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scenario_i_red_house_harlots [2018/12/31 13:21]
triptycho [Red House Harlots]
scenario_i_red_house_harlots [2018/12/31 13:27]
triptycho [Roleplaying Notes]
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 The Escort is essentially the door guard and must stay put in the Foyer. It will try to block all PC movement no matter what and is otherwise passive. The Escort is essentially the door guard and must stay put in the Foyer. It will try to block all PC movement no matter what and is otherwise passive.
  
-Unless multiple PCs have already made it past the Foyer, the first Rake to act will move into the Foyer while the second remains behind. Any Glamoured Beauties present will stay in the Counter, only following PCs into the Waiting Area.+Unless multiple PCs have already made it past the Foyer, the first Rake to act will move into the Foyer to greet the PCs (and further block their movement, given that they aren't here for the typical reasons) ​while the second remains behind. Any Glamoured Beauties present will stay in the Counter, only following PCs into the Waiting Area.
  
 The Smart-ass stays in the Waiting Area and plays //​Wisecrack//​ against a random PC target. The Smart-ass stays in the Waiting Area and plays //​Wisecrack//​ against a random PC target.
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 Instead, either include NPCs that would be capable of provoking such interest (and choose your targets appropriately),​ or simply reinterpret the plays. These NPC individuals,​ through their professional experience dealing with a wide variety of people (not to mention their magical affects), are talented communicators and broadly charismatic people who can manipulate the PCs in more than just one way. If you're going with the default flavor, an upscale place like this certainly offers more than just one service. Additionally,​ if the PCs are here for particular information,​ the NPCs likely suspect this and are working to gauge the PCs' real intentions and trustworthiness on their own. They may employ a face of welcoming friendship in order to relax a PC into saying too much or to conceal their own intentions. Instead, either include NPCs that would be capable of provoking such interest (and choose your targets appropriately),​ or simply reinterpret the plays. These NPC individuals,​ through their professional experience dealing with a wide variety of people (not to mention their magical affects), are talented communicators and broadly charismatic people who can manipulate the PCs in more than just one way. If you're going with the default flavor, an upscale place like this certainly offers more than just one service. Additionally,​ if the PCs are here for particular information,​ the NPCs likely suspect this and are working to gauge the PCs' real intentions and trustworthiness on their own. They may employ a face of welcoming friendship in order to relax a PC into saying too much or to conceal their own intentions.
  
-Regarding the Smart-ass, play it as a patron that finds something amusing or distasteful about the PCs. It could be that they'​re outsiders, wanderers, not following the usual social protocols, or any number of other reasons. Try adding some specific humor to the scene by determining the reason ahead of time and preparing some slick lines to deliver with //​Wisecrack//​ plays.+Regarding the Smart-ass, play it as a patron that finds something amusing or distasteful about the PCs. It could be that they'​re outsiders, wanderers, not following the usual social protocols, or any number of other reasons. Try adding some specific humor to the scene by determining the reason ahead of time and preparing some slick lines (or intentionally very bad ones) to deliver with //​Wisecrack//​ plays.
  
 ==== Victory ==== ==== Victory ====
scenario_i_red_house_harlots.txt ยท Last modified: 2018/12/31 13:27 by triptycho