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scenario_e_sneaking_through_the_castle [2019/05/29 10:21] triptycho [Tweaks] |
scenario_e_sneaking_through_the_castle [2019/05/30 10:43] (current) triptycho [Regions] |
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| [[analects_book_4_part_2_chapter_1#trained_guard|Trained Guard]] | Patrols A-B | Appears at end of 1st round | | | [[analects_book_4_part_2_chapter_1#trained_guard|Trained Guard]] | Patrols A-B | Appears at end of 1st round | | ||
| [[analects_book_4_part_2_chapter_1#bored_guard|Bored Guard]] | Does not patrol | Appears at end of 1st round | | | [[analects_book_4_part_2_chapter_1#bored_guard|Bored Guard]] | Does not patrol | Appears at end of 1st round | | ||
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^ (Region B) North Hall ^^^ | ^ (Region B) North Hall ^^^ | ||
| //The hallway dead-ends here. Doors on the north and east walls look well-secured. A door on the west side is cracked slightly open, but it's rusted and doesn't seem as though it will give easily.// ||| | | //The hallway dead-ends here. Doors on the north and east walls look well-secured. A door on the west side is cracked slightly open, but it's rusted and doesn't seem as though it will give easily.// ||| | ||
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^ Hazards ||| | ^ Hazards ||| | ||
| [[analects_book_4_part_2_chapter_1#murder-holes|Murder-holes]] (on B-D) | Hidden: 1d6 || | | [[analects_book_4_part_2_chapter_1#murder-holes|Murder-holes]] (on B-D) | Hidden: 1d6 || | ||
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^ (Region C) Kitchens ^^^ | ^ (Region C) Kitchens ^^^ | ||
| //Utensils and cooking devices fill this cluttered room. Someone left a large quantity of meat setting out; the stench of rot is everywhere.// ||| | | //Utensils and cooking devices fill this cluttered room. Someone left a large quantity of meat setting out; the stench of rot is everywhere.// ||| | ||
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^ Secrets ||| | ^ Secrets ||| | ||
| [[Analects Book 5 Chapter 1|Fortune]] | Hidden: 1d6 || | | [[Analects Book 5 Chapter 1|Fortune]] | Hidden: 1d6 || | ||
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^ (Region D) Basement Stairs ^^^ | ^ (Region D) Basement Stairs ^^^ | ||
| //This hallway has an archway with stairs leading down to the basement, your probable destination. A human guard sits near a lit wall sconce, half asleep.// ||| | | //This hallway has an archway with stairs leading down to the basement, your probable destination. A human guard sits near a lit wall sconce, half asleep.// ||| | ||
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^ Hazards ||| | ^ Hazards ||| | ||
| [[analects_book_4_part_2_chapter_1#bored_guard|Bored Guard]] | Does not patrol || | | [[analects_book_4_part_2_chapter_1#bored_guard|Bored Guard]] | Does not patrol || | ||
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^ (Region E) B1 Storage ^^^ | ^ (Region E) B1 Storage ^^^ | ||
| //Bags, crates, and barrels fill much of this expansive basement; finding your way through will be like navigating a maze. The sound of many small scurrying feet reaches your ears.// ||| | | //Bags, crates, and barrels fill much of this expansive basement; finding your way through will be like navigating a maze. The sound of many small scurrying feet reaches your ears.// ||| | ||
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^ Secrets ||| | ^ Secrets ||| | ||
| [[Analects Book 5 Chapter 1|Fortune]] | Hidden: 1d6 || | | [[Analects Book 5 Chapter 1|Fortune]] | Hidden: 1d6 || | ||
+ | \\ | ||
^ (Region F) B2 Entrance ^^^ | ^ (Region F) B2 Entrance ^^^ | ||
| //You've reached the entrance of the dungeons. A sole guard mills about idly, carrying a torch for light.// ||| | | //You've reached the entrance of the dungeons. A sole guard mills about idly, carrying a torch for light.// ||| | ||
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^ Secrets ||| | ^ Secrets ||| | ||
| Dungeon keyring | Hidden: 1d6 || | | Dungeon keyring | Hidden: 1d6 || | ||
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^ (Region G) Dungeons ^^^ | ^ (Region G) Dungeons ^^^ | ||
| //Ahead, you can see a number of cells. Your target must be in one of them. A barred gate with a sturdy padlock blocks progress.// ||| | | //Ahead, you can see a number of cells. Your target must be in one of them. A barred gate with a sturdy padlock blocks progress.// ||| |