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scenario_c_corrupted_forest [2018/12/07 11:59] triptycho [Setup] |
scenario_c_corrupted_forest [2018/12/07 12:03] (current) triptycho [Tweaks] |
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^ [[analects_book_4_part_1_chapter_2#wood_fiend|Wood Fiend]] | Mook | Defender | 10 | 1d6 ^ | ^ [[analects_book_4_part_1_chapter_2#wood_fiend|Wood Fiend]] | Mook | Defender | 10 | 1d6 ^ | ||
^ [[analects_book_4_part_1_chapter_1#salamander|Salamander]] | Level 1 Regular | Blaster | 13 | 1d8 ^ | ^ [[analects_book_4_part_1_chapter_1#salamander|Salamander]] | Level 1 Regular | Blaster | 13 | 1d8 ^ | ||
- | ^ [[analects_book_4_part_1_chapter_1#ectoplasm_bulb|Ectoplasm Bulb]] | Mook | Blaster | 6 | 1d6 ^ | + | ^ [[analects_book_4_part_1_chapter_1#ectoplasm_bulb|Ectoplasm Bulb]] | Level 1 Mook | Blaster | 6 | 1d6 ^ |
=== Three Players === | === Three Players === | ||
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==== Tactics ==== | ==== Tactics ==== | ||
- | The Red Ooze will advance and attack the nearest PC. If it suffers from conditions or is out of useful cards, it will retreat to an acid pool. | + | The Red Ooze will advance and attack the nearest PCs. If it suffers from conditions or is out of useful cards, it will retreat to an acid pool. |
Blasters will stay on the high ground, moving as needed to target anything within range. They will prioritize any PC that's trying to climb the cliff in order to knock them off, unless there's another PC already up the cliff advancing on them. | Blasters will stay on the high ground, moving as needed to target anything within range. They will prioritize any PC that's trying to climb the cliff in order to knock them off, unless there's another PC already up the cliff advancing on them. | ||
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==== Tweaks ==== | ==== Tweaks ==== | ||
- | Making the scenario dark instead of shadowy adds a sense of exploration to the forest and reduces the setup time. However, unless you indicate such with your descriptions of the area, they won't know to head east to access slopes to the higher ground, potentially ruining the Wood Fiend ambush. In this case you might shrink the battlefield by a couple columns and move the Wood Fiend closer to the PCs' starting position (directly adjacent instead of 2 away). | + | Making the scenario dark instead of shadowy adds a sense of exploration to the forest and reduces the setup time. However, unless you indicate such with your descriptions of the area, the players won't know they can head east to access slopes to the higher ground, potentially ruining the Wood Fiend ambush. In this case you might shrink the battlefield by a couple columns and move the Wood Fiend closer to the PCs' starting position (directly adjacent instead of 2 away). |
There are a number of other Adversaries that can work here. Take a look at the [[analects_book_4_part_1_chapter_2#thorn_shriek|Thorn Shriek]], [[analects_book_4_part_1_chapter_2#hobby_lantern|Hobby Lantern]], [[analects_book_4_part_1_chapter_2#mistling|Mistling]], | There are a number of other Adversaries that can work here. Take a look at the [[analects_book_4_part_1_chapter_2#thorn_shriek|Thorn Shriek]], [[analects_book_4_part_1_chapter_2#hobby_lantern|Hobby Lantern]], [[analects_book_4_part_1_chapter_2#mistling|Mistling]], | ||
- | [[analects_book_4_part_1_chapter_2#bolt_rat|Bolt Rat]], [[analects_book_4_part_1_chapter_2#flamebelch_jeopard|Flamebelch Jeopard]], [[analects_book_4_part_1_chapter_2#mindfang_spider|Mindfang Spider]], and [[analects_book_4_part_1_chapter_2#silk_spider|Silk Spider]] to see if you want to use these to build your own set of Adversaries. You could also use a wide array of human adversaries to set up an ambush at this location, though you'll need to improve the lighting conditions. | + | [[analects_book_4_part_1_chapter_2#bolt_rat|Bolt Rat]], [[analects_book_4_part_1_chapter_2#flamebelch_jeopard|Flamebelch Jeopard]], [[analects_book_4_part_1_chapter_2#mindfang_spider|Mindfang Spider]], and [[analects_book_4_part_1_chapter_2#silk_spider|Silk Spider]] to see if you want to use these to build your own set of Adversaries. You could also use a wide array of human adversaries to set up an ambush at this location, though such ambushers would need to rely on the PCs' own light to see to attack them. |
[[dm_s_toolbox_book_1_chapter_2|More level 2 combat scenarios]] | [[dm_s_toolbox_book_1_chapter_2|More level 2 combat scenarios]] |