User Tools

Site Tools


scenario_i_gathering_information

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
scenario_i_gathering_information [2018/12/07 07:48]
triptycho [Tweaks]
scenario_i_gathering_information [2019/06/27 13:45] (current)
triptycho [Victory]
Line 5: Line 5:
 ==== Setup ==== ==== Setup ====
 ^ Round Limit  | 4  | ^ Round Limit  | 4  |
-^ Counter Position ​ | - |+^ Counter Position ​ | #PCs x - |
 ^ Conditions ​ | Debate Counter reaches the maximum value (#PCs + 2) or is positive at scenario end, or all enemies are defeated ​ | ^ Conditions ​ | Debate Counter reaches the maximum value (#PCs + 2) or is positive at scenario end, or all enemies are defeated ​ |
  
Line 23: Line 23:
 ^ [[analects_book_4_part_3_chapter_1#​wisecracker|Wisecracker]] ​ | Regular ​  | Trickster ​  ​| ​  ​13 ​ |  1d8   ^ ^ [[analects_book_4_part_3_chapter_1#​wisecracker|Wisecracker]] ​ | Regular ​  | Trickster ​  ​| ​  ​13 ​ |  1d8   ^
 ^ [[analects_book_4_part_3_chapter_1#​simpleton|Simpleton]] ​ | Mook      | Antagonist ​ |    8  |  1d4   ^ ^ [[analects_book_4_part_3_chapter_1#​simpleton|Simpleton]] ​ | Mook      | Antagonist ​ |    8  |  1d4   ^
 +
 +=== Two Players ===
 +  * Wisecracker
 +  * Simpleton x2
  
 === Three Players === === Three Players ===
   * Traveling Musician   * Traveling Musician
   * Wisecracker   * Wisecracker
-  * (Counter starts at -3) 
  
 === Four Players === === Four Players ===
Line 39: Line 42:
   * Wisecracker   * Wisecracker
   * Simpleton   * Simpleton
-  ​(Counter starts at -5)+ 
 +=== Six Players === 
 +  ​Raconteur 
 +  * Traveling Musician 
 +  * Wisecracker x2 
 +  * Simpleton
  
 === Starting Positions === === Starting Positions ===
   * The PCs may begin in the Standing Area or Bar.   * The PCs may begin in the Standing Area or Bar.
   * The Traveling Musician begins in the Standing Area.   * The Traveling Musician begins in the Standing Area.
-  * Any Wisecracker begins ​in the Common Tables.+  * Any Wisecrackers begin in the Common Tables.
   * Any Raconteur begins in the Bar.   * Any Raconteur begins in the Bar.
-  * If there is no Wisecracker,​ the Simpleton begins ​in the Common Tables. Otherwise the Simpleton begins in the Privies.+  * Simpletons begin in Bar and Standing Area at 2 players, ​Common Tables ​at 4 players, ​Privies ​otherwise.
  
 ==== Tactics ==== ==== Tactics ====
Line 52: Line 60:
  
 ==== Victory ==== ==== Victory ====
-However the PCs win, they get the information they seek. If they manage to get the Debate Counter to the maximum value, they befriend one or more of the tavern patrons; this relationship may prove beneficial over the course of the adventure and even the campaign.+However the PCs win, they get the information they seek. An intimidation-styled approach might earn a reputation for strength, a befriending tactic might result in gaining new allies or flings, and magical illusions may compel additional useful rumors beyond what the PCs were after. These results should be stronger if the PCs manage to get the Debate Counter to the maximum value.
  
 ==== Defeat ==== ==== Defeat ====
Line 58: Line 66:
  
 ==== Tweaks ==== ==== Tweaks ====
-This scenario is condition-focused, trying to stall the PCs to keep them from raising the Counter before the end of the scenario. If you want a bit more of a standard style, you can swap in Opponents like the [[analects_book_4_part_3_chapter_1#​bully|Bully]] and the [[analects_book_4_part_3_chapter_1#​contrarian|Contrarian]].+This scenario is Stat Track-focused, trying to stall the PCs to keep them from raising the Counter before the end of the scenario. If you want a bit more of a standard style, you can swap in Opponents like the [[analects_book_4_part_3_chapter_1#​bully|Bully]] and the [[analects_book_4_part_3_chapter_1#​contrarian|Contrarian]].
  
 If the PCs are already known here (and have a positive reputation),​ you could improve the starting Debate Counter position and/or boost the Round Limit as a reward. However, that could make the scenario so easy it's almost impossible to fail, in which case a better option might be to simply give the PCs the information,​ rewarding them for prior successes. If the PCs have a bad reputation or the patrons are especially unfriendly, you might cut the Round Limit by 1 or 2, making it particularly difficult (but not impossible) for the players to get the information they want. If the PCs are already known here (and have a positive reputation),​ you could improve the starting Debate Counter position and/or boost the Round Limit as a reward. However, that could make the scenario so easy it's almost impossible to fail, in which case a better option might be to simply give the PCs the information,​ rewarding them for prior successes. If the PCs have a bad reputation or the patrons are especially unfriendly, you might cut the Round Limit by 1 or 2, making it particularly difficult (but not impossible) for the players to get the information they want.
  
-The Opponents represent the patrons with the potential for useful information,​ or at least those who will engage with the PCs; it's assumed that other patrons exist in the background. If you prefer to have all patrons represented but not be stuck with a largely empty tavern, swap the Traveling Musician for four mooks of your choice. You could similarly swap the Raconteur for a pair of level 2 mooks to add to the crowd.+The Opponents represent the patrons with the potential for useful information,​ or at least those who will engage with the PCs; it's assumed that other patrons exist in the background. If you prefer to have all patrons represented but not be stuck with a largely empty tavern, swap the Traveling Musician for four mooks of your choice ​(Contrarians are fine, or [[analects_book_4_part_3_chapter_1#​spirited_youth|Spirited Youths]] representing chatty young adults just barely of drinking age). You could similarly swap the Raconteur for a pair of level 2 mooks (such as [[analects_book_4_part_3_chapter_2#​gossip|Gossips]]) ​to add to the crowd.
  
 [[dm_s_toolbox_book_3_chapter_1|More level 1 interaction scenarios]] [[dm_s_toolbox_book_3_chapter_1|More level 1 interaction scenarios]]
scenario_i_gathering_information.1544197726.txt.gz · Last modified: 2018/12/07 07:48 by triptycho