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scenario_e_wandering_the_desert [2019/01/04 08:22]
triptycho [Tweaks]
scenario_e_wandering_the_desert [2019/01/04 08:23]
triptycho [Tweaks]
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 Note that running an entire interaction scenario just to avoid one region might be a bit much, so you'll want to offer an additional reward for success. You could allow the PCs to barter with the villagers; perhaps they'​re able to trade items of little value (knick-knacks that aren't tracked as Gear in the game and thus cost the player no actual Wealth) for a couple Valuables the villagers have. Or, you could have the PCs gain some shelter and rest. It may even be best in this case to divide this scenario into two, adding more regions on each side and letting the players recover as normal in the oasis village before starting the second leg as a fresh new scenario. Note that running an entire interaction scenario just to avoid one region might be a bit much, so you'll want to offer an additional reward for success. You could allow the PCs to barter with the villagers; perhaps they'​re able to trade items of little value (knick-knacks that aren't tracked as Gear in the game and thus cost the player no actual Wealth) for a couple Valuables the villagers have. Or, you could have the PCs gain some shelter and rest. It may even be best in this case to divide this scenario into two, adding more regions on each side and letting the players recover as normal in the oasis village before starting the second leg as a fresh new scenario.
  
-If you wish to model the nighttime desert cold in the regions that otherwise feature a Scorching Sun, you could use [[analects_book_4_part_2_chapter_4#​bitter_cold|Bitter Cold]]. This is potentially a more dangerous Challenge than the Sun, however, which could feel off. This is easily ​fixed by reducing the Bitter Cold's Damage dice level by 1 (or boosting the Sun's by 1 if you want to increase difficulty instead).+If you wish to model the nighttime desert cold in the regions that otherwise feature a Scorching Sun, you could use [[analects_book_4_part_2_chapter_4#​bitter_cold|Bitter Cold]]. This is potentially a more dangerous Challenge than the Sun, which you may or may not want (depending on time of year). This is easily ​tweaked ​by reducing the Bitter Cold's Damage dice level by 1 (or boosting the Sun's by 1 if you want to increase difficulty instead).
  
 The final region assumes the PCs are headed to a dungeon filled with evil and/or the undead. You can leave it as-is even if that's not the case, making the mountain plateau an isolated haunted area (in which case it may be good to come up with reasons for its existence, perhaps leading to additional future questing). If you want to remove the haunting nature, reflavor the region and reuse Challenges from prior parts of the scenario. You could require some additional climbing, adding another Rocky Wall (potentially with more Jagged Stone to continue the theme). Or you could add more Sun and Quicksand, or another Tar Pit. If you want fresh Challenges, [[analects_book_4_part_2_chapter_3#​plague_rats|Plague Rats]] or a [[analects_book_4_part_2_chapter_4#​beast_of_baying|Beast of Baying]] can work alongside [[analects_book_4_part_2_chapter_4#​bloodbriars|Bloodbriars]],​ perhaps by putting some ruins or a mountain creek in the region. The final region assumes the PCs are headed to a dungeon filled with evil and/or the undead. You can leave it as-is even if that's not the case, making the mountain plateau an isolated haunted area (in which case it may be good to come up with reasons for its existence, perhaps leading to additional future questing). If you want to remove the haunting nature, reflavor the region and reuse Challenges from prior parts of the scenario. You could require some additional climbing, adding another Rocky Wall (potentially with more Jagged Stone to continue the theme). Or you could add more Sun and Quicksand, or another Tar Pit. If you want fresh Challenges, [[analects_book_4_part_2_chapter_3#​plague_rats|Plague Rats]] or a [[analects_book_4_part_2_chapter_4#​beast_of_baying|Beast of Baying]] can work alongside [[analects_book_4_part_2_chapter_4#​bloodbriars|Bloodbriars]],​ perhaps by putting some ruins or a mountain creek in the region.
scenario_e_wandering_the_desert.txt ยท Last modified: 2019/01/04 08:24 by triptycho