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scenario_c_throne_of_the_nibelung [2019/05/20 12:43]
triptycho [Setup]
scenario_c_throne_of_the_nibelung [2019/06/26 09:56]
triptycho [Setup]
Line 18: Line 18:
  
 ^ Adversary ​ ^  Rank  ^  Role  ^  HP  ^  Init  ^ ^ Adversary ​ ^  Rank  ^  Role  ^  HP  ^  Init  ^
-^ [[analects_book_4_part_1_chapter_1#​nibelung_champion|Nibelung Champion]] ​ | Mini-boss ​ | Brawler ​ |  ​27  ​| ​ 1d10  ^+^ [[analects_book_4_part_1_chapter_1#​nibelung_champion|Nibelung Champion]] ​ | Mini-boss ​ | Brawler ​ |  ​30  ​| ​ 1d10  ^
 ^ [[analects_book_4_part_1_chapter_1#​nibelung_tosser|Nibelung Tosser]] ​ | Mook    | Artillery ​ |  5  |  1d8  ^ ^ [[analects_book_4_part_1_chapter_1#​nibelung_tosser|Nibelung Tosser]] ​ | Mook    | Artillery ​ |  5  |  1d8  ^
 +
 +=== Two Players ===
 +  * Nibelung Champion
  
 === Three Players === === Three Players ===
Line 32: Line 35:
   * Nibelung Champion   * Nibelung Champion
   * Nibelung Tosser x6   * Nibelung Tosser x6
 +  * Add a second goop trap to another section
 +
 +=== Six Players ===
 +  * Nibelung Champion
 +  * Nibelung Tosser x8
   * Add a second goop trap to another section   * Add a second goop trap to another section
  
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 The easiest tweak is to change the lighting to either shadowy or dark. This gives the nyblings substantial advantage with their Darkvision, limiting PC vision and requiring them to take up Gear slots with illumination devices. The easiest tweak is to change the lighting to either shadowy or dark. This gives the nyblings substantial advantage with their Darkvision, limiting PC vision and requiring them to take up Gear slots with illumination devices.
 +
 +Adding another goop trap or two could also prove useful, particularly since these enemies aren't really adept at lowering PC Stat Tracks. You might even add a lever that the Nibelung can use to reset goop traps, adding a new tactical dimension to things.
  
 Height changes can also give advantage to the Nibelung. Elevate the northern row to 1 section above the rest of the battlefield,​ creating a balcony over the throne room. The Nibelung can freely climb this with their Height 1 property; however, PCs will need to succeed on an Acrobatics roll vs. 1d8 to cross. Failing this roll while attempting to cross upward results in no movement, but failing this roll while attempting to cross downward results in 1d6 falling damage (but the PC is able to move down). Height changes can also give advantage to the Nibelung. Elevate the northern row to 1 section above the rest of the battlefield,​ creating a balcony over the throne room. The Nibelung can freely climb this with their Height 1 property; however, PCs will need to succeed on an Acrobatics roll vs. 1d8 to cross. Failing this roll while attempting to cross upward results in no movement, but failing this roll while attempting to cross downward results in 1d6 falling damage (but the PC is able to move down).
scenario_c_throne_of_the_nibelung.txt ยท Last modified: 2019/06/26 09:56 by triptycho