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The Stage is divided into [[position|positions]] that [[entity|entities]] occupy. It is usually quite small, with only two to four total positions in most scenarios. Commonly, positions have special properties that provide an additional layer of tactical intrigue. | The Stage is divided into [[position|positions]] that [[entity|entities]] occupy. It is usually quite small, with only two to four total positions in most scenarios. Commonly, positions have special properties that provide an additional layer of tactical intrigue. | ||
- | Some [[Action|Actions]] and other effects may specify a [[range|Range]]; this is the number of connections between positions that may be crossed in order to affect an entity or entities. Actions with the [[Area Effect|Area Effect]] descriptor generally target all enemies within the position. | + | Some [[Action|Actions]] and other effects may specify a [[range|Range]]; this is the number of connections between positions that may be crossed in order to affect an entity or entities. Unlike in combat, ranged Actions may be played against targets in the occupied position and may be played regardless of whether or not there are any enemies in the occupied position. |
For more information, see [[Player's Guide Chapter 6|Player's Guide Chapter 6: Interaction]]. | For more information, see [[Player's Guide Chapter 6|Player's Guide Chapter 6: Interaction]]. |