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scenario_c_cursed_graveyard [2018/12/07 10:57]
triptycho [Setup]
scenario_c_cursed_graveyard [2018/12/07 11:05]
triptycho [Tweaks]
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 If you want a long-ranged threat deep within the cemetary, consider a [[analects_book_4_part_1_chapter_2#​hobby_lantern|Hobby Lantern]]. This would take the place of a Resentful Spirit, Zombie, and Mournful Ghost, so it's best used with higher player counts. An alternative could be a [[analects_book_4_part_1_chapter_1#​necrophyte|Necrophyte]] if you want an individual to be responsible for the haunting; it's worth 1.5 PCs, so you have several choices of what to remove to add one. For a higher undead count, you could instead try putting in several [[analects_book_4_part_1_chapter_1#​ectoplasm_bulb|Ectoplasm Bulbs]], which could swap at around 2 for 1 with the Resentful Spirit, or 3 for 1 with a Crawling Corpse. If you want a long-ranged threat deep within the cemetary, consider a [[analects_book_4_part_1_chapter_2#​hobby_lantern|Hobby Lantern]]. This would take the place of a Resentful Spirit, Zombie, and Mournful Ghost, so it's best used with higher player counts. An alternative could be a [[analects_book_4_part_1_chapter_1#​necrophyte|Necrophyte]] if you want an individual to be responsible for the haunting; it's worth 1.5 PCs, so you have several choices of what to remove to add one. For a higher undead count, you could instead try putting in several [[analects_book_4_part_1_chapter_1#​ectoplasm_bulb|Ectoplasm Bulbs]], which could swap at around 2 for 1 with the Resentful Spirit, or 3 for 1 with a Crawling Corpse.
  
-[[dm_s_toolbox_book_1_chapter_1|More level combat scenarios]]+For extra flavor and a little extra challenge, have all the PCs' light sources be extinguished the moment the gate slams shut. So, the PCs start the scenario in total darkness. They'​ll have to spend some plays getting their light going again (they can still start with such Gear equipped, and they can be re-lit with no difficulty). If you do this, consider having the undead go ahead and attack in the first round so the PCs can't safely hang back and recover lighting before continuing on. 
 + 
 +Another option is to wait until the PCs are deep within the cemetary before the gate shuts and the undead appear. In this case, the PCs should start based on their narrative position as they explored around; if not detailed, have them start in the central two sections between the mausoleums. ​ For a truly dire starting situation, combine this with the previous paragraph'​s adjustments. 
 + 
 +[[dm_s_toolbox_book_1_chapter_2|More level combat scenarios]]
scenario_c_cursed_graveyard.txt · Last modified: 2018/12/07 11:05 by triptycho