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A Trait is a property of Reactions and hostile Actions in interaction scenarios. Valid Traits include Aggressive, Charming, Comical, and Persuasive.

Traits have no default mechanical function, but various effects may specify that certain things occur when a particular Trait is or is not present.

Non-hostile Actions lack Traits, and some rare Reactions and hostile Actions can also be available that lack Traits. Rule as though they have a listed Trait of “None” whenever there is a question as to how they function with other mechanics.

For more information, see Player's Guide Chapter 6: Interaction.

trait.txt · Last modified: 2018/06/28 06:55 by triptycho