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scenario_i_village_politics [2018/11/21 09:00] (current)
triptycho created
Line 1: Line 1:
 +===== Village Politics =====
 +=== Level 1 Interaction Scenario ===
 +PCs are involved with a discussion with village leadership within the local town hall. Perhaps the PCs are trying to convince the villagers of some threat to their safety, or maybe they'​re seeking the village'​s help with some greater task.
  
 +==== Setup ====
 +^ Round Limit  | 4  |
 +^ Counter Position ​ | 0  |
 +^ Conditions ​ | Counter reaches maximum (#PCs + 2), all enemies are defeated, or counter is halfway to victory or farther at the end of the round limit  |
 +
 +<​file>​
 +Meeting Table  -  Dias  -  Mingling Area
 +</​file>​
 +**Meeting Table:** No effect.\\
 +**Dias:** Persuasive Actions & Reactions gain +1 dice level to all entries against Aggressive or Comical Actions & Reactions.\\
 +**Mingling Area:** Charming Actions gain +1 to any one dice level.
 +
 +^ Opponent ​ ^  Rank  ^  Type  ^  WP  ^  Init  ^
 +^ [[analects_book_4_part_3_chapter_1#​local_elder|Local Elder]] ​ | Mini-boss ​ | Debater ​ |  26  |  1d8   ^
 +^ [[analects_book_4_part_3_chapter_1#​petty_official|Petty Official]] ​ | Regular ​  | Leader ​ |  15  |  1d10  ^
 +^ [[analects_book_4_part_3_chapter_1#​placater|Placater]] ​             | Regular ​  | Antagonist ​ |   ​15 ​ |  1d6   ^
 +
 +=== Three Players ===
 +  * Local Elder
 +  * Petty Official
 +
 +=== Four Players ===
 +  * Local Elder
 +  * Petty Official
 +  * Placater
 +
 +=== Five Players ===
 +  * Local Elder
 +  * Petty Official
 +  * Placater x2
 +
 +=== Starting Positions ===
 +  * Each PC may choose to begin in the Meeting Table or Mingling Area.
 +  * The Local Elder begins in the Dias.
 +  * The Petty Official begins in the Meeting Table.
 +  * The Placater(s) begin in the Mingling Area.
 +
 +==== Tactics ====
 +The Petty Official focuses on removing harmful conditions and redirecting low-Argue Actions toward itself. It will probably have to move into the Dias to do this, which shouldn'​t be difficult with its high Charisma.
 +
 +Placaters are the only source of damage in this Debate Axis focused scenario. As such, they will try to go after the same target every turn in order for that damage to have any real threat. This may be frustrating to the players due to the Confused condition; if they struggle, consider pointing out tactical movement possibilities that could force the Placaters to swap targets, especially for inexperienced players.
 +
 +The Elder and Placaters enjoy advantages in their starting positions and will only move out of there if they need to in order to play an Action against a PC (such as if no PCs are otherwise present).
 +
 +==== Victory ====
 +The PCs win over the village leaders. Winning by damage in this case simply means the PCs were forceful in their arguments, though feel free to offer new story branches for your adventure if appropriate. If convincing the villagers helps them rather than helping the PCs, award the PCs with Karma.
 +
 +==== Defeat ====
 +The villagers remain stubborn and won't listen to the PCs. This could lead to an unfortunate outcome for the village or leave the PCs without needed help in other activities.
 +
 +==== Tweaks ====
 +Raise the difficulty by starting the counter at -1 or eliminating the third victory condition (though you might want to increase the round limit to 5 if you choose the latter option). To involve some commoners in the discussions,​ swap the Petty Official out for a pair of [[analects_book_4_part_3_chapter_1#​simpleton|Simpletons]] or [[analects_book_4_part_3_chapter_1#​spirited_youth|Spirited Youths]] (or one of each).
 +
 +[[dm_s_toolbox_book_3_chapter_1|More level 1 interaction scenarios]]
scenario_i_village_politics.txt ยท Last modified: 2018/11/21 09:00 by triptycho