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scenario_c_versus_peasants [2019/05/30 10:19]
triptycho created
scenario_c_versus_peasants [2019/05/30 10:23] (current)
triptycho [Tweaks]
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 If you want to make this a more central battle in your campaign, include a [[analects_book_4_part_1_chapter_1#​necrophyte|Necrophyte]] as the mob leader. For small player counts you'll need to swap out a few other enemies, but it's probably okay to edge this closer toward a level 2 scenario as long as your PCs are reasonably well-equipped (for level 1). If you want to make this a more central battle in your campaign, include a [[analects_book_4_part_1_chapter_1#​necrophyte|Necrophyte]] as the mob leader. For small player counts you'll need to swap out a few other enemies, but it's probably okay to edge this closer toward a level 2 scenario as long as your PCs are reasonably well-equipped (for level 1).
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 +If you don't want a mob, include some other interesting terrain features. Perhaps there'​s a fountain or a well that could be used with forced movement to penalize an enemy. A stack of empty barrels or crates behind an inn might make a nice option for improvisation as a clever combatant tries pushing the stack over onto nearby foes. You could even have the Gangsters start on roofs of buildings, running along them (Acrobatics vs. 1d4) and tossing knives down at PCs from relative safety. In this case you'll probably need to give them a few more knives, or perhaps even a Blowpipe or Bullet Crossbow instead.
  
 [[dm_s_toolbox_book_1_chapter_1|More level 1 combat scenarios]] [[dm_s_toolbox_book_1_chapter_1|More level 1 combat scenarios]]
scenario_c_versus_peasants.txt ยท Last modified: 2019/05/30 10:23 by triptycho