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section [2018/06/22 07:30]
triptycho
section [2019/05/08 10:35] (current)
triptycho
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 Reach, [[Thrown|Thrown]],​ and [[Range|Range]] Actions may be played against targets in other occupied sections. Such Actions have a value listed after the property, such as Thrown 2. This value is the number of section borders (almost always soft borders only) that may be crossed in order to find a target. If there are multiple potential lines to draw from one section to another with differing borders, the entity playing the Action can choose which to use from among those that satisfy the permitted range. Reach, [[Thrown|Thrown]],​ and [[Range|Range]] Actions may be played against targets in other occupied sections. Such Actions have a value listed after the property, such as Thrown 2. This value is the number of section borders (almost always soft borders only) that may be crossed in order to find a target. If there are multiple potential lines to draw from one section to another with differing borders, the entity playing the Action can choose which to use from among those that satisfy the permitted range.
  
-Battle maps should avoid the use of corners, or points where three or more soft section borders intersect. Corners may be avoided by using hex-style section layouts or by placing hard obstructions,​ such as pillars, at the point of intersection. ​Triptycho does not define any rules or behaviors for crossing section ​corners.+Battle maps should avoid the use of corners, or points where three or more soft section borders intersect. Corners may be avoided by using hex-style section layouts or by placing hard obstructions,​ such as pillars, at the point of intersection. ​If corners cannot be avoided, they should be not be treated as a connection. That is, entities, ranged attacks, etc may not cross corners.
  
-Sections can have various properties that apply special rules. For illumination rules, see [[lit|lit]],​ [[dark|dark]],​ and [[shadowy|shadowy]]. For swimming rules, see the section in the [[player_s_guide_chapter_4#​swimming|Player'​s Guide]].+Sections can have various properties that apply special rules. For illumination rules, see [[lit|lit]],​ [[dark|dark]],​ and [[shadowy|shadowy]]. For swimming rules, see the section in the [[player_s_guide_chapter_4#​swimming|Player'​s Guide]]. For elevation changes between sections, see [[height|Height]].
  
 For more information,​ see [[Player'​s Guide Chapter 4|Player'​s Guide Chapter 4: Combat]]. For more information,​ see [[Player'​s Guide Chapter 4|Player'​s Guide Chapter 4: Combat]].
section.txt ยท Last modified: 2019/05/08 10:35 by triptycho