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scenario_e_country_horror_story [2019/01/03 13:30]
triptycho [Tweaks]
scenario_e_country_horror_story [2019/01/03 13:34] (current)
triptycho [Tweaks]
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 ^ Lighting ​ | A, B, & C are lit; remaining regions are dark  | ^ Lighting ​ | A, B, & C are lit; remaining regions are dark  |
 <​file>​ <​file>​
-(start) 
     (1F)        (B1)     (1F)        (B1)
    ​B ​   <     E - F ~ G    ​B ​   <     E - F ~ G
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 Add an impish agent of the pestilence demons by including a respawning [[analects_book_4_part_2_chapter_2#​saboteur|Saboteur]] that stalks the PCs throughout the scenario. Add an impish agent of the pestilence demons by including a respawning [[analects_book_4_part_2_chapter_2#​saboteur|Saboteur]] that stalks the PCs throughout the scenario.
  
-Turn the scenario into stealth by swapping a country couple for an entire cult (or a large cult-family). Use [[analects_book_4_part_2_chapter_2#​guard_dog|Guard Dogs]] outside and [[analects_book_4_part_2_chapter_3#​torch_bearer|Torch Bearers]] underground. Be sure to add several Jump Scares, and include a [[analects_book_4_part_2_chapter_3#​magic_mouth|Magic Mouth]] that utters terrifying things. Include [[analects_book_4_part_2_chapter_2#​bell_tripwires|Bell Tripwires]] somewhere key, such as B, F, or G. Triggering the Deep Pits Trap should cost the PCs a Stealth Token, and bashing down doors shouldn'​t be an option without automatically failing (nor should illuminating underground passages except with sources like a Wax Candle).+Turn the scenario into stealth by swapping a country couple for an entire cult (or a large cult-family). Use [[analects_book_4_part_2_chapter_2#​guard_dog|Guard Dogs]] outside and [[analects_book_4_part_2_chapter_3#​torch_bearer|Torch Bearers]] underground. Be sure to add several Jump Scares, and include a [[analects_book_4_part_2_chapter_3#​magic_mouth|Magic Mouth]] that utters terrifying things. Include [[analects_book_4_part_2_chapter_2#​bell_tripwires|Bell Tripwires]] somewhere key, such as B, F, or G. Triggering the Deep Pits Trap should cost the PCs a Stealth Token (and any Torch Bearers should head that way to investigate the collapse regardless), and bashing down doors shouldn'​t be an option without automatically failing (nor should illuminating underground passages except with sources like a Wax Candle).
  
 [[dm_s_toolbox_book_2_chapter_3|More level 3 exploration scenarios]] [[dm_s_toolbox_book_2_chapter_3|More level 3 exploration scenarios]]
scenario_e_country_horror_story.1546551057.txt.gz ยท Last modified: 2019/01/03 13:30 by triptycho