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stat_track [2019/05/09 12:09]
triptycho [Interpretation]
stat_track [2019/05/09 12:10] (current)
triptycho [Interpretation]
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 Even a character with a Mind penalty in every scenario might still be very smart; perhaps they'​re just better at reading and learning than at applying knowledge broadly and properly to conflict. Likewise, a character with consistently high Mind could be as dim as a sack of bricks; but they thrive on conflict and competition,​ showing surprising aptitude and cleverness in those situations. Even a character with a Mind penalty in every scenario might still be very smart; perhaps they'​re just better at reading and learning than at applying knowledge broadly and properly to conflict. Likewise, a character with consistently high Mind could be as dim as a sack of bricks; but they thrive on conflict and competition,​ showing surprising aptitude and cleverness in those situations.
  
-Essentially,​ Stat Tracks condense and simplify a number of potential buff and debuff effects into a single standardized system. They are not equivalent to the more descriptive character statistics that many other game systems utilize.+Essentially,​ Stat Tracks condense and simplify a number of potential buff and debuff effects into a single standardized system. They are not equivalent to the more descriptive character statistics that many other game systems utilize. Any efforts to interpret them as statements about a character'​s proficiencies and capabilities should be narrow and/or vague at most.
stat_track.txt ยท Last modified: 2019/05/09 12:10 by triptycho