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scenario_e_espionage_and_sabotage [2019/01/07 10:56]
triptycho [Regions]
scenario_e_espionage_and_sabotage [2019/01/07 13:49] (current)
triptycho
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 <​file>​ <​file>​
   E   F ~ G   E   F ~ G
-  ​\ |   |+  ​\ |   |
   B - C - D   B - C - D
     \   /     \   /
Line 19: Line 19:
 (start & goal) (start & goal)
 </​file>​ </​file>​
 +
 +==== Objectives ====
 +  - Get a solid estimate of enemy numbers (via a vantage point to count tents / fires / banners)
 +  - Collect enemy war plans (by making rough copies of maps and other documents)
 +  - Sabotage enemy stores
 +
 ==== Regions ==== ==== Regions ====
 ^ (Region A) Before the Enemy Camp  ^^^ ^ (Region A) Before the Enemy Camp  ^^^
-| ////  |||+| //Hastily-erected barricades block the paths leading up the hill into the camp. Normally they'​re no issue for small numbers of people to walk past, but the darkness of night and efforts to be silent make the stationary spikes more dangerous. A single small torch here does little to illuminate the area, but it does make the strung-up scout corpses posted as a warning quite visible for interlopers such as yourselves to see.//  |||
 ^ Exit  ^  To  ^ Obstacle ​ | ^ Exit  ^  To  ^ Obstacle ​ |
-| Northwest ​ |  B  |   ​+| Northwest ​ |  B  | [[analects_book_4_part_2_chapter_2#​wooden_blockade|Wooden Blockade]]  ​
-| Northeast ​ |  D  |   ​|+| Northeast ​ |  D  | [[analects_book_4_part_2_chapter_2#​wooden_blockade|Wooden Blockade]]  ​|
 | South  |  Goal  | -  | | South  |  Goal  | -  |
 ^ Hazards ​ ||| ^ Hazards ​ |||
-  ​|||+[[analects_book_4_part_2_chapter_4#​macabre_display|Macabre Display]]  ​|||
  
 ^ (Region B) Camp West  ^^^ ^ (Region B) Camp West  ^^^
-| ////  |||+| //You see a ledge above a cliff face just to the north of these rows of tents, which should provide a good vantage point for estimating the camp's size.//  |||
 ^ Exit  ^  To  ^ Obstacle ​ | ^ Exit  ^  To  ^ Obstacle ​ |
-North  ​| ​ E  |   ​|+Up  ​| ​ E  | [[analects_book_4_part_2_chapter_3#​rocky_wall|Rocky Wall]] (Height 3)  ​|
 | East  |  C  | -  | | East  |  C  | -  |
-| Southeast ​ |  A  |   ​|+| Southeast ​ |  A  | [[analects_book_4_part_2_chapter_2#​wooden_blockade|Wooden Blockade]]  ​|
 ^ Hazards ​ ||| ^ Hazards ​ |||
-  ​|||+[[analects_book_4_part_2_chapter_4#​local_watch|Local Watch]] ​ | No patrol ​ | Respawn: 2  | 
 +| [[analects_book_4_part_2_chapter_3#​torch_bearer|Torch Bearer]] ​ | Patrols B-C-D; Move, then Action  ​||
 ^ Secrets ​ ||| ^ Secrets ​ |||
 | [[Analects Book 5 Chapter 1|Fortune]] ​ | Hidden: 1d8  || | [[Analects Book 5 Chapter 1|Fortune]] ​ | Hidden: 1d8  ||
  
 ^ (Region C) Camp Center ​ ^^^ ^ (Region C) Camp Center ​ ^^^
-| ////  |||+| //Soldiers sleep in rows upon rows of tents. A few here and there are awake and milling about, so you have to exercise caution while passing through.//  |||
 ^ Exit  ^  To  ^ Obstacle ​ | ^ Exit  ^  To  ^ Obstacle ​ |
 | North  |  F  | -  | | North  |  F  | -  |
-Northwest ​ ​| ​ E  |   ​|+Up  ​| ​ E  | [[analects_book_4_part_2_chapter_3#​rocky_wall|Rocky Wall]] (Height 3)  ​|
 | West  |  B  | -  | | West  |  B  | -  |
 | East  |  D  | -  | | East  |  D  | -  |
 ^ Hazards ​ ||| ^ Hazards ​ |||
-  ​|||+[[analects_book_4_part_2_chapter_2#​guard_dog|Guard Dog]]  | No patrol  ​||
 ^ Secrets ​ ||| ^ Secrets ​ |||
 | [[Analects Book 5 Chapter 1|Fortune]] ​ | Hidden: 1d8  || | [[Analects Book 5 Chapter 1|Fortune]] ​ | Hidden: 1d8  ||
  
 ^ (Region D) Camp East  ^^^ ^ (Region D) Camp East  ^^^
-| ////  |||+| //Based on the layout of the camp, you deduce that the most likely location of the supply depot is in the northeast, wedged in the cliffs and protected from attack.//  |||
 ^ Exit  ^  To  ^ Obstacle ​ | ^ Exit  ^  To  ^ Obstacle ​ |
 | North  |  G  | -  | | North  |  G  | -  |
 | West  |  C  | -  | | West  |  C  | -  |
-| Southwest ​ |  A  |   ​|+| Southwest ​ |  A  | [[analects_book_4_part_2_chapter_2#​wooden_blockade|Wooden Blockade]]  ​|
 ^ Hazards ​ ||| ^ Hazards ​ |||
-  ​|||+[[analects_book_4_part_2_chapter_4#​local_watch|Local Watch]] ​ | No patrol ​ | Respawn: 2  | 
 +| [[analects_book_4_part_2_chapter_3#​torch_bearer|Torch Bearer]] ​ | Patrols D-C-B; Move, then Action  ​||
 ^ Secrets ​ ||| ^ Secrets ​ |||
 | [[Analects Book 5 Chapter 1|Fortune]] ​ | Hidden: 1d8  || | [[Analects Book 5 Chapter 1|Fortune]] ​ | Hidden: 1d8  ||
  
 ^ (Region E) Cliff Face  ^^^ ^ (Region E) Cliff Face  ^^^
-| ////  |||+| //From this small ledge you can see enough of the camp to estimate enemy numbers using campfires, banners, and a general count of tents. However, you're completely exposed to the elements.//  |||
 ^ Note  ||| ^ Note  |||
-  ​|||+(Objective I) A PC may spend an Action here to survey the camp.  ​|||
 ^ Exit  ^  To  ^ Obstacle ​ | ^ Exit  ^  To  ^ Obstacle ​ |
-| South  |  B  |   ​+Down South  |  B  | [[analects_book_4_part_2_chapter_3#​rocky_wall|Rocky Wall]] (Height 3)  ​
-| Southeast ​ |  C  |   ​|+Down Southeast ​ |  C  | [[analects_book_4_part_2_chapter_3#​rocky_wall|Rocky Wall]] (Height 3)  ​|
 ^ Hazards ​ ||| ^ Hazards ​ |||
-  ​|||+[[analects_book_4_part_2_chapter_2#​fierce_winds|Fierce Winds]]  ​|||
  
-^ (Region F) Command ​Tent  ^^^ +^ (Region F) Command ​Tents  ^^^ 
-| ////  |||+| //Officer tents located in this area should have all the maps and other documents you need to get your hands on. You can't just take them, though, as this would alert the enemy that their plans are known.//  |||
 ^ Note  ||| ^ Note  |||
-  ​|||+(Objective II) PCs may spend a total of 2 Actions here to copy documents.  ​|||
 ^ Exit  ^  To  ^ Obstacle ​ | ^ Exit  ^  To  ^ Obstacle ​ |
 | East  |  G  | Hidden: 1d8  | | East  |  G  | Hidden: 1d8  |
 | South  |  C  | -  | | South  |  C  | -  |
 ^ Hazards ​ ||| ^ Hazards ​ |||
-  ​||+[[analects_book_4_part_2_chapter_4#​local_watch|Local Watch]]  ​No patrol  ​||
-|   |||+
  
 ^ (Region G) Depot  ^^^ ^ (Region G) Depot  ^^^
-| ////  |||+| //For a military operation, this supply depot is hopelessly disorganized. The tents are a mess; many crates and barrels are broken or overturned, with food, arrows, armor pieces, and the like scattered about.//  |||
 ^ Notes  ||| ^ Notes  |||
-  ​||| +(Objective III) PCs can spend a total of 3 Actions here to poison the stores.  ​||| 
-  ​|||+Alternatively,​ a PC can spend one Action to set fire to the stores; doing so costs a Stealth Token, sets every Seeker in the scenario to Alerted, and any Seeker Respawn timers immediately complete.  ​|||
 ^ Exit  ^  To  ^ Obstacle ​ | ^ Exit  ^  To  ^ Obstacle ​ |
 | West  |  F  | Hidden: 1d8  | | West  |  F  | Hidden: 1d8  |
 | South  |  D  | -  | | South  |  D  | -  |
 +^ Hazards ​ |||
 +| [[analects_book_4_part_2_chapter_2#​bell_tripwires|Bell Tripwires]] ​ |||
 +| [[analects_book_4_part_2_chapter_1#​excessive_clutter|Excessive Clutter]] ​ | Triggers on Actions to poison stores ​ ||
  
 ==== Victory ==== ==== Victory ====
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 ==== Tweaks ==== ==== Tweaks ====
-Text here+With only three PCs, consider dropping the Height values of the Rocky Walls to 2. Either remove one of the patrolling Torch Bearers or the Local Watches in B and D. 
 + 
 +With five PCs, you might add Respawn: 2 to all Seekers that lack a Respawn entry. Crank the difficulty way up by putting [[analects_book_4_part_2_chapter_3#​rigged_nets|Rigged Nets]] in a region or two inhabited by Seekers. 
 + 
 +This scenario assumes a temperate climate. Particularly since it's at night, you may want to make it cold (if appropriate for your setting). In this case you could switch the Macabre Display and maybe the Fierce Winds for [[analects_book_4_part_2_chapter_4#​bitter_cold|Bitter Cold]] (or, especially with 3 players, perhaps a [[analects_book_4_part_2_chapter_2#​blizzard|Blizzard]]). For persisting weather issues, place [[analects_book_4_part_2_chapter_1#​chilled_winds|Chilled Winds]], [[analects_book_4_part_2_chapter_1#​sweltering_humidity|Sweltering Humidity]], and/or [[analects_book_4_part_2_chapter_1#​thunderstorm|Thunderstorms]] in every region other than F and G. This adds to the EP threat for PCs that aren't going up the cliffs, but it means players will be playing a ton of Reactions. 
 + 
 +Despite being in a military camp, the setting is wilderness because it assumes the camp is of a temporary nature as the army moves through the area. For a somewhat more permanent set of fortifications,​ change the setting to civilization.
  
 [[dm_s_toolbox_book_2_chapter_3|More level 3 exploration scenarios]] [[dm_s_toolbox_book_2_chapter_3|More level 3 exploration scenarios]]
scenario_e_espionage_and_sabotage.txt · Last modified: 2019/01/07 13:49 by triptycho