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scenario_i_village_politics [2018/11/21 09:00]
triptycho created
scenario_i_village_politics [2019/06/27 14:00]
triptycho [Tweaks]
Line 18: Line 18:
 ^ [[analects_book_4_part_3_chapter_1#​local_elder|Local Elder]] ​ | Mini-boss ​ | Debater ​ |  26  |  1d8   ^ ^ [[analects_book_4_part_3_chapter_1#​local_elder|Local Elder]] ​ | Mini-boss ​ | Debater ​ |  26  |  1d8   ^
 ^ [[analects_book_4_part_3_chapter_1#​petty_official|Petty Official]] ​ | Regular ​  | Leader ​ |  15  |  1d10  ^ ^ [[analects_book_4_part_3_chapter_1#​petty_official|Petty Official]] ​ | Regular ​  | Leader ​ |  15  |  1d10  ^
-^ [[analects_book_4_part_3_chapter_1#​placater|Placater]] ​             | Regular ​  | Antagonist ​ |   ​15 ​ |  1d6   ^+^ [[analects_book_4_part_3_chapter_1#​placater|Placater]] ​ | Regular ​  | Antagonist ​ |   ​15 ​ |  1d6   ^ 
 + 
 +=== Two Players === 
 +  * Petty Official 
 +  * Placater
  
 === Three Players === === Three Players ===
Line 32: Line 36:
   * Local Elder   * Local Elder
   * Petty Official   * Petty Official
 +  * Placater x2
 +
 +=== Six Players ===
 +  * Local Elder
 +  * Petty Official x2
   * Placater x2   * Placater x2
  
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   * Each PC may choose to begin in the Meeting Table or Mingling Area.   * Each PC may choose to begin in the Meeting Table or Mingling Area.
   * The Local Elder begins in the Dias.   * The Local Elder begins in the Dias.
-  * The Petty Official begins in the Meeting Table. +  * The Petty Official begins in the Meeting Table (any second in Mingling Area)
-  * The Placater(s) begin in the Mingling Area.+  * The Placater ​begins ​in the Mingling Area (any second in Meeting Table).
  
 ==== Tactics ==== ==== Tactics ====
-The Petty Official focuses on removing harmful conditions ​and redirecting low-Argue Actions toward itself. It will probably ​have to move into the Dias to do this, which shouldn'​t be difficult with its high Charisma.+The Petty Official focuses on buffs and recovery ​and redirecting low-Argue Actions toward itself. It may have to move into the Dias to do this, which shouldn'​t be difficult with its high Charisma.
  
-Placaters are the only source of damage in this Debate Axis focused scenario. As such, they will try to go after the same target every turn in order for that damage to have any real threat. This may be frustrating to the players due to the Confused condition; if they struggle, consider pointing out tactical movement possibilities that could force the Placaters to swap targets, especially for inexperienced players.+Placaters are the only reliable ​source of damage in this Debate Axis focused scenario. As such, they will try to go after the same target every turn in order for that damage to have any real threat.
  
-The Elder and Placaters ​enjoy advantages in their starting positions and will only move out of there if they need to in order to play an Action against a PC (such as if no PCs are otherwise present).+The Opponents ​enjoy advantages in their starting positions ​(either from the position effects or from adjacency with other Opponents) ​and will only move out of there if they need to in order to play an Action against a PC (such as if no PCs are otherwise present).
  
 ==== Victory ==== ==== Victory ====
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 ==== Tweaks ==== ==== Tweaks ====
-Raise the difficulty by starting the counter at -1 or eliminating the third victory condition (though you might want to increase the round limit to 5 if you choose the latter option). To involve some commoners in the discussions,​ swap the Petty Official out for a pair of [[analects_book_4_part_3_chapter_1#​simpleton|Simpletons]] or [[analects_book_4_part_3_chapter_1#​spirited_youth|Spirited Youths]] (or one of each).+Raise the difficulty by starting the counter at -1 or eliminating the third victory condition (though you might want to increase the round limit to 5 if you choose the latter option). To involve some commoners in the discussions,​ swap Petty Official out for a pair of [[analects_book_4_part_3_chapter_1#​simpleton|Simpletons]] or [[analects_book_4_part_3_chapter_1#​spirited_youth|Spirited Youths]] (or one of each).
  
 [[dm_s_toolbox_book_3_chapter_1|More level 1 interaction scenarios]] [[dm_s_toolbox_book_3_chapter_1|More level 1 interaction scenarios]]
scenario_i_village_politics.txt · Last modified: 2019/06/27 14:00 by triptycho