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scenario_e_wandering_the_desert [2019/01/04 08:23]
triptycho [Tweaks]
scenario_e_wandering_the_desert [2019/01/04 08:24] (current)
triptycho [Tweaks]
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 The final region assumes the PCs are headed to a dungeon filled with evil and/or the undead. You can leave it as-is even if that's not the case, making the mountain plateau an isolated haunted area (in which case it may be good to come up with reasons for its existence, perhaps leading to additional future questing). If you want to remove the haunting nature, reflavor the region and reuse Challenges from prior parts of the scenario. You could require some additional climbing, adding another Rocky Wall (potentially with more Jagged Stone to continue the theme). Or you could add more Sun and Quicksand, or another Tar Pit. If you want fresh Challenges, [[analects_book_4_part_2_chapter_3#​plague_rats|Plague Rats]] or a [[analects_book_4_part_2_chapter_4#​beast_of_baying|Beast of Baying]] can work alongside [[analects_book_4_part_2_chapter_4#​bloodbriars|Bloodbriars]],​ perhaps by putting some ruins or a mountain creek in the region. The final region assumes the PCs are headed to a dungeon filled with evil and/or the undead. You can leave it as-is even if that's not the case, making the mountain plateau an isolated haunted area (in which case it may be good to come up with reasons for its existence, perhaps leading to additional future questing). If you want to remove the haunting nature, reflavor the region and reuse Challenges from prior parts of the scenario. You could require some additional climbing, adding another Rocky Wall (potentially with more Jagged Stone to continue the theme). Or you could add more Sun and Quicksand, or another Tar Pit. If you want fresh Challenges, [[analects_book_4_part_2_chapter_3#​plague_rats|Plague Rats]] or a [[analects_book_4_part_2_chapter_4#​beast_of_baying|Beast of Baying]] can work alongside [[analects_book_4_part_2_chapter_4#​bloodbriars|Bloodbriars]],​ perhaps by putting some ruins or a mountain creek in the region.
  
-This scenario is written assuming very long round lengths and thus is "​zoomed out" quite a bit even by exploration'​s standards. If you use shorter rounds, you might choose to fill out the scenario with lots more regions, creating alternative routes, more Fortunes and other loot to find, and additional dangers. If you do this without dividing the scenario into two separate ones at the oasis village, use lower-level Challenges like the Scorching Sun and/or spread out some of the Challenges above. You can also use a respawning Beast of Baying to add a single threat to multiple regions. Make sure many of these exits have no Obstacles so the scenario doesn'​t bog down.+This scenario is written assuming very long round lengths and thus is "​zoomed out" quite a bit even by exploration'​s standards. If you use shorter rounds, you might choose to fill out the scenario with lots more regions, creating alternative routes, more Fortunes and other loot to find, and additional dangers. If you do this without dividing the scenario into two separate ones at the oasis village, use lower-level Challenges like the Scorching Sun and/or spread out some of the Challenges above. You can also use a respawning Beast of Baying to add a single threat to multiple regions. Make sure many of the new exits have no Obstacles so the scenario doesn'​t bog down.
  
 [[dm_s_toolbox_book_2_chapter_3|More level 3 exploration scenarios]] [[dm_s_toolbox_book_2_chapter_3|More level 3 exploration scenarios]]
scenario_e_wandering_the_desert.txt ยท Last modified: 2019/01/04 08:24 by triptycho