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scenario_i_evil_clown [2018/12/12 07:43]
triptycho [Tweaks]
scenario_i_evil_clown [2018/12/12 07:44]
triptycho [Tweaks]
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 You can mix up the listed mooks in various ways if you want; for instance against 3 PCs you could have a Gossip and one or two Spirited Youths, and against five players you could swap two Assistants for a Gossip and two or three Spirited Youths. Having more mooks increases overall scenario difficulty due to how the Mystic functions and the inability to win by Debate Counter. This is unlikely an issue at higher player counts, though, since the PCs have more ways of increasing the Round Limit and dealing with enemy abilities. You can mix up the listed mooks in various ways if you want; for instance against 3 PCs you could have a Gossip and one or two Spirited Youths, and against five players you could swap two Assistants for a Gossip and two or three Spirited Youths. Having more mooks increases overall scenario difficulty due to how the Mystic functions and the inability to win by Debate Counter. This is unlikely an issue at higher player counts, though, since the PCs have more ways of increasing the Round Limit and dealing with enemy abilities.
  
-It might be tempting to allow for a Debate Counter victory, representing the party'​s spellcasters outperforming the Mystic'​s magics. This could be particularly interesting if the party includes a Priest and a Magician (the Occultist is unlikely to be especially helpful in that regard). However, there'​s a few things to note if you take that approach. First, the Mystic'​s //Eyes of Charm// Action actually moves the Debate Counter toward victory rather than defeat. You might accept this, determining that this spell breaks the long-term enthrallment in favor of a short-term burst of control. However, you might also feel that it defeats what you're trying to simulate; in this case you should remove this property, but perhaps add an Argue entry of 1d12 so the PC has a chance to resist the effect. Additionally,​ PCs such as the Dignitary and Merchant are adept at moving the Counter but not typically considered to be wielders of magic, at least not at level 2. If you have such PCs in your party, you'll need to come up with an explanation for this.+It might be tempting to allow for a Debate Counter victory, representing the party'​s spellcasters outperforming the Mystic'​s magics. This could be particularly interesting if the party includes a Priest and a Magician (the Occultist is unlikely to be especially helpful in that regard). However, there'​s a few things to note if you take that approach. First, the Mystic'​s //Eyes of Charm// Action actually moves the Debate Counter toward victory rather than defeat. You might accept this, determining that this spell breaks the long-term enthrallment in favor of a short-term burst of control. However, you might also feel that it defeats what you're trying to simulate; in this case you should remove this property, but perhaps add an Argue entry of 1d12 so the PC has a chance to resist the effect. Additionally,​ PCs such as the Dignitary and Merchant are adept at moving the Counter but not typically considered to be wielders of magic, at least not at level 2. If you have such PCs in your party, you'll need to come up with an explanation for this. One option could be that they'​re assisting ally magics take hold by using their words to reinforce the illusions and charms.
  
 If you do decide that a Debate Counter victory is more what you want, eliminate the Round Limit and change the Mystic'​s behavior so that it uses //​Soothsayer'​s Whispers// whenever possible, only relying on its other Actions if it has cards in hand that advance the Counter. At higher player counts you'll probably need to give it some help in this regard, so consider including [[analects_book_4_part_3_chapter_2#​student|Students]] or [[analects_book_4_part_3_chapter_1#​acolyte|Acolytes]] as accomplices. If you do decide that a Debate Counter victory is more what you want, eliminate the Round Limit and change the Mystic'​s behavior so that it uses //​Soothsayer'​s Whispers// whenever possible, only relying on its other Actions if it has cards in hand that advance the Counter. At higher player counts you'll probably need to give it some help in this regard, so consider including [[analects_book_4_part_3_chapter_2#​student|Students]] or [[analects_book_4_part_3_chapter_1#​acolyte|Acolytes]] as accomplices.
  
 [[dm_s_toolbox_book_3_chapter_2|More level 2 interaction scenarios]] [[dm_s_toolbox_book_3_chapter_2|More level 2 interaction scenarios]]
scenario_i_evil_clown.txt ยท Last modified: 2018/12/12 07:44 by triptycho