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scenario_i_court_appearance [2018/12/12 09:11]
triptycho [Tweaks]
scenario_i_court_appearance [2018/12/12 09:12] (current)
triptycho [Tweaks]
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 You might give the Bench a property that adds Range: 1 to all the Magistrate'​s Actions that lack it. This somewhat reduces the tactical options available to players but could be effective if you suspect the PCs will try winning exclusively with ranged effects or by playing Actions against the Charmer. You might give the Bench a property that adds Range: 1 to all the Magistrate'​s Actions that lack it. This somewhat reduces the tactical options available to players but could be effective if you suspect the PCs will try winning exclusively with ranged effects or by playing Actions against the Charmer.
  
-Another option for five players is to just have the Magistrate by itself, but give it 76 WP and start the Debate Counter at -3. You might adjust its tactics so that it always tries to block PC movement, perhaps buying a bit of time before the players are able to use the Bailiff and Jury Box options. Finally, consider increasing the Damage of //Command of the Law// to 1d10 or even 2d6 so that damage remains an actual threat.+Another option for five players is to just have the Magistrate by itself, but give it 76 WP and start the Debate Counter at -3. You might adjust its tactics so that it always tries to block PC movement, perhaps buying a bit of time before the players are able to use the Bailiff and Jury Box options. Finally, consider increasing the Damage of //Command of the Law// to 1d10 or even 2d6 (or add Damage: 1d4 to //​Insufficient Evidence//​) ​so that damage remains an actual threat.
  
 [[dm_s_toolbox_book_3_chapter_2|More level 2 interaction scenarios]] [[dm_s_toolbox_book_3_chapter_2|More level 2 interaction scenarios]]
scenario_i_court_appearance.txt ยท Last modified: 2018/12/12 09:12 by triptycho