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scenario_c_nibelung_skirmish [2018/11/28 12:51]
triptycho created
scenario_c_nibelung_skirmish [2019/05/29 10:08]
triptycho [Tweaks]
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 ===== Nibelung Skirmish ===== ===== Nibelung Skirmish =====
-=== Level 1.5 Combat Scenario === +=== Level 1 Combat Scenario === 
-The PCs battle a patrol of Nibelung within a dungeon, such as caves, ruins, or a castle interior. ​It features a Chanter whose spells heal allies and give them extra Actions. Being a level 1.5 scenarioit is higher difficulty than a typical level 1 battleAs such, the scenario is appropriate to use if the PCs make a poor decision or fail another scenariosuch as trying to sneak through with stealth.+The PCs battle a patrol of Nibelung within a dungeon, such as caves, ruins, or a castle interior. ​A mini-boss accompanies regularskeeping the number of combatants lowThis scenario is brawler-heavyfocused on intense melee combat.
  
 ==== Setup ==== ==== Setup ====
 The battlefield is shadowy and takes place at a T-junction within a dungeon. A balcony above the junction provides a vantage point for the Chanter whose spells dominate the scenario. For simplicity'​s sake the balcony could be stand-alone or have a locked door that can't be accessed during the swift combat timeframe. If you wish, you could extend the battlefield map by having additional sections in a second level. The battlefield is shadowy and takes place at a T-junction within a dungeon. A balcony above the junction provides a vantage point for the Chanter whose spells dominate the scenario. For simplicity'​s sake the balcony could be stand-alone or have a locked door that can't be accessed during the swift combat timeframe. If you wish, you could extend the battlefield map by having additional sections in a second level.
  
-The balcony is Height 1 above its adjacent section (and doesn'​t connect diagonally to nearby hallway sections). Adversaries can all climb freely, but PCs will need Acrobatics vs. 1d8 to climb using setting-appropriate fixtures such as long curtains, slick cave stones, or piled rubble. Entities on the balcony ​can +1 to Miss dice levels against ranged attacks from enemies not on the balcony.+The balcony is Height 1 above its adjacent section (and doesn'​t connect diagonally to nearby hallway sections). Adversaries can all climb freely, but PCs will need Acrobatics vs. 1d6 to climb using setting-appropriate fixtures such as long curtains, slick cave stones, or piled rubble. Entities on the balcony ​gain +1 to Miss dice levels against ranged attacks from enemies not on the balcony.
  
 Feel free to extend the hallways farther if you wish. You could add some open room sections along them, or (if appropriate) have locked doors that the PCs will have to wait to explore after the battle. The hallways can bend and wind however you wish. Feel free to extend the hallways farther if you wish. You could add some open room sections along them, or (if appropriate) have locked doors that the PCs will have to wait to explore after the battle. The hallways can bend and wind however you wish.
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 ^ Adversary ​ ^  Rank  ^  Role  ^  HP  ^  Init  ^ ^ Adversary ​ ^  Rank  ^  Role  ^  HP  ^  Init  ^
-^ [[analects_book_4_part_1_chapter_1#​nibelung_chanter|Nibelung ​Chanter]]  | Mini-boss ​ | Support ​   ​  26  ​|  ​1d12  ^ +^ [[analects_book_4_part_1_chapter_1#​nibelung_champion|Nibelung ​Champion]]  | Mini-boss ​ | Brawler  ​ ​30 ​ ​|  ​1d10  ^ 
-^ [[analects_book_4_part_1_chapter_1#​nibelung_armling|Nibelung ​Armling]]  | Regular ​   | Defender ​  ​| ​  ​15 ​ |  1d8  ^ +^ [[analects_book_4_part_1_chapter_1#​nibelung_chanter|Nibelung ​Chanter]]  | Mini-boss ​ | Support ​ |  ​26  ​|  ​1d12  ^ 
-^ [[analects_book_4_part_1_chapter_2#​mindfang_spider|Mindfang Spider]] ​ | Level 2 Mook  | Support ​ |  ​ ​|  ​1d6  ^ +^ [[analects_book_4_part_1_chapter_1#​nibelung_cavalry|Nibelung ​Cavalry]]  | Regular  ​| Brawler ​  ​15 ​ ​| ​ 1d8  ^ 
-^ [[analects_book_4_part_1_chapter_1#​nibelung_scrapper|Nibelung ​Scrapper]]  | Mook       | Brawler ​      ​7 ​ ​| ​ 1d8  ^ +^ [[analects_book_4_part_1_chapter_1#​nibelung_charger|Nibelung ​Charger]]  | Regular  ​Brawler ​ ​|  ​14  ​| ​ 1d8  ^ 
-^ [[analects_book_4_part_1_chapter_1#​nibelung_tosser|Nibelung ​Tosser]]  | Mook    ​Artillery ​ ​|  ​ ​| ​ 1d8  ^+ 
 +=== Two Players === 
 +  * Nibelung Cavalry 
 +  * Nibelung Charger
  
 === Three Players === === Three Players ===
-  * Nibelung ​Chanter +  * Nibelung ​Champion 
-  * Mindfang ​Spider +  * Mindfang ​Cavalry
-  * Nibelung Scrapper +
-  * Nibelung Tosser+
  
 === Four Players === === Four Players ===
-  * Nibelung ​Chanter +  * Nibelung ​Champion 
-  * Nibelung ​Armling +  * Nibelung ​Cavalry 
-  * Nibelung ​Scrapper x2 +  * Nibelung ​Charger
-  * Nibelung Tosser x2+
  
 === Five Players === === Five Players ===
   * Nibelung Chanter   * Nibelung Chanter
-  * Mindfang Spider +  * Nibelung Cavalry 
-  * Nibelung ​Scrapper x5 +  * Nibelung Charger x2 
-  * Nibelung ​Tosser ​x2+ 
 +=== Six Players === 
 +  * Nibelung Chanter 
 +  * Nibelung ​Cavalry x2 
 +  * Nibelung ​Charger ​x2
  
 === Starting Positions === === Starting Positions ===
   * The PCs begin in the middle section.   * The PCs begin in the middle section.
   * The Nibelung Chanter begins on the balcony (the elevated section on the west).   * The Nibelung Chanter begins on the balcony (the elevated section on the west).
-  * The Armling, Scrappers, and Spider ​begin 1 section away from the PCs. +  * Remaining nyblings ​begin 1-secions east
-  * The Tossers begin sections away from the PCs.+
  
 ==== Tactics ==== ==== Tactics ====
-The Chanter ​focuses on area damage with Bone Dance over trying to heal alliestreating any healing as nice bonus. It likes to focus that damage on highly-armored PCs, such as a WarriorNote that its healing can restore its defeated ​allies; in a desperate situation (such as all allies defeated), the Chanter will use it for that purpose in lieu of doing damage. It will generally stay on the balcony, daring PCs to try to climb up to it, but it will get away the moment a PC makes it up. The Chanter will not go out of its way to use Nibelung Recovery.+The Chanter ​fires //Bone Dance// directly into melee battle sectionsgranting ​//Mob Attack// ​to the largest number of allies it canIf its allies ​are spread evenlyit'll focus on whoever can use the Resilience buff. It will generally stay on the balcony, daring PCs to try to climb up to it, but it will get away the moment a PC makes it up. The Chanter will not go out of its way to use Nibelung Recovery ​but will always use it if it has an opportunity without moving.
  
-Other enemies ​will basically just charge into battle. ​Tossers prioritize any PC that's incanting and otherwise will go after low-Defense characters. Scrappers also try to avoid well-armored ​PCs, leaving them for the Mindfang Spider and the Chanter.+Other Adversaries ​will basically just charge into battle. ​The Cavalry tries to reach ranged ​PCs, especially casters, while the Charger focuses on debuffing ​the Resilience of defensive PCs.
  
 ==== Victory ==== ==== Victory ====
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 ==== Tweaks ==== ==== Tweaks ====
-The standard five player setup can lead to a whole lot of attacks if the PCs can't interrupt the Chanter (or if the Chanter gets a lucky hand of cards)If this is concerning, you can replace ​Scrappers ​with Armlings two for one as desired. This makes the scenario slightly harder to run because you have a fifth type of Adversary to deal with, but it's no problem ​if you're familiar with the Nibelung foes.+If the PCs are capable of disarming the Chargers, consider giving them backup Actions similar ​to a [[analects_book_4_part_1_chapter_1#​nibelung_scrapper|Nibelung Scrapper]]. Maybe lose the Special entry and drop a dice level or two so the players still get some reward for taking away the Pointy Stick. 
 + 
 +You can swap some enemies for Scrappers ​and [[analects_book_4_part_1_chapter_1#​nibelung_tosser|Nibelung Tossers]] if you want a bigger battle. This can be especially potent with the Chanter in play since its effects will target even more allies. You might consider swapping the Champion for it with smaller PC counts ​if you do this.
  
-A heavily armored party can prove resistant to the Scrappers and Tossersso consider swapping in some more Mindfang Spiders. Note that they are 2nd level, so they'​re worth 0.75 PC each instead of 0.5 like the Nibelung mooks. So, if you don't make other changes, you'll need to swap them with a 3-for-2 exchange rate. Since this is already ​level 1.5 scenario, you don't want to go any higher with the difficulty; it's preferable to go 0.25 below the provided writeup than above.+Alternativelyswap the mini-boss for a [[analects_book_4_part_1_chapter_1#​nibelung_caller|Nibelung Caller]] ​to reduce ​the number of Actions played and buffing performed.
  
-If you want to go down to a standard level 1 scenario, just make a few adjustments to the enemy setup. For three playerseliminate the SpiderFor four players, lose one each of +Mix things up by adding more pets of the nyblingssuch as [[analects_book_4_part_1_chapter_1#​grime_maw|Grime Maws]].
  
 [[dm_s_toolbox_book_1_chapter_1|More level 1 combat scenarios]] [[dm_s_toolbox_book_1_chapter_1|More level 1 combat scenarios]]
scenario_c_nibelung_skirmish.txt · Last modified: 2019/05/29 10:08 by triptycho