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Teleport is a special type of [[Move|Move]] within [[combat|combat]] [[scenario|scenarios]] that allows an [[entity|entity]] to instantly shift between their current [[section|section]] to another section within range that they can see without passing through any other sections in between. | Teleport is a special type of [[Move|Move]] within [[combat|combat]] [[scenario|scenarios]] that allows an [[entity|entity]] to instantly shift between their current [[section|section]] to another section within range that they can see without passing through any other sections in between. | ||
- | Within [[exploration|exploration]] scenarios, Teleport generally functions identically to [[Fly|Fly]]. The DM may grant other situational benefits to clever use of Teleport, such as bypassing [[Traps|Traps]] or other benefits. | + | Within [[exploration|exploration]] scenarios, Teleport generally functions identically to [[fly|Fly]]. The DM may grant other situational benefits to clever use of Teleport, such as bypassing [[trap|Traps]] or moving through Obstacles that can be at least vaguely seen through (such as a translucent magic barrier or a fence with holes and cracks). |
Teleport ignores [[Block|Blocks]] in combat and also permits an entity to freely escape from being [[player s guide appendix a|Grabbed]]. | Teleport ignores [[Block|Blocks]] in combat and also permits an entity to freely escape from being [[player s guide appendix a|Grabbed]]. |