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scenario_c_taming_the_jungle [2018/12/20 10:33]
triptycho [Tweaks]
scenario_c_taming_the_jungle [2018/12/20 10:34] (current)
triptycho [Tweaks]
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 At lower levels it's often appropriate to assign effects such as Miss bonuses against ranged attacks while within brush. By level 3, such mundane terrain details are no longer serious impediments to either the PCs or their Adversaries. Save effects like this for unusual or magical terrain from this point forward. If you want to include such effects in this scenario, add some plants with atypical properties, such as rock-hard fronds or trees with limbs that move about. This is more appropriate in something like a faery pocket realm or other enchanted forest. At lower levels it's often appropriate to assign effects such as Miss bonuses against ranged attacks while within brush. By level 3, such mundane terrain details are no longer serious impediments to either the PCs or their Adversaries. Save effects like this for unusual or magical terrain from this point forward. If you want to include such effects in this scenario, add some plants with atypical properties, such as rock-hard fronds or trees with limbs that move about. This is more appropriate in something like a faery pocket realm or other enchanted forest.
  
-The river here isn't much of a hazard, briefly imposing a couple penalties when a non-Aquatic entity occupies it. If you want to beef it up, make it river rapids studded with rocks; entities that fall into the river or start their turns there are immediately pulled northward 1 section and suffer 2d4 damage from getting banged up on rocks. You may allow PCs with the Aquatic keyword to make challenging Acrobatics rolls (vs. 1d10 or 1d12) to avoid one or both effects. For extra danger, turn the entire north wall of the map into a cliff, with the river becoming a waterfall. Height 3 or so would be appropriate. This is unlikely to be an issue unless a PC acts incredibly foolishly, given that the Adversaries here don't engage in forced movement and the river can be crossed plenty south of any waterfall.+The river here isn't much of a hazard, briefly imposing a couple penalties when a non-Aquatic entity occupies it. If you want to beef it up, make it river rapids studded with rocks; entities that fall into the river (but not enter willingly) ​or start their turns there are immediately pulled northward 1 section and suffer 2d4 damage from getting banged up on rocks. You may allow PCs with the Aquatic keyword to make challenging Acrobatics rolls (vs. 1d10 or 1d12) to avoid one or both effects. For extra danger, turn the entire north wall of the map into a cliff, with the river becoming a waterfall. Height 3 or so would be appropriate. This is unlikely to be an issue unless a PC acts incredibly foolishly, given that the Adversaries here don't engage in forced movement and the river can be crossed plenty south of any waterfall.
  
 [[dm_s_toolbox_book_1_chapter_3|More level 3 combat scenarios]] [[dm_s_toolbox_book_1_chapter_3|More level 3 combat scenarios]]
scenario_c_taming_the_jungle.txt ยท Last modified: 2018/12/20 10:34 by triptycho