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scenario_e_sneaking_through_the_castle [2019/05/29 10:21]
triptycho [Tweaks]
scenario_e_sneaking_through_the_castle [2019/05/30 10:43] (current)
triptycho [Regions]
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 | [[analects_book_4_part_2_chapter_1#​trained_guard|Trained Guard]] ​ | Patrols A-B  | Appears at end of 1st round  | | [[analects_book_4_part_2_chapter_1#​trained_guard|Trained Guard]] ​ | Patrols A-B  | Appears at end of 1st round  |
 | [[analects_book_4_part_2_chapter_1#​bored_guard|Bored Guard]] ​ | Does not patrol ​ | Appears at end of 1st round  | | [[analects_book_4_part_2_chapter_1#​bored_guard|Bored Guard]] ​ | Does not patrol ​ | Appears at end of 1st round  |
 +\\
 ^ (Region B) North Hall  ^^^ ^ (Region B) North Hall  ^^^
 | //The hallway dead-ends here. Doors on the north and east walls look well-secured. A door on the west side is cracked slightly open, but it's rusted and doesn'​t seem as though it will give easily.// ​ ||| | //The hallway dead-ends here. Doors on the north and east walls look well-secured. A door on the west side is cracked slightly open, but it's rusted and doesn'​t seem as though it will give easily.// ​ |||
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 ^ Hazards ​ ||| ^ Hazards ​ |||
 | [[analects_book_4_part_2_chapter_1#​murder-holes|Murder-holes]] (on B-D)  | Hidden: 1d6  || | [[analects_book_4_part_2_chapter_1#​murder-holes|Murder-holes]] (on B-D)  | Hidden: 1d6  ||
 +\\
 ^ (Region C) Kitchens ​ ^^^ ^ (Region C) Kitchens ​ ^^^
 | //Utensils and cooking devices fill this cluttered room. Someone left a large quantity of meat setting out; the stench of rot is everywhere.// ​ ||| | //Utensils and cooking devices fill this cluttered room. Someone left a large quantity of meat setting out; the stench of rot is everywhere.// ​ |||
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 ^ Secrets ​ ||| ^ Secrets ​ |||
 | [[Analects Book 5 Chapter 1|Fortune]] ​  | Hidden: 1d6  || | [[Analects Book 5 Chapter 1|Fortune]] ​  | Hidden: 1d6  ||
 +\\
 ^ (Region D) Basement Stairs ​ ^^^ ^ (Region D) Basement Stairs ​ ^^^
 | //This hallway has an archway with stairs leading down to the basement, your probable destination. A human guard sits near a lit wall sconce, half asleep.// ​ ||| | //This hallway has an archway with stairs leading down to the basement, your probable destination. A human guard sits near a lit wall sconce, half asleep.// ​ |||
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 ^ Hazards ​ ||| ^ Hazards ​ |||
 | [[analects_book_4_part_2_chapter_1#​bored_guard|Bored Guard]] ​ | Does not patrol ​ || | [[analects_book_4_part_2_chapter_1#​bored_guard|Bored Guard]] ​ | Does not patrol ​ ||
 +\\
 ^ (Region E) B1 Storage ​ ^^^ ^ (Region E) B1 Storage ​ ^^^
 | //Bags, crates, and barrels fill much of this expansive basement; finding your way through will be like navigating a maze. The sound of many small scurrying feet reaches your ears.// ​ ||| | //Bags, crates, and barrels fill much of this expansive basement; finding your way through will be like navigating a maze. The sound of many small scurrying feet reaches your ears.// ​ |||
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 ^ Secrets ​ ||| ^ Secrets ​ |||
 | [[Analects Book 5 Chapter 1|Fortune]] ​  | Hidden: 1d6  || | [[Analects Book 5 Chapter 1|Fortune]] ​  | Hidden: 1d6  ||
 +\\
 ^ (Region F) B2 Entrance ​ ^^^ ^ (Region F) B2 Entrance ​ ^^^
 | //​You'​ve reached the entrance of the dungeons. A sole guard mills about idly, carrying a torch for light.// ​ ||| | //​You'​ve reached the entrance of the dungeons. A sole guard mills about idly, carrying a torch for light.// ​ |||
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 ^ Secrets ​ ||| ^ Secrets ​ |||
 | Dungeon keyring ​ | Hidden: 1d6  || | Dungeon keyring ​ | Hidden: 1d6  ||
 +\\
 ^ (Region G) Dungeons ​ ^^^ ^ (Region G) Dungeons ​ ^^^
 | //Ahead, you can see a number of cells. Your target must be in one of them. A barred gate with a sturdy padlock blocks progress.// ​ ||| | //Ahead, you can see a number of cells. Your target must be in one of them. A barred gate with a sturdy padlock blocks progress.// ​ |||
scenario_e_sneaking_through_the_castle.txt ยท Last modified: 2019/05/30 10:43 by triptycho