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trap [2018/06/27 12:28] triptycho created |
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===== Trap ===== | ===== Trap ===== | ||
- | Trap is a role for [[Challenge|Challenges]] in [[exploration|exploration]] [[scenario|scenarios]]. Traps cannot [[Move|Move]] and cannot be seen from adjacent unblocked [[region|regions]]. Most Traps are [[Hidden|Hidden]], only revealed through a successful [[Search|Search]] or upon playing an [[Interrupt|Interrupt]]. | + | A Trap is a type of [[Challenge|Challenge]] in [[exploration|exploration]] [[scenario|scenarios]]. Traps typically cannot [[Move|Move]]. Most Traps are [[Hidden|Hidden]], only revealed through a successful [[Search|Search]] or upon playing their first [[action|Action]]. |
- | Traps function primarily through Interrupts, which tend to trigger from events such as a [[PC|PC]] entering a region, playing an [[Action|Action]], performing a Search, etc. Many Interrupts on Traps then instruct the Trap to play an Action against the triggering PC. | + | Traps function primarily through [[interrupt|Interrupts]], which tend to trigger from events such as a [[PC|PC]] entering a region, playing an Action, performing a Search, etc. Many Interrupts on Traps then instruct the Trap to play an Action against the triggering PC. Traps that are Hidden become revealed after playing their first Action (so the target suffers the usual penalties from [[sight|visibility]]). |
- | Traps have no EP totals and cannot be defeated through damage. The can be subject to [[Player's Guide Appendix A|conditions]], however, and they cannot generally play [[Reaction|Reactions]] to prevent this. | + | Traps have no EP totals and cannot be defeated through damage. They can be subject to effects such as [[stat track|Stat Track]] reductions, however, and they cannot generally play [[Reaction|Reactions]] to prevent this. |
- | For more information, see [[Player's Guide Chapter 5|Player's Guide Chapter 5: Exploration]] and [[DM's Guide Chapter 3|DM's Guide Chapter 3: Running Scenarios]]. | + | Traps ignore rules for illumination and visibility, though targets may still suffer penalties if they cannot see the Trap. |
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+ | Traps ignore water & swimming rules. | ||
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+ | Traps start with a 0 in each Stat Track. | ||
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+ | Traps are each worth half a PC of equal level. | ||
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+ | See also: [[creature|Creature]], [[environ|Environ]], [[obstacle|Obstacle]], [[seeker|Seeker]], [[Player's Guide Chapter 5|Player's Guide Chapter 5: Exploration]], [[DM's Guide Chapter 3|DM's Guide Chapter 3: Running Scenarios]] |