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scenario_c_dungeon_guardians [2018/12/19 09:06]
triptycho [Tweaks]
scenario_c_dungeon_guardians [2018/12/19 09:07]
triptycho [Tweaks]
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 If the tomb is from a mechanical civilization (or are instead mechanist ruins), you could even swap out all the enemies for a pack of [[analects_book_4_part_1_chapter_3#​clockwork_sentry|Clockwork Sentries]] that start both on the ledges and the floor. The sentries can't effectively move between them, so they should ignore any penalties for fighting on the ledge. The first round here can be extremely dangerous for PCs without good defensive options, though stout PCs like the Warrior can shrug off the sentries'​ weak attacks (unless unlucky Miss rolls from shields start piling on Fire Weakness from //Viscous Spray//). If the tomb is from a mechanical civilization (or are instead mechanist ruins), you could even swap out all the enemies for a pack of [[analects_book_4_part_1_chapter_3#​clockwork_sentry|Clockwork Sentries]] that start both on the ledges and the floor. The sentries can't effectively move between them, so they should ignore any penalties for fighting on the ledge. The first round here can be extremely dangerous for PCs without good defensive options, though stout PCs like the Warrior can shrug off the sentries'​ weak attacks (unless unlucky Miss rolls from shields start piling on Fire Weakness from //Viscous Spray//).
  
-[[dm_s_toolbox_book_1_chapter_2|More level combat scenarios]]+[[dm_s_toolbox_book_1_chapter_3|More level combat scenarios]]
scenario_c_dungeon_guardians.txt ยท Last modified: 2018/12/19 09:07 by triptycho