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scenario_i_gathering_information [2018/12/07 07:47] triptycho [Tweaks] |
scenario_i_gathering_information [2018/12/07 07:48] triptycho [Tweaks] |
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This scenario is condition-focused, trying to stall the PCs to keep them from raising the Counter before the end of the scenario. If you want a bit more of a standard style, you can swap in Opponents like the [[analects_book_4_part_3_chapter_1#bully|Bully]] and the [[analects_book_4_part_3_chapter_1#contrarian|Contrarian]]. | This scenario is condition-focused, trying to stall the PCs to keep them from raising the Counter before the end of the scenario. If you want a bit more of a standard style, you can swap in Opponents like the [[analects_book_4_part_3_chapter_1#bully|Bully]] and the [[analects_book_4_part_3_chapter_1#contrarian|Contrarian]]. | ||
- | If the PCs are already known here (and have a positive reputation), you could improve the starting Debate Counter position as a reward. However, that could make the scenario so easy it's almost impossible to fail, in which case a better option might be to simply give the PCs the information, rewarding them for prior successes. If the PCs have a bad reputation or the patrons are especially unfriendly, you might cut the Round Limit by 1 or 2, making it particularly difficult (but not impossible) for the players to get the information they want. | + | If the PCs are already known here (and have a positive reputation), you could improve the starting Debate Counter position and/or boost the Round Limit as a reward. However, that could make the scenario so easy it's almost impossible to fail, in which case a better option might be to simply give the PCs the information, rewarding them for prior successes. If the PCs have a bad reputation or the patrons are especially unfriendly, you might cut the Round Limit by 1 or 2, making it particularly difficult (but not impossible) for the players to get the information they want. |
The Opponents represent the patrons with the potential for useful information, or at least those who will engage with the PCs; it's assumed that other patrons exist in the background. If you prefer to have all patrons represented but not be stuck with a largely empty tavern, swap the Traveling Musician for four mooks of your choice. You could similarly swap the Raconteur for a pair of level 2 mooks to add to the crowd. | The Opponents represent the patrons with the potential for useful information, or at least those who will engage with the PCs; it's assumed that other patrons exist in the background. If you prefer to have all patrons represented but not be stuck with a largely empty tavern, swap the Traveling Musician for four mooks of your choice. You could similarly swap the Raconteur for a pair of level 2 mooks to add to the crowd. | ||
[[dm_s_toolbox_book_3_chapter_1|More level 1 interaction scenarios]] | [[dm_s_toolbox_book_3_chapter_1|More level 1 interaction scenarios]] |