Forests are best traveled using roads or at least existing trails, but sometimes adventurers have little choice but to forge a new path. This scenario is useful for just such a situation. Here, the PCs must navigate the wood in order to reach their destination in the nearby mountain.
This scenario is part of The Icon Curse quick adventure and has a number of narrative elements specific to that storyline. However, you can fairly easily modify these to adapt this scenario to a wide range of similar applications.
|Lighting||Lit (except B and F)|
B F – G – (goal) | \ | / (start) A – C – E \ / D
|(Region A) Nests|
|The wood grows thicker and thicker the farther you progress. Thorns lash at you as insects and vermin nip your skin. It becomes increasingly difficult to keep a sense of where you are, and this would be a most unpleasant place to get lost.|
|PCs with proper Background or Craft (such as Hunter, Witch, Vagabond, or Fae Lineage) are aware of the poisonous thorns on the Wall of Foliage.|
|East||C||Wall of Foliage|
|Ant Swarm||Respawn: 1; Pursues along A-C-E-G path ignoring Obstacles|
|(Region B) Smokebrush [dark]|
|At first, it looked as though this area was dark simply because of the thick canopy overhead. However, a peculiar smell quickly became overbearing as you realize you've wandered into a thicket of Smokebrush, foul plants that fend off herbavores by secreting an awful gas similar to smoke.|
|(Region C) Fungal Thicket|
|Typical underbrush has been strangled by the towering trees nearby, leaving only a bed of strange fungal growth in this area.|
|West||A||Wall of Foliage|
|(Region D) Muddy Stream|
|This stream swells pretty substantially during a rain, but right now it's only about waist-deep. The ground beneath and to the sides of the stream, up to the thick forest brush, is a strange sludgy mud.|
|This region requires swimming.|
|Mud Hands||Hidden: 1d6|
|(Region E) Ruined Cabins|
|Cabins once stood here, probably used as a base for hunters. There's a steep path to the northeast that climbs the mountainside. To the north, a short path disappears into a dark cave opening in the rock.|
|Northeast||G||Steep Incline (Height 1 up)|
|(Region F) Caves [dark]|
|It seems the ancient hunters used these natural cave tunnels as an alternate route, as old walkways and ladders make traversal much easier than it would otherwise be.|
|This region is dungeon setting.|
|Small Gelatinous Skulk||Hidden: 1d8|
|(Region G) Mountain Trails|
|You get a glimpse or two of the surrounding terrain over mountain cliffs that overlook the region. Based on what you see and the notes on your map, you believe you are quite close to the ruins.|
|Southwest||E||Steep Incline (Height 1 down)|
If you need a time crunch, convert this into a chase scenario by adding a Round Limit of 6.
Simulate longer travel with a chokepoint region or two that include Long Paths.