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scenario_c_seat_of_the_fallen [2018/11/29 10:56]
triptycho [Tweaks]
scenario_c_seat_of_the_fallen [2019/05/29 10:33] (current)
triptycho [Tweaks]
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 ===== Seat of the Fallen ===== ===== Seat of the Fallen =====
 === Level 2 Combat Scenario === === Level 2 Combat Scenario ===
-This boss battle against an Unseelie Fallen is an appropriate adventure cap. Be sure to give the approach to it an appropriate ​level of gravitas; you want your players coming in excited and tense.+This boss battle against an Unseelie Fallen is an appropriate adventure cap. Be sure to give the approach to it a proper ​level of gravitas; you want your players coming in excited and tense.
  
 ==== Setup ==== ==== Setup ====
-The default setup is a throne room, though you can reflavor it to whatever is appropriate for your adventure. The Unseelie Fallen magically seals the door when the PCs enter, making this a battle to the death. Defeated PCs can spend 1 Karma at the start of their turns to regain ​2d8 lost HP (and can take their full turn).+The default setup is a throne room, though you can reflavor it to whatever is appropriate for your adventure. The Unseelie Fallen magically seals the door when the PCs enter, making this a battle to the death. Defeated PCs can spend 1 Karma at the start of their turns to regain ​1/3 of their max HP, rounded up (and can take their full turn).
  
-The Unseelie ​Fallen ​has enchanted the throne ​sitting in the northmost section. When the Fallen occupies the same section as the thronethe Adversary may play Ranged Actions even if an enemy is present. At 1/2 HP or less, the Unseelie Fallen can also Teleport ​to it with an Action ​and can no longer lose an Incantation as result of taking damage when in the throne's section.+The Unseelie has enchanted the throne ​(T)allowing her to teleport ​to it with an Action. If melee PC approaches ​in an adjacent section, it'll move to the other one, trying to lure the PC back toward the entrance so it can then teleport to the throne, regaining distance.
 <​file>​ <​file>​
     0       <​-- throne     0       <​-- throne
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 ^ Adversary ​ ^  Rank  ^  Role  ^  HP  ^  Init  ^ ^ Adversary ​ ^  Rank  ^  Role  ^  HP  ^  Init  ^
 ^ [[analects_book_4_part_1_chapter_2#​unseelie_fallen|Unseelie Fallen]] ​ | Boss  | Blaster ​ |  58  |  1d12  ^ ^ [[analects_book_4_part_1_chapter_2#​unseelie_fallen|Unseelie Fallen]] ​ | Boss  | Blaster ​ |  58  |  1d12  ^
-^ [[analects_book_4_part_1_chapter_2#​crawling_corpse|Crawling Corpse]] ​ | Regular ​ | Brawler ​ |  ​18  ​| ​ 1d4  ^+^ [[analects_book_4_part_1_chapter_2#​crawling_corpse|Crawling Corpse]] ​ | Regular ​ | Brawler ​ |  ​22  ​| ​ 1d4  ^ 
 + 
 +=== Two Players === 
 +  * Unseelie Fallen (29 HP; 2 turns at initiatives 8 and 4)
  
 === Three Players === === Three Players ===
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   * Unseelie Fallen   * Unseelie Fallen
   * Crawling Corpse   * Crawling Corpse
 +
 +=== Six Players ===
 +  * Unseelie Fallen
 +  * Crawling Corpse x2
  
 === Starting Positions === === Starting Positions ===
   * The PCs begin in the southmost section.   * The PCs begin in the southmost section.
   * The Unseelie Fallen begins in the northmost section at the throne.   * The Unseelie Fallen begins in the northmost section at the throne.
-  * If present, the Crawling ​Corpse begins ​in the central ​section.+  * Crawling ​Corpses begin in the central ​row.
  
 ==== Tactics ==== ==== Tactics ====
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 The Crawling Corpse is a distraction,​ battling PCs that advance in melee. It may block section borders to try to protect the Fallen. The Crawling Corpse is a distraction,​ battling PCs that advance in melee. It may block section borders to try to protect the Fallen.
  
-The Unseelie will move around to avoid melee until 1/2 HP, at which point the throne'​s enchantments provide adequate protection. The Teleport might throw melee PCs if used from far away, but wasting Actions is not preferable at low HP.+The Unseelie will Move and teleport ​around to avoid melee until 1/2 HP, at which point it can summon Laughing Skulls even if a PC is present and no longer loses Incantations from damage. The Teleport might throw melee PCs if used from far away, but wasting Actions is not preferable at low HP. It'll still try to Move away from its own blasts; while it has Unholy Resistance, it would prefer to avoid the debuffs.
  
 ==== Victory ==== ==== Victory ====
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 You can trivially remove the sealed exit and battle to the death attributes, though that will lower the tension and importance this battle otherwise offers. If this isn't a major end battle, however, that could be appropriate. You can trivially remove the sealed exit and battle to the death attributes, though that will lower the tension and importance this battle otherwise offers. If this isn't a major end battle, however, that could be appropriate.
  
-The deckless variant of the boss behaves a bit differently. With the Tarnished Chime in place of //Howling Lance//, it'll rely more on mid-range attacks to stack on the damage when beginning to incant for //Cackling Detonation//​. The attack-plus-incant capability suggests the boss may go for single-skull explosions every round instead of aiming for a bigger attack in order to guarantee consistent damage, especially without access to good defensive cards. Beware a Warrior ​in Fluted Plate, who can trivially shrug off the Chime'​s attacks ​while still forcing the Unseelie to target them. Relying on moving south and then Teleporting to the throne may become a necessity to temporarily avoid the Martial Engagement.+The deckless variant of the boss behaves a bit differently. With the Tarnished Chime in place of //Howling Lance//, it'll rely more on mid-range attacks to stack on the damage when beginning to incant for //Cackling Detonation//​. The attack-plus-incant capability suggests the boss may go for single-skull explosions every round instead of aiming for a bigger attack in order to guarantee consistent damage, especially without access to good defensive cards. Beware a Warrior while above 1/2 HP. Relying on moving south and then Teleporting to the throne may become a necessity to continue to perform useful Actions.
  
 [[dm_s_toolbox_book_1_chapter_2|More level 2 combat scenarios]] [[dm_s_toolbox_book_1_chapter_2|More level 2 combat scenarios]]
scenario_c_seat_of_the_fallen.1543517769.txt.gz · Last modified: 2018/11/29 10:56 by triptycho