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scenario_e_steampunk_tower [2018/12/11 10:47]
triptycho [Tweaks]
scenario_e_steampunk_tower [2018/12/11 10:50] (current)
triptycho [Tweaks]
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 You may want to use an Obstacle rather than simply say an exit is "​Barred"​ to give the PCs a chance of getting through in other ways. You should use a very high level Obstacle in this case; something around 6th level is appropriate. PCs are unlikely to overcome such an Obstacle with standard methods, but tricks like a Delver spending Karma become valid options. You may want to use an Obstacle rather than simply say an exit is "​Barred"​ to give the PCs a chance of getting through in other ways. You should use a very high level Obstacle in this case; something around 6th level is appropriate. PCs are unlikely to overcome such an Obstacle with standard methods, but tricks like a Delver spending Karma become valid options.
  
-This setup also converts well into a chase scenario. A round limit of 6 is probably appropriate,​ or 5 if only one PC needs to make it to the end (especially with 5+ PCs). One way to explain this is to have a limited amount of time before the tower'​s most fierce defenses kick in; if the PCs don't make it to the top fast enough, they'​ll have to do battle with dangerous level 3 Adversaries. Consider a scenario featuring [[analects_book_4_part_1_chapter_3#​clockwork_sentry|Clockwork Sentries]], [[analects_book_4_part_1_chapter_3#​gluttonmuck|Gluttonmucks]],​ [[analects_book_4_part_1_chapter_3#​lode_spider|Lode Spiders]], or even a [[analects_book_4_part_1_chapter_3#​gargoyle|Gargoyle]].+This setup also converts well into a chase scenario. A round limit of 6 is probably appropriate,​ or 5 if only one PC needs to make it to the end (especially with 5+ PCs). One way to explain this is to have a limited amount of time before the tower'​s most fierce defenses kick in; if the PCs don't make it to the top fast enough, they'​ll have to do battle with dangerous level 3 Adversaries. Consider a scenario featuring [[analects_book_4_part_1_chapter_3#​clockwork_sentry|Clockwork Sentries]], [[analects_book_4_part_1_chapter_3#​gluttonmuck|Gluttonmucks]],​ [[analects_book_4_part_1_chapter_3#​lode_spider|Lode Spiders]], or even a [[analects_book_4_part_1_chapter_3#​gargoyle|Gargoyle]]. This could be problematic if the party is still split, so when the defenses kick off, you might have a bunch of doors open in the tower that link the west and east paths. This way the PCs can join back up in the narrative moments between scenarios. Alternatively,​ divide your monsters between the sides, forcing them and the PCs to fight as two separate groups at the same time.
  
 [[dm_s_toolbox_book_2_chapter_2|More level 2 exploration scenarios]] [[dm_s_toolbox_book_2_chapter_2|More level 2 exploration scenarios]]
scenario_e_steampunk_tower.txt ยท Last modified: 2018/12/11 10:50 by triptycho