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scenario_e_storm_and_the_castle [2019/06/28 08:47] triptycho [Tweaks] |
scenario_e_storm_and_the_castle [2019/06/28 08:49] (current) triptycho [Tweaks] |
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The PCs may try this at night, in which case every region is dark. This doesn't create much of a hassle, though the Thunderstorm snuffs out fire-based light such as from Torches and Wax Candles. Since this adds to the difficulty with no particular direct benefit, you might adjust future scenarios to be more favorable (such as reducing guard presence within the castle), or you could award the PCs with 1 Karma for their extra efforts at avoiding violence. | The PCs may try this at night, in which case every region is dark. This doesn't create much of a hassle, though the Thunderstorm snuffs out fire-based light such as from Torches and Wax Candles. Since this adds to the difficulty with no particular direct benefit, you might adjust future scenarios to be more favorable (such as reducing guard presence within the castle), or you could award the PCs with 1 Karma for their extra efforts at avoiding violence. | ||
- | If you don't want a storm, switch the Thunderstorm for a [[analects_book_4_part_2_chapter_2#scorching_sun|Scorching Sun]]. This is an upgrade, so you might skip A in this case. For small groups and a colder climate, you could instead use [[analects_book_4_part_2_chapter_1#chilled_winds|Chilled Winds]] in all three regions in the form of a light snowfall. | + | Rainstorms make scenarios like this more dangerous, as being wet imposes penalties when climbing. If you don't want this, especially if you're in an arid climate, switch the Thunderstorm for a [[analects_book_4_part_2_chapter_2#scorching_sun|Scorching Sun]]. This is an upgrade, so you might skip A in this case. For small groups and a colder climate, you could instead use [[analects_book_4_part_2_chapter_1#chilled_winds|Chilled Winds]] in the form of a light snowfall. |
The PCs might opt to abandon the scenario and flee the moment the storm arrives, coming back when things have settled. In this case, mix several of the above tweaks. Perhaps the storm lasts until nightfall when it transforms into a light drizzle. The PCs resume their efforts in the dark, dealing with the Chilled Winds instead. If they continue to wait, keep the weather cycle poor. Make sure to have some kind of time pressure so they can't just idle around until conditions are perfect (and thus substantially less interesting). | The PCs might opt to abandon the scenario and flee the moment the storm arrives, coming back when things have settled. In this case, mix several of the above tweaks. Perhaps the storm lasts until nightfall when it transforms into a light drizzle. The PCs resume their efforts in the dark, dealing with the Chilled Winds instead. If they continue to wait, keep the weather cycle poor. Make sure to have some kind of time pressure so they can't just idle around until conditions are perfect (and thus substantially less interesting). | ||
[[dm_s_toolbox_book_2_chapter_1|More level 1 exploration scenarios]] | [[dm_s_toolbox_book_2_chapter_1|More level 1 exploration scenarios]] |