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stat_track [2019/05/09 12:08]
triptycho [Interpretation]
stat_track [2019/05/09 12:09]
triptycho [Interpretation]
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 Starting values ranging from -2 to +2 do allow for various specialties and focuses to apply. This sometimes results in small bonuses and penalties at the start of a scenario. Mostly, though, positive starting values make it easier to turn related buffs into major advantages while also resisting related debuffs. Similarly, negative starting values make it easier to suffer painful consequences from imposed disadvantages while making it tougher to turn situational advantages into real boons. Starting values ranging from -2 to +2 do allow for various specialties and focuses to apply. This sometimes results in small bonuses and penalties at the start of a scenario. Mostly, though, positive starting values make it easier to turn related buffs into major advantages while also resisting related debuffs. Similarly, negative starting values make it easier to suffer painful consequences from imposed disadvantages while making it tougher to turn situational advantages into real boons.
  
-This is why, for instance, PC starting values differ across each scenario depending on their Roles and Gear. A character might be quite clever at fighting, enjoying a bonus to initial Hand Limits, but have no equivalent benefit when dealing with other types of problems. That doesn'​t say very much definitively about the character'​s overall intelligence.+This is why, for instance, PC starting values differ across each scenario depending on their Roles and Gear. A character might be quite clever at fighting, enjoying a bonus to initial Hand Limits ​in combat, but have no equivalent benefit when dealing with other types of problems. That doesn'​t say very much definitively about the character'​s overall intelligence.
  
 Even a character with a Mind penalty in every scenario might still be very smart; perhaps they'​re just better at reading and learning than at applying knowledge broadly and properly to conflict. Likewise, a character with consistently high Mind could be as dim as a sack of bricks; but they thrive on conflict and competition,​ showing surprising aptitude and cleverness in those situations. Even a character with a Mind penalty in every scenario might still be very smart; perhaps they'​re just better at reading and learning than at applying knowledge broadly and properly to conflict. Likewise, a character with consistently high Mind could be as dim as a sack of bricks; but they thrive on conflict and competition,​ showing surprising aptitude and cleverness in those situations.
  
 Essentially,​ Stat Tracks condense and simplify a number of potential buff and debuff effects into a single standardized system. They are not equivalent to the more descriptive character statistics that many other game systems utilize. Essentially,​ Stat Tracks condense and simplify a number of potential buff and debuff effects into a single standardized system. They are not equivalent to the more descriptive character statistics that many other game systems utilize.
stat_track.txt ยท Last modified: 2019/05/09 12:10 by triptycho