User Tools

Site Tools


scenario_i_village_politics

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
scenario_i_village_politics [2019/06/27 13:58]
triptycho [Setup]
scenario_i_village_politics [2019/06/27 14:00] (current)
triptycho [Tweaks]
Line 50: Line 50:
  
 ==== Tactics ==== ==== Tactics ====
-The Petty Official focuses on removing harmful conditions ​and redirecting low-Argue Actions toward itself. It will probably ​have to move into the Dias to do this, which shouldn'​t be difficult with its high Charisma.+The Petty Official focuses on buffs and recovery ​and redirecting low-Argue Actions toward itself. It may have to move into the Dias to do this, which shouldn'​t be difficult with its high Charisma.
  
-Placaters are the only source of damage in this Debate Axis focused scenario. As such, they will try to go after the same target every turn in order for that damage to have any real threat. This may be frustrating to the players due to the Confused condition; if they struggle, consider pointing out tactical movement possibilities that could force the Placaters to swap targets, especially for inexperienced players.+Placaters are the only reliable ​source of damage in this Debate Axis focused scenario. As such, they will try to go after the same target every turn in order for that damage to have any real threat.
  
-The Elder and Placaters ​enjoy advantages in their starting positions and will only move out of there if they need to in order to play an Action against a PC (such as if no PCs are otherwise present).+The Opponents ​enjoy advantages in their starting positions ​(either from the position effects or from adjacency with other Opponents) ​and will only move out of there if they need to in order to play an Action against a PC (such as if no PCs are otherwise present).
  
 ==== Victory ==== ==== Victory ====
Line 63: Line 63:
  
 ==== Tweaks ==== ==== Tweaks ====
-Raise the difficulty by starting the counter at -1 or eliminating the third victory condition (though you might want to increase the round limit to 5 if you choose the latter option). To involve some commoners in the discussions,​ swap the Petty Official out for a pair of [[analects_book_4_part_3_chapter_1#​simpleton|Simpletons]] or [[analects_book_4_part_3_chapter_1#​spirited_youth|Spirited Youths]] (or one of each).+Raise the difficulty by starting the counter at -1 or eliminating the third victory condition (though you might want to increase the round limit to 5 if you choose the latter option). To involve some commoners in the discussions,​ swap Petty Official out for a pair of [[analects_book_4_part_3_chapter_1#​simpleton|Simpletons]] or [[analects_book_4_part_3_chapter_1#​spirited_youth|Spirited Youths]] (or one of each).
  
 [[dm_s_toolbox_book_3_chapter_1|More level 1 interaction scenarios]] [[dm_s_toolbox_book_3_chapter_1|More level 1 interaction scenarios]]
scenario_i_village_politics.1561669088.txt.gz ยท Last modified: 2019/06/27 13:58 by triptycho