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scenario_e_burning_building_escape [2018/12/11 07:50] triptycho [Regions] |
scenario_e_burning_building_escape [2018/12/11 07:55] triptycho [Tweaks] |
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==== Tweaks ==== | ==== Tweaks ==== | ||
- | You could also run this as a Normal scenario, swapping the Round Limit for a larger scenario with more damage potential. In this case, you might consider giving the PCs more potential directions they could go, but several of them wind up as dead-ends. Reuse the Environs listed above to continue the theme. If you add lots of rooms, you could add some weaker Environs like [[analects_book_4_part_2_chapter_1#sweltering_humidity|Sweltering Humidity]] (reflavoring Humidity to something like Temperatures). | + | You could also run this as a Normal scenario, swapping the Round Limit for a larger scenario with more damage potential. In this case, you might consider giving the PCs more directions they could go, adding new regions, but several of them wind up as dead-ends. Reuse the Environs listed above to continue the theme. If you add lots of rooms, you could add some weaker Environs like [[analects_book_4_part_2_chapter_1#sweltering_humidity|Sweltering Humidity]] (reflavoring Humidity to something like Temperatures). |
If you have three players, consider increasing the Round Limit by 1. If there are no lock specialists, swap the Reinforced Locked Door at E for the Standard variety, or remove one of the Hazards from the region. | If you have three players, consider increasing the Round Limit by 1. If there are no lock specialists, swap the Reinforced Locked Door at E for the Standard variety, or remove one of the Hazards from the region. |