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Traps ignore water & swimming rules. | Traps ignore water & swimming rules. | ||
- | For more information, see [[Player's Guide Chapter 5|Player's Guide Chapter 5: Exploration]] and [[DM's Guide Chapter 3|DM's Guide Chapter 3: Running Scenarios]]. | + | Traps start with a 0 in each [[stat track|Stat Track]]. |
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+ | Traps are each worth half a PC of equal level. | ||
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+ | See also: [[creature|Creature]], [[environ|Environ]], [[obstacle|Obstacle]], [[seeker|Seeker]], [[Player's Guide Chapter 5|Player's Guide Chapter 5: Exploration]], [[DM's Guide Chapter 3|DM's Guide Chapter 3: Running Scenarios]] |