User Tools

Site Tools


scenario_c_nybling_ambush

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
scenario_c_nybling_ambush [2019/05/29 08:50]
triptycho [Setup]
scenario_c_nybling_ambush [2019/05/29 08:50] (current)
triptycho [Tweaks]
Line 80: Line 80:
 You may want to give the PCs a chance to avoid a battle to the death; an information-gathering interaction scenario earlier in the adventure might inform them of an alternate route or warn them of the potential of being locked in so they can act to prevent it. Alternatively,​ you might hide such clues in a preceding exploration scenario. Finally, you could rely on narrative hints and see if the players adjust their approach when entering the room. You may want to give the PCs a chance to avoid a battle to the death; an information-gathering interaction scenario earlier in the adventure might inform them of an alternate route or warn them of the potential of being locked in so they can act to prevent it. Alternatively,​ you might hide such clues in a preceding exploration scenario. Finally, you could rely on narrative hints and see if the players adjust their approach when entering the room.
  
-You can include other Nibelung instead, such as [[analects_book_4_part_1_chapter_1#​nibelung_charger|Chargers]] or a [[analects_book_4_part_1_chapter_1#​nibelung_champion|Champion]]. You could even turn this into a level 2 boss fight with a [[analects_book_4_part_1_chapter_2#​nibelung_assassin|Nibelung Assassin]], but you'll want to make the map a bit more interesting for the Assassin'​s abilities. Consider having the sconces go out (plunging the map into darkness), and have tiny crawlspaces that connect the trap halls that only the Assassin can fit through. Permit Acrobatics vs. 1d8 to leap from one trap hall to the one directly across, bypassing climbing down into the main hallway and back up (failure results in falling into the hallway, suffering Height 1 falling damage). This will give your Assassin plenty of maneuverability and increase the potency of its Skill-affecting plays.+You can include other Nibelung instead, such as [[analects_book_4_part_1_chapter_1#​nibelung_charger|Chargers]] or a [[analects_book_4_part_1_chapter_1#​nibelung_champion|Champion]]. You could even turn this into a level 2 boss fight with a [[analects_book_4_part_1_chapter_2#​nibelung_assassin|Nibelung Assassin]], but you'll want to make the map a bit more interesting for the Assassin'​s abilities. Consider having the sconces go out (plunging the map into darkness). Permit Acrobatics vs. 1d8 to leap from one trap hall to the one directly across, bypassing climbing down into the main hallway and back up (failure results in falling into the hallway, suffering Height 1 falling damage). This will give your Assassin plenty of maneuverability and increase the potency of its Skill-affecting plays.
  
 [[dm_s_toolbox_book_1_chapter_1|More level 1 combat scenarios]] [[dm_s_toolbox_book_1_chapter_1|More level 1 combat scenarios]]
scenario_c_nybling_ambush.txt ยท Last modified: 2019/05/29 08:50 by triptycho