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scenario_c_frozen_arena [2018/12/13 11:52]
triptycho [Victory]
scenario_c_frozen_arena [2018/12/19 09:07] (current)
triptycho [Tweaks]
Line 62: Line 62:
 You may choose to make the arena open instead of sealed. Add exits on the north and south sides. In this case the arena is more like a fortification,​ which you might place at the entrance to an enemy lair or guarding a portal out of the pocket realm. Long-range PCs could benefit from moving way back, so you could use angles or deep slopes to make it difficult for PCs to simply leave the Mage's range and attack from safety. This is less of a worry with low PC counts, as the Mage might be more free to teleport down and get in range of such a crafty character. You may choose to make the arena open instead of sealed. Add exits on the north and south sides. In this case the arena is more like a fortification,​ which you might place at the entrance to an enemy lair or guarding a portal out of the pocket realm. Long-range PCs could benefit from moving way back, so you could use angles or deep slopes to make it difficult for PCs to simply leave the Mage's range and attack from safety. This is less of a worry with low PC counts, as the Mage might be more free to teleport down and get in range of such a crafty character.
  
-[[dm_s_toolbox_book_1_chapter_2|More level combat scenarios]]+[[dm_s_toolbox_book_1_chapter_3|More level combat scenarios]]
scenario_c_frozen_arena.txt ยท Last modified: 2018/12/19 09:07 by triptycho