User Tools

Site Tools


scenario_c_seat_of_the_fallen

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
scenario_c_seat_of_the_fallen [2019/05/29 10:29]
triptycho [Seat of the Fallen]
scenario_c_seat_of_the_fallen [2019/05/29 10:33] (current)
triptycho [Tweaks]
Line 45: Line 45:
 The Crawling Corpse is a distraction,​ battling PCs that advance in melee. It may block section borders to try to protect the Fallen. The Crawling Corpse is a distraction,​ battling PCs that advance in melee. It may block section borders to try to protect the Fallen.
  
-The Unseelie will move around to avoid melee until 1/2 HP, at which point the throne'​s enchantments provide adequate protection. The Teleport might throw melee PCs if used from far away, but wasting Actions is not preferable at low HP.+The Unseelie will Move and teleport ​around to avoid melee until 1/2 HP, at which point it can summon Laughing Skulls even if a PC is present and no longer loses Incantations from damage. The Teleport might throw melee PCs if used from far away, but wasting Actions is not preferable at low HP. It'll still try to Move away from its own blasts; while it has Unholy Resistance, it would prefer to avoid the debuffs.
  
 ==== Victory ==== ==== Victory ====
Line 56: Line 56:
 You can trivially remove the sealed exit and battle to the death attributes, though that will lower the tension and importance this battle otherwise offers. If this isn't a major end battle, however, that could be appropriate. You can trivially remove the sealed exit and battle to the death attributes, though that will lower the tension and importance this battle otherwise offers. If this isn't a major end battle, however, that could be appropriate.
  
-The deckless variant of the boss behaves a bit differently. With the Tarnished Chime in place of //Howling Lance//, it'll rely more on mid-range attacks to stack on the damage when beginning to incant for //Cackling Detonation//​. The attack-plus-incant capability suggests the boss may go for single-skull explosions every round instead of aiming for a bigger attack in order to guarantee consistent damage, especially without access to good defensive cards. Beware a Warrior ​in Fluted Plate, who can trivially shrug off the Chime'​s attacks ​while still forcing the Unseelie to target them. Relying on moving south and then Teleporting to the throne may become a necessity to temporarily avoid the Martial Engagement.+The deckless variant of the boss behaves a bit differently. With the Tarnished Chime in place of //Howling Lance//, it'll rely more on mid-range attacks to stack on the damage when beginning to incant for //Cackling Detonation//​. The attack-plus-incant capability suggests the boss may go for single-skull explosions every round instead of aiming for a bigger attack in order to guarantee consistent damage, especially without access to good defensive cards. Beware a Warrior while above 1/2 HP. Relying on moving south and then Teleporting to the throne may become a necessity to continue to perform useful Actions.
  
 [[dm_s_toolbox_book_1_chapter_2|More level 2 combat scenarios]] [[dm_s_toolbox_book_1_chapter_2|More level 2 combat scenarios]]
scenario_c_seat_of_the_fallen.1559150943.txt.gz ยท Last modified: 2019/05/29 10:29 by triptycho