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scenario_c_throne_of_the_nibelung [2018/11/21 09:06]
triptycho created
scenario_c_throne_of_the_nibelung [2019/06/26 09:56]
triptycho [Setup]
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 The PCs have climbed a staircase to reach the throne room of the Nibelung. It's lit, either from sunlight shining through cracked walls and windows or torches used to signify the room's importance to the clan. The PCs have climbed a staircase to reach the throne room of the Nibelung. It's lit, either from sunlight shining through cracked walls and windows or torches used to signify the room's importance to the clan.
  
-The section immediately in front of the PCs' starting section is trapped. The first PC to enter the section triggers the trap and must make an Acrobatics roll vs. 1d8 or be covered in foul goop (Debilitated,​ Immobilized,​ and Vulnerable until the end of their next turn).+The section immediately in front of the PCs' starting section is trapped. The first PC to enter the section triggers the trap and must make an Acrobatics roll vs. 1d8 or be covered in foul goop (-1 to all Stat Tracks).
  
 <​file>​ <​file>​
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 ^ Adversary ​ ^  Rank  ^  Role  ^  HP  ^  Init  ^ ^ Adversary ​ ^  Rank  ^  Role  ^  HP  ^  Init  ^
-^ [[analects_book_4_part_1_chapter_1#​nibelung_champion|Nibelung Champion]] ​ | Mini-boss ​ | Brawler ​ |  ​27  ​| ​ 1d10  ^+^ [[analects_book_4_part_1_chapter_1#​nibelung_champion|Nibelung Champion]] ​ | Mini-boss ​ | Brawler ​ |  ​30  ​| ​ 1d10  ^
 ^ [[analects_book_4_part_1_chapter_1#​nibelung_tosser|Nibelung Tosser]] ​ | Mook    | Artillery ​ |  5  |  1d8  ^ ^ [[analects_book_4_part_1_chapter_1#​nibelung_tosser|Nibelung Tosser]] ​ | Mook    | Artillery ​ |  5  |  1d8  ^
 +
 +=== Two Players ===
 +  * Nibelung Champion
  
 === Three Players === === Three Players ===
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   * Nibelung Champion   * Nibelung Champion
   * Nibelung Tosser x6   * Nibelung Tosser x6
 +  * Add a second goop trap to another section
 +
 +=== Six Players ===
 +  * Nibelung Champion
 +  * Nibelung Tosser x8
 +  * Add a second goop trap to another section
  
 === Starting Positions === === Starting Positions ===
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 ==== Tactics ==== ==== Tactics ====
 This is a very straightforward sort of fight. The Champion will engage anyone that approaches it in melee (likely any Warrior and/or Brute present), while the Tossers are expected to exchange fire with ranged PCs. Tossers try to avoid well-armored PCs and prioritize any PC currently incanting. This is a very straightforward sort of fight. The Champion will engage anyone that approaches it in melee (likely any Warrior and/or Brute present), while the Tossers are expected to exchange fire with ranged PCs. Tossers try to avoid well-armored PCs and prioritize any PC currently incanting.
- 
-If the Champion manages to impose the Disoriented condition on an armored PC, however, any remaining Tossers will try to take advantage of this to focus fire on the hapless combatant. 
  
 Since the Champion can't trigger the trap, it's happy to lure melee players in by moving into the trapped section should it win initiative. Since the Champion can't trigger the trap, it's happy to lure melee players in by moving into the trapped section should it win initiative.
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 The easiest tweak is to change the lighting to either shadowy or dark. This gives the nyblings substantial advantage with their Darkvision, limiting PC vision and requiring them to take up Gear slots with illumination devices. The easiest tweak is to change the lighting to either shadowy or dark. This gives the nyblings substantial advantage with their Darkvision, limiting PC vision and requiring them to take up Gear slots with illumination devices.
 +
 +Adding another goop trap or two could also prove useful, particularly since these enemies aren't really adept at lowering PC Stat Tracks. You might even add a lever that the Nibelung can use to reset goop traps, adding a new tactical dimension to things.
  
 Height changes can also give advantage to the Nibelung. Elevate the northern row to 1 section above the rest of the battlefield,​ creating a balcony over the throne room. The Nibelung can freely climb this with their Height 1 property; however, PCs will need to succeed on an Acrobatics roll vs. 1d8 to cross. Failing this roll while attempting to cross upward results in no movement, but failing this roll while attempting to cross downward results in 1d6 falling damage (but the PC is able to move down). Height changes can also give advantage to the Nibelung. Elevate the northern row to 1 section above the rest of the battlefield,​ creating a balcony over the throne room. The Nibelung can freely climb this with their Height 1 property; however, PCs will need to succeed on an Acrobatics roll vs. 1d8 to cross. Failing this roll while attempting to cross upward results in no movement, but failing this roll while attempting to cross downward results in 1d6 falling damage (but the PC is able to move down).
  
-You could also impose a penalty on any PC trying to fight from the staircase (their starting section) in order to encourage more movement. This is useful if you have several ranged PCs and want to keep them from just staying still the whole fight, particularly if you want the Tossers to be able to reach them without having to move southward. A simple penalty would be to note that PCs are Debilitated and Vulnerable ​while on the staircase. You might also consider the Weakened condition to frustrate spellcasters that might be able to ignore the other penalties. Since these conditions are imposed continuously while on terrain, they can't be healed by effects like cards or items.+You could also impose a penalty on any PC trying to fight from the staircase (their starting section) in order to encourage more movement. This is useful if you have several ranged PCs and want to keep them from just staying still the whole fight, particularly if you want the Tossers to be able to reach them without having to move southward. A simple penalty would be to note that PCs are treated as though all Stat Tracks are 1 lower while on the staircase.
  
 [[dm_s_toolbox_book_1_chapter_1|More level 1 combat scenarios]] [[dm_s_toolbox_book_1_chapter_1|More level 1 combat scenarios]]
scenario_c_throne_of_the_nibelung.txt ยท Last modified: 2019/06/26 09:56 by triptycho