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Vision rules apply only to [[combat|combat]] and [[exploration|exploration]] [[scenario|scenarios]]. Visibility is a minor concern at best in [[interaction|interaction]] and has no associated rules. | Vision rules apply only to [[combat|combat]] and [[exploration|exploration]] [[scenario|scenarios]]. Visibility is a minor concern at best in [[interaction|interaction]] and has no associated rules. | ||
- | An [[entity|entity]] that cannot "see" suffers various circumstantial penalties, outlined below. Note that for these rules, "seeing" does not require eyesight. Other equivalent senses that give full awareness also qualify; see [[sightless vision|Sightless Vision]]. | + | An [[entity|entity]] that cannot "see" suffers various circumstantial penalties, outlined below. Commonly, illumination, the [[hidden|Hidden]] property, and the [[player s guide appendix a|Invisible]] condition convey these penalties. Note that for these rules, "seeing" does not require eyesight. Other equivalent senses that give full awareness also qualify and may bypass illumination and other properties entirely; see [[sightless vision|Sightless Vision]]. |
Many [[challenge|Challenges]] ignore all vision-based penalties and rules. | Many [[challenge|Challenges]] ignore all vision-based penalties and rules. |