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If [[initiative|Initiative]] was rolled, turns proceed in order according to the Initiative values. The entity with the highest result goes first. Players win ties for Initiative. If multiple players tie, they can decide among them who will go first; if there is disagreement that is not quickly resolved, the DM will decide for them. | If [[initiative|Initiative]] was rolled, turns proceed in order according to the Initiative values. The entity with the highest result goes first. Players win ties for Initiative. If multiple players tie, they can decide among them who will go first; if there is disagreement that is not quickly resolved, the DM will decide for them. | ||
- | In [[exploration|exploration]] scenarios, [[environ|Environs]] act first, followed by the [[pc|PCs]] in whichever order they choose, then the remainder of the [[challenge|Challenges]] at the end of the round. As before, if there is disagreement among players for turn sequence that isn't quickly resolved, the DM will determine the order. | + | In [[exploration|exploration]] scenarios, [[environ|Environs]] act first, followed by the [[pc|PCs]] in whichever order they choose, then the remainder of the [[challenge|Challenges]] at the end of the round. If there is disagreement among players for turn sequence that isn't quickly resolved, the DM will determine the order. |
For more information, see [[Player's Guide Chapter 3|Player's Guide Chapter 3: Scenarios]]. | For more information, see [[Player's Guide Chapter 3|Player's Guide Chapter 3: Scenarios]]. |