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analects_book_1_chapter_1 [2021/04/06 13:21] triptycho [Rondel Dagger] |
analects_book_1_chapter_1 [2021/04/06 14:09] triptycho |
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^ [[analects_book_1_chapter_1#francisca|Francisca]] | Axe | 1 | 1 | | ^ [[analects_book_1_chapter_1#francisca|Francisca]] | Axe | 1 | 1 | | ||
^ [[analects_book_1_chapter_1#knobbed_mace|Knobbed Mace]] | Club | 1 | 2 | | ^ [[analects_book_1_chapter_1#knobbed_mace|Knobbed Mace]] | Club | 1 | 2 | | ||
+ | ^ [[analects_book_1_chapter_1#lance|Lance]] | Spear | 1 | 5 | | ||
^ [[analects_book_1_chapter_1#pernach|Pernach]] | Club | 1 | 2 | | ^ [[analects_book_1_chapter_1#pernach|Pernach]] | Club | 1 | 2 | | ||
^ [[analects_book_1_chapter_1#war_hammer|War Hammer]] | Hammer | 1 | 3 | | ^ [[analects_book_1_chapter_1#war_hammer|War Hammer]] | Hammer | 1 | 3 | | ||
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^ [[analects_book_1_chapter_1#glaive|Glaive]] | Polearm | 2 | 4 | | ^ [[analects_book_1_chapter_1#glaive|Glaive]] | Polearm | 2 | 4 | | ||
^ [[analects_book_1_chapter_1#halberd|Halberd]] | Polearm | 2 | 4 | | ^ [[analects_book_1_chapter_1#halberd|Halberd]] | Polearm | 2 | 4 | | ||
- | ^ [[analects_book_1_chapter_1#lance|Lance]] | Spear | 2 | 5 | | ||
^ [[analects_book_1_chapter_1#long_staff|Long Staff]] | Staff | 2 | 2 | | ^ [[analects_book_1_chapter_1#long_staff|Long Staff]] | Staff | 2 | 2 | | ||
^ [[analects_book_1_chapter_1#maul|Maul]] | Hammer | 2 | 4 | | ^ [[analects_book_1_chapter_1#maul|Maul]] | Hammer | 2 | 4 | | ||
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^ Arming Sword ^ Heavy Melee Weapon ^ Sword ^ One-handed ^ Wealth: 3 ^ | ^ Arming Sword ^ Heavy Melee Weapon ^ Sword ^ One-handed ^ Wealth: 3 ^ | ||
| //This straight-edged, double-bladed weapon is the most popular of the one-handed sword variants. It's most commonly used together with a shield.// ||||| | | //This straight-edged, double-bladed weapon is the most popular of the one-handed sword variants. It's most commonly used together with a shield.// ||||| | ||
- | ^ (Action) Slash ||||| | + | ^ (Action) Side Slash ||||| |
- | ^ **Hit** | 1d10 |||| | + | ^ Hit | 1d8 |||| |
- | ^ **Damage** | 1d8 |||| | + | ^ Damage | 1d8 |||| |
- | ^ (Action) Stab ||||| | + | ^ Special | Gain +1 Power. |||| |
- | ^ **Hit** | 1d8 |||| | + | ^ (Action) Down Slash ||||| |
- | ^ **Damage** | 1d8 (Piercing 1) |||| | + | | Suffer -1 Resilience. ||||| |
+ | ^ Hit | 1d10 |||| | ||
+ | ^ Damage | 1d10 |||| | ||
\\ | \\ | ||
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^ Bearded Axe ^ Heavy Melee Weapon ^ Axe ^ One-handed ^ Wealth: 3 ^ | ^ Bearded Axe ^ Heavy Melee Weapon ^ Axe ^ One-handed ^ Wealth: 3 ^ | ||
| //This battle axe features an elongated lower blade edge. It can be used to pull shields out of the way, or simply to cut into more flesh.// ||||| | | //This battle axe features an elongated lower blade edge. It can be used to pull shields out of the way, or simply to cut into more flesh.// ||||| | ||
- | ^ (Action) Downward Slice ||||| | + | ^ (Action) Hook and Slice ||||| |
+ | | Discard a card: The target's Miss dice level is reduced by 1. ||||| | ||
^ Hit | 1d8 |||| | ^ Hit | 1d8 |||| | ||
^ Damage | 1d8 (Piercing 2) |||| | ^ Damage | 1d8 (Piercing 2) |||| | ||
- | ^ (Action) Hooked Slice ||||| | + | ^ (Action) Hack and Slash ||||| |
- | ^ Hit | 1d10 |||| | + | | You must discard a card to play this Action. Perform the attack against the target twice. ||||| |
- | ^ Damage | 1d6 (Piercing 1) |||| | + | ^ Hit | 1d8 |||| |
+ | ^ Damage | 1d6 |||| | ||
\\ | \\ | ||
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^ Bec de Corbin ^ Heavy Melee Weapon ^ Polearm ^ Two-handed ^ Wealth: 4 ^ | ^ Bec de Corbin ^ Heavy Melee Weapon ^ Polearm ^ Two-handed ^ Wealth: 4 ^ | ||
| //Named for the beak of a bird, this polearm sports a wicked armor-tearing fluke balanced by a hammer head and topped with a short, thick spike.// ||||| | | //Named for the beak of a bird, this polearm sports a wicked armor-tearing fluke balanced by a hammer head and topped with a short, thick spike.// ||||| | ||
- | ^ (Action) Raven's Beak ||||| | ||
- | ^ **Reach** | 1 |||| | ||
- | ^ **Hit** | 1d6 |||| | ||
- | ^ **Damage** | 1d10 (Piercing 2) |||| | ||
^ (Action) Spike Thrust ||||| | ^ (Action) Spike Thrust ||||| | ||
- | ^ **Reach** | 1 |||| | + | ^ Reach | 1 |||| |
- | ^ **Hit** | 1d8 |||| | + | ^ Hit | 1d8 |||| |
- | ^ **Damage** | 1d8 |||| | + | ^ Damage | 1d8 |||| |
+ | ^ Special | Gain +1 Resilience. |||| | ||
+ | ^ (Action) Raven's Beak ||||| | ||
+ | | Discard a card: The Damage entry gains Piercing 3. ||||| | ||
+ | ^ Reach | 1 |||| | ||
+ | ^ Hit | 1d6 |||| | ||
+ | ^ Damage | 1d10 |||| | ||
\\ | \\ | ||
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^ Reach | 1 |||| | ^ Reach | 1 |||| | ||
^ Hit | 1d8 |||| | ^ Hit | 1d8 |||| | ||
- | ^ Damage | 1d6 |||| | + | ^ Damage | 1d8 |||| |
^ Special | Force the target to Move into your occupied section. The target unequips any equipped Mount and cannot equip a new Mount on its next turn. |||| | ^ Special | Force the target to Move into your occupied section. The target unequips any equipped Mount and cannot equip a new Mount on its next turn. |||| | ||
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| //This variant of the battle axe is a bit larger and longer, requiring two hands to wield. This grants greater destructive power without any cost to speed.// ||||| | | //This variant of the battle axe is a bit larger and longer, requiring two hands to wield. This grants greater destructive power without any cost to speed.// ||||| | ||
^ (Action) Downward Slice ||||| | ^ (Action) Downward Slice ||||| | ||
- | ^ **Hit** | 1d8 |||| | + | ^ Hit | 1d8 |||| |
- | ^ **Damage** | 1d10 (Piercing 2) |||| | + | ^ Damage | 1d10 (Piercing 2) |||| |
- | ^ (Action) Wide Slash ||||| | + | ^ (Action) Hack and Slash ||||| |
- | ^ **Hit** | 1d6 |||| | + | | You must discard a card to play this Action. Perform the attack against the target twice. ||||| |
- | ^ **Damage** | 1d12 |||| | + | ^ Hit | 1d8 |||| |
+ | ^ Damage | 1d8 |||| | ||
\\ | \\ | ||
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^ Broadsword ^ Heavy Melee Weapon ^ Sword ^ One-handed ^ Wealth: 3 ^ | ^ Broadsword ^ Heavy Melee Weapon ^ Sword ^ One-handed ^ Wealth: 3 ^ | ||
| //This class of basket-hilted swords is characterized by a double-edged blade. It's more of a military weapon than its slimmer duelist counterparts.// ||||| | | //This class of basket-hilted swords is characterized by a double-edged blade. It's more of a military weapon than its slimmer duelist counterparts.// ||||| | ||
- | ^ (Action) Thrust ||||| | ||
- | ^ Hit | 1d8 |||| | ||
- | ^ Damage | 1d8 (Piercing 1) |||| | ||
- | ^ Defense | 1d4 |||| | ||
^ (Action) Slash ||||| | ^ (Action) Slash ||||| | ||
^ Hit | 1d10 |||| | ^ Hit | 1d10 |||| | ||
- | ^ Damage | 1d6 |||| | + | ^ Damage | 1d8 |||| |
- | ^ Defense | 1d4 |||| | + | ^ (Action) Thrust ||||| |
+ | | Discard a card: This Action gains **Defense:** 1d4, or +1d4 if another effect grants it a Defense entry. ||||| | ||
+ | ^ Hit | 1d8 |||| | ||
+ | ^ Damage | 2d4 |||| | ||
\\ | \\ | ||
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^ Cinquedea ^ Heavy Melee Weapon ^ Dagger ^ One-handed ^ Wealth: 2 ^ | ^ Cinquedea ^ Heavy Melee Weapon ^ Dagger ^ One-handed ^ Wealth: 2 ^ | ||
| //This heavy dagger features a wide blade that gives it strong cutting power, but the tip is rounded, making it useless for stabbing.// ||||| | | //This heavy dagger features a wide blade that gives it strong cutting power, but the tip is rounded, making it useless for stabbing.// ||||| | ||
- | ^ (Action) Slash ||||| | + | ^ (Action) Cut ||||| |
- | | You may reroll the Hit dice. If you do, decrease the Hit dice level by 1. Use the second result even if it is worse. ||||| | + | |
^ Hit | 1d10 |||| | ^ Hit | 1d10 |||| | ||
^ Damage | 1d6 |||| | ^ Damage | 1d6 |||| | ||
- | ^ (Action) Heavy Swing ||||| | + | ^ Special | Gain +1 Mind. |||| |
+ | ^ (Action) Cross Slash ||||| | ||
+ | | You must discard a card to play this Action. You may reroll the Hit or Damage dice once, keeping the second result. ||||| | ||
^ Hit | 1d8 |||| | ^ Hit | 1d8 |||| | ||
^ Damage | 1d8 |||| | ^ Damage | 1d8 |||| | ||
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| //This borderline-unwieldy large sword is itself a token of strength and power thanks to its long, broad blade and straightforward guards.// ||||| | | //This borderline-unwieldy large sword is itself a token of strength and power thanks to its long, broad blade and straightforward guards.// ||||| | ||
^ (Action) Slash ||||| | ^ (Action) Slash ||||| | ||
- | ^ **Hit** | 1d10 |||| | + | ^ Hit | 1d8 |||| |
- | ^ **Damage** | 1d10 |||| | + | ^ Damage | 1d10 |||| |
- | ^ (Action) Thrust ||||| | + | ^ Special | Gain +1 Power. |||| |
- | ^ **Hit** | 1d8 |||| | + | ^ (Action) Cross Slash ||||| |
- | ^ **Damage** | 1d10 (Piercing 1) |||| | + | | You must discard a card to play this Action. You may reroll the Hit or Damage dice once, keeping the second result. ||||| |
+ | ^ Hit | 1d8 |||| | ||
+ | ^ Damage | 1d10 |||| | ||
\\ | \\ | ||
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^ Falarica ^ Heavy Melee Weapon ^ Spear ^ One-handed ^ Wealth: 2 ^ | ^ Falarica ^ Heavy Melee Weapon ^ Spear ^ One-handed ^ Wealth: 2 ^ | ||
| //This heavy javelin has a long, narrow point excellent for piercing armor. Combustables attached to the metal shaft add a new dimension to its use.// ||||| | | //This heavy javelin has a long, narrow point excellent for piercing armor. Combustables attached to the metal shaft add a new dimension to its use.// ||||| | ||
+ | ^ (Action) Thrust ||||| | ||
+ | ^ Hit | 1d12 |||| | ||
+ | ^ Damage | 1d4 (Piercing 2) |||| | ||
^ (Action) Hurl ||||| | ^ (Action) Hurl ||||| | ||
- | ^ **Thrown** | 2 |||| | + | | You must throw the Falarica. Discard a card: The Damage entry gains +1d2 Fire. ||||| |
- | ^ **Hit** | 1d8 |||| | + | ^ Thrown | 2 |||| |
- | ^ **Damage** | 1d6 (Piercing 2) |||| | + | ^ Hit | 1d8 |||| |
- | ^ (Action) Incendiary ||||| | + | ^ Damage | 1d6 (Piercing 2) |||| |
- | ^ **Thrown** | 2 |||| | + | |
- | ^ **Hit** | 1d6 |||| | + | |
- | ^ **Damage** | 1d4 (Piercing 1) + 1d4 Fire |||| | + | |
\\ | \\ | ||
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^ Damage | 1d6 (Piercing 2) |||| | ^ Damage | 1d6 (Piercing 2) |||| | ||
^ (Action) Heavy Throw ||||| | ^ (Action) Heavy Throw ||||| | ||
- | ^ Thrown | 1 |||| | + | | You must discard a card to play this Action. ||||| |
+ | ^ Thrown | 2 |||| | ||
^ Hit | 1d8 |||| | ^ Hit | 1d8 |||| | ||
- | ^ Damage | 1d6 (Piercing 2) |||| | + | ^ Damage | 1d8 (Piercing 1) |||| |
- | ^ Special | If you threw this Weapon, increase the Damage dice level by 1. |||| | + | |
\\ | \\ | ||
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| This Action can only be played against mounted targets. ||||| | | This Action can only be played against mounted targets. ||||| | ||
^ Hit | 1d10 |||| | ^ Hit | 1d10 |||| | ||
- | ^ Damage | 1d8 |||| | + | ^ Damage | 1d10 |||| |
^ Special | The target unequips any equipped Mount and cannot equip a new Mount on its next turn. |||| | ^ Special | The target unequips any equipped Mount and cannot equip a new Mount on its next turn. |||| | ||
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| This Action cannot be played against targets in your occupied section. ||||| | | This Action cannot be played against targets in your occupied section. ||||| | ||
^ Reach | 1 |||| | ^ Reach | 1 |||| | ||
- | ^ Hit | 1d10 |||| | + | ^ Hit | 1d6 |||| |
- | ^ Damage | 1d8 |||| | + | ^ Damage | 1d10 |||| |
+ | ^ Special | Gain +1 Resilience. |||| | ||
^ (Action) Hook ||||| | ^ (Action) Hook ||||| | ||
| This Action can only be played against mounted targets. ||||| | | This Action can only be played against mounted targets. ||||| | ||
- | ^ Hit | 1d8 |||| | + | ^ Hit | 1d10 |||| |
^ Damage | 1d8 |||| | ^ Damage | 1d8 |||| | ||
^ Special | The target unequips any equipped Mount and cannot equip a new Mount on its next turn. |||| | ^ Special | The target unequips any equipped Mount and cannot equip a new Mount on its next turn. |||| | ||
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^ Knobbed Mace ^ Heavy Melee Weapon ^ Club ^ One-handed ^ Wealth: 2 ^ | ^ Knobbed Mace ^ Heavy Melee Weapon ^ Club ^ One-handed ^ Wealth: 2 ^ | ||
| //This leather-wrapped wooden stick has a heavy metal head, knobbed to grant additional crushing power.// ||||| | | //This leather-wrapped wooden stick has a heavy metal head, knobbed to grant additional crushing power.// ||||| | ||
+ | ^ (Action) Swing ||||| | ||
+ | ^ Hit | 2d4 |||| | ||
+ | ^ Damage | 1d8 (Piercing 1) |||| | ||
^ (Action) Smash ||||| | ^ (Action) Smash ||||| | ||
- | | The target is treated as if their Resilience is 1 level lower for this attack (minimum -4). |||| | + | | Discard a card: The Damage entry gains Piercing 2. ||||| |
- | ^ Hit | 1d6 |||| | + | |
- | ^ Damage | 1d10 |||| | + | |
- | ^ (Action) Aimed Swing ||||| | + | |
^ Hit | 1d8 |||| | ^ Hit | 1d8 |||| | ||
- | ^ Damage | 1d8 |||| | + | ^ Damage | 2d4 |||| |
\\ | \\ | ||
==== Lance ==== | ==== Lance ==== | ||
- | This Weapon may be used while mounted. When not mounted, decrease all dice levels by 1. | + | This Weapon is two-handed when not mounted. |
- | ^ Lance ^ Heavy Melee Weapon ^ Spear ^ Two-handed ^ Wealth: 5 ^ | + | ^ Lance ^ Heavy Melee Weapon ^ Spear ^ One-handed ^ Wealth: 5 ^ |
- | | //This weapon is popular both on the battlefield and in the sport arena. Knights must carry an additional sidearm to use while dismounted.// ||||| | + | | //This weapon is popular both on the battlefield and in the sport arena. Knights often carry an additional sidearm to use while dismounted.// ||||| |
^ (Action) Thrust ||||| | ^ (Action) Thrust ||||| | ||
- | ^ Hit | 1d12 |||| | ||
- | ^ Damage | 1d10 |||| | ||
- | ^ (Action) Skewer ||||| | ||
^ Hit | 1d10 |||| | ^ Hit | 1d10 |||| | ||
+ | ^ Damage | 1d8 |||| | ||
+ | ^ (Action) Skewer ||||| | ||
+ | | This Action may only be played while mounted. ||||| | ||
+ | ^ Hit | 1d12 |||| | ||
^ Damage | 1d10 (Piercing 1) |||| | ^ Damage | 1d10 (Piercing 1) |||| | ||
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| //This is a heavy, elongated, two-handed version of the war hammer. It's shorter than a pole weapon to allow for heavy impact in close quarters.// ||||| | | //This is a heavy, elongated, two-handed version of the war hammer. It's shorter than a pole weapon to allow for heavy impact in close quarters.// ||||| | ||
^ (Action) Spike ||||| | ^ (Action) Spike ||||| | ||
- | ^ **Hit** | 1d6 |||| | + | ^ Hit | 1d6 |||| |
- | ^ **Damage** | 1d12 (Piercing 2) |||| | + | ^ Damage | 1d12 (Piercing 2) |||| |
^ (Action) Crush ||||| | ^ (Action) Crush ||||| | ||
- | ^ **Hit** | 1d6 |||| | + | | You must discard a card to play this Action. Reduce the target's Defense dice number by 2. This can reduce the Defense dice number to 0. ||||| |
- | ^ **Damage** | 1d10 (Piercing 3) |||| | + | ^ Hit | 1d8 |||| |
+ | ^ Damage | 1d10 |||| | ||
\\ | \\ | ||
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^ Oslop ^ Heavy Melee Weapon ^ Club ^ Two-handed ^ Wealth: 3 ^ | ^ Oslop ^ Heavy Melee Weapon ^ Club ^ Two-handed ^ Wealth: 3 ^ | ||
| //This heavy two-handed club is often reinforced with iron or other metals. It makes for a relatively cheap infantry weapon or tool for monster hunting.// ||||| | | //This heavy two-handed club is often reinforced with iron or other metals. It makes for a relatively cheap infantry weapon or tool for monster hunting.// ||||| | ||
+ | ^ (Action) Swing ||||| | ||
+ | ^ Hit | 2d4 |||| | ||
+ | ^ Damage | 1d10 (Piercing 1) |||| | ||
^ (Action) Smash ||||| | ^ (Action) Smash ||||| | ||
- | | The target is treated as if their Resilience is 1 level lower for this attack (minimum -4). ||||| | + | | Discard a card: The Damage entry gains Piercing 2. ||||| |
- | ^ Hit | 1d6 |||| | + | ^ Hit | 1d10 |||| |
- | ^ Damage | 1d12 |||| | + | ^ Damage | 2d4 |||| |
- | ^ (Action) Aimed Swing ||||| | + | |
- | ^ Hit | 1d8 |||| | + | |
- | ^ Damage | 1d10 |||| | + | |
\\ | \\ | ||
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^ Pernach ^ Heavy Melee Weapon ^ Club ^ One-handed ^ Wealth: 2 ^ | ^ Pernach ^ Heavy Melee Weapon ^ Club ^ One-handed ^ Wealth: 2 ^ | ||
| //Designed for maximum effectiveness against armor, this flanged mace can do some damage even to sturdy plate and powerful scales.// ||||| | | //Designed for maximum effectiveness against armor, this flanged mace can do some damage even to sturdy plate and powerful scales.// ||||| | ||
+ | ^ (Action) Swing ||||| | ||
+ | ^ Hit | 1d10 |||| | ||
+ | ^ Damage | 1d6 (Piercing 2) |||| | ||
^ (Action) Smash ||||| | ^ (Action) Smash ||||| | ||
- | | The target is treated as if their Resilience is 1 level lower for this attack (minimum -4). ||||| | ||
^ Hit | 1d6 |||| | ^ Hit | 1d6 |||| | ||
- | ^ Damage | 1d8 (Piercing 2) |||| | + | ^ Damage | 1d8 (Piercing 3) |||| |
- | ^ (Action) Aimed Swing ||||| | + | ^ Special | Discard a card: The target must repeat its Defense roll, keeping the lower result. |||| |
- | ^ Hit | 1d8 |||| | + | |
- | ^ Damage | 1d6 (Piercing 2) |||| | + | |
\\ | \\ | ||
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| //The pollaxe is similar to the halberd, but the axe head is smaller, giving it greater ability to puncture armor and scales with a powerful swing.// ||||| | | //The pollaxe is similar to the halberd, but the axe head is smaller, giving it greater ability to puncture armor and scales with a powerful swing.// ||||| | ||
^ (Action) Axe Head ||||| | ^ (Action) Axe Head ||||| | ||
- | ^ **Reach** | 1 |||| | + | ^ Reach | 1 |||| |
- | ^ **Hit** | 1d8 |||| | + | ^ Hit | 1d8 |||| |
- | ^ **Damage** | 1d8 (Piercing 2) |||| | + | ^ Damage | 1d8 (Piercing 2) |||| |
- | ^ (Action) Spike Thrust ||||| | + | ^ (Action) Spike Charge ||||| |
- | ^ **Reach** | 1 |||| | + | | You must discard a card to play this Action. You may Move 1 before performing the attack. ||||| |
- | ^ **Hit** | 1d10 |||| | + | ^ Hit | 1d10 |||| |
- | ^ **Damage** | 1d6 |||| | + | ^ Damage | 1d8 (Piercing 1) |||| |
\\ | \\ | ||
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^ Tuck (Estoc) ^ Heavy Melee Weapon ^ Sword ^ Two-handed ^ Wealth: 4 ^ | ^ Tuck (Estoc) ^ Heavy Melee Weapon ^ Sword ^ Two-handed ^ Wealth: 4 ^ | ||
| //This large thrusting sword lacks any edges on the blade, relying instead on its sharp point to pierce armor. It's commonly known by two different names.// ||||| | | //This large thrusting sword lacks any edges on the blade, relying instead on its sharp point to pierce armor. It's commonly known by two different names.// ||||| | ||
- | ^ (Action) Heavy Thrust ||||| | + | ^ (Action) Thrust ||||| |
- | ^ **Hit** | 1d10 |||| | + | ^ Hit | 1d10 |||| |
- | ^ **Damage** | 1d8 (Piercing 2) |||| | + | ^ Damage | 1d8 (Piercing 2) |||| |
- | ^ (Action) Quick Thrust ||||| | + | ^ (Action) Fencer Style ||||| |
- | ^ **Hit** | 1d12 |||| | + | | You must discard a card to play this Action. ||||| |
- | ^ **Damage** | 1d6 (Piercing 1) |||| | + | ^ Hit | 1d12 |||| |
+ | ^ Damage | 1d6 (Piercing 2) |||| | ||
+ | ^ Special | Gain +1 Mind. |||| | ||
\\ | \\ | ||
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| //The small, powerful head of this weapon delivers crushing blows even to curved plate armor. The spike end is more useful against thinner defenses.// ||||| | | //The small, powerful head of this weapon delivers crushing blows even to curved plate armor. The spike end is more useful against thinner defenses.// ||||| | ||
^ (Action) Spike ||||| | ^ (Action) Spike ||||| | ||
- | ^ **Hit** | 1d6 |||| | + | ^ Hit | 1d6 |||| |
- | ^ **Damage** | 1d10 (Piercing 2) |||| | + | ^ Damage | 1d10 (Piercing 2) |||| |
^ (Action) Crush ||||| | ^ (Action) Crush ||||| | ||
- | ^ **Hit** | 1d4 |||| | + | | You must discard a card to play this Action. Reduce the target's Defense dice number by 2. This can reduce the Defense dice number to 0. ||||| |
- | ^ **Damage** | 1d10 (Piercing 3) |||| | + | ^ Hit | 1d6 |||| |
+ | ^ Damage | 1d10 |||| | ||
\\ | \\ | ||
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^ Winged Spear ^ Heavy Melee Weapon ^ Spear ^ One-handed ^ Wealth: 3 ^ | ^ Winged Spear ^ Heavy Melee Weapon ^ Spear ^ One-handed ^ Wealth: 3 ^ | ||
| //This heavy war spear features a lugged head, reinforcing the tip and making it easier to pull the weapon back out from enemy flesh.// ||||| | | //This heavy war spear features a lugged head, reinforcing the tip and making it easier to pull the weapon back out from enemy flesh.// ||||| | ||
- | ^ (Action) Skewer ||||| | ||
- | ^ **Hit** | 1d8 |||| | ||
- | ^ **Damage** | 1d10 |||| | ||
- | ^ **Special** | If your other hand is empty, this Action gains Piercing 2. |||| | ||
^ (Action) Spear Fencing ||||| | ^ (Action) Spear Fencing ||||| | ||
- | ^ **Hit** | 1d10 |||| | + | ^ Hit | 1d10 |||| |
- | ^ **Damage** | 1d6 |||| | + | ^ Damage | 1d6 |||| |
+ | ^ Special | Gain +1 Resilience. |||| | ||
+ | ^ (Action) Skewer ||||| | ||
+ | | Your other hand must be empty to play this Action. ||||| | ||
+ | ^ Hit | 1d8 |||| | ||
+ | ^ Damage | 1d10 Piercing 2) |||| | ||
\\ | \\ | ||
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| //This version of the crank-loaded crossbow is faster to arm than common military models but sacrifices some reliability. It still packs quite a heavy punch.// ||||| | | //This version of the crank-loaded crossbow is faster to arm than common military models but sacrifices some reliability. It still packs quite a heavy punch.// ||||| | ||
^ (Action) Fire ||||| | ^ (Action) Fire ||||| | ||
- | ^ **Range** | 4 |||| | + | | This Action is not normally available. ||||| |
- | ^ **Hit** | 1d6 |||| | + | ^ Range | 4 |||| |
- | ^ **Damage** | 1d8 (Piercing 2) |||| | + | ^ Hit | 1d10 |||| |
- | ^ (Strategy) Crank Load ||||| | + | ^ Damage | 1d8 (Piercing 3) |||| |
- | | Until the end of your turn, increase the Hit dice of the Arbalest's //Fire// Action by 1 level. ||||| | + | ^ (Action) Crank Load ||||| |
+ | | The //Fire// Action is available until you next play it. ||||| | ||
+ | ^ (Strategy) Quick Load ||||| | ||
+ | | The //Fire// Action is available until you next play it. ||||| | ||
\\ | \\ | ||
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^ Lever Crossbow ^ Heavy Ranged Weapon ^ Crossbow ^ Two-handed ^ Wealth: 4 ^ | ^ Lever Crossbow ^ Heavy Ranged Weapon ^ Crossbow ^ Two-handed ^ Wealth: 4 ^ | ||
| //This typical crossbow uses a lever mechanism for loading. This allows for faster use and a lower strength requirement compared to older models.// ||||| | | //This typical crossbow uses a lever mechanism for loading. This allows for faster use and a lower strength requirement compared to older models.// ||||| | ||
- | ^ (Action) Standard Bolt ||||| | + | ^ (Action) Fire ||||| |
- | ^ **Range** | 3 |||| | + | ^ Range | 3 |||| |
- | ^ **Hit** | 1d8 |||| | + | ^ Hit | 1d8 |||| |
- | ^ **Damage** | 1d6 (Piercing 2) |||| | + | ^ Damage | 1d6 (Piercing 2) |||| |
- | ^ (Action) Puncture Bolt ||||| | + | ^ (Action) Crouching Shot ||||| |
- | ^ **Range** | 2 |||| | + | | You must spend your Move when playing this Action (and do not actually Move). ||||| |
- | ^ **Hit** | 1d6 |||| | + | ^ Range | 2 |||| |
- | ^ **Damage** | 1d6 (Piercing 3) |||| | + | ^ Hit | 1d10 |||| |
+ | ^ Damage | 1d6 (Piercing 2) |||| | ||
\\ | \\ | ||
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^ Longbow ^ Heavy Ranged Weapon ^ Bow ^ Two-handed ^ Wealth: 4 ^ | ^ Longbow ^ Heavy Ranged Weapon ^ Bow ^ Two-handed ^ Wealth: 4 ^ | ||
| //This heavy bow, usually made of yew, is capable of firing great distances if one has the requisite strength to properly draw it.// ||||| | | //This heavy bow, usually made of yew, is capable of firing great distances if one has the requisite strength to properly draw it.// ||||| | ||
- | ^ (Action) Bodkin Arrow ||||| | + | ^ (Action) Straight Shot ||||| |
- | ^ **Range** | 3 |||| | + | ^ Range | 4 |||| |
- | ^ **Hit** | 1d8 |||| | + | ^ Hit | 1d8 |||| |
- | ^ **Damage** | 1d8 |||| | + | ^ Damage | 1d8 |||| |
- | ^ (Action) Flight Arrow ||||| | + | ^ (Action) Arching Shot ||||| |
- | ^ **Range** | 6 |||| | + | | You must discard a card to play this Action. Ignore Blocks. ||||| |
- | ^ **Hit** | 1d6 |||| | + | ^ Range | 6 |||| |
- | ^ **Damage** | 1d6 |||| | + | ^ Hit | 1d8 |||| |
+ | ^ Damage | 1d8 |||| | ||
\\ | \\ | ||
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| //This heavy clockwork weapon was originally created to be mounted on constructs of war. This carryable alternate fires similar dart-like ammo.// ||||| | | //This heavy clockwork weapon was originally created to be mounted on constructs of war. This carryable alternate fires similar dart-like ammo.// ||||| | ||
^ (Action) Quill Shot ||||| | ^ (Action) Quill Shot ||||| | ||
- | ^ **Range** | 2 |||| | + | ^ Range | 3 |||| |
- | ^ **Hit** | 1d10 |||| | + | ^ Hit | 1d10 |||| |
- | ^ **Damage** | 1d6 |||| | + | ^ Damage | 1d6 |||| |
^ (Action) Thorn Shot ||||| | ^ (Action) Thorn Shot ||||| | ||
- | ^ **Range** | 3 |||| | + | | You may only play this Action once per scenario. ||||| |
- | ^ **Hit** | 1d12 |||| | + | ^ Range | 1 |||| |
- | ^ **Damage** | 1d4 |||| | + | ^ Hit | 1d10 |||| |
+ | ^ Damage | 2d4 |||| | ||
\\ | \\ | ||
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| //The classic archery weapon, this bow achieves greater force with a smaller size thanks to the curved limbs that grant its name.// ||||| | | //The classic archery weapon, this bow achieves greater force with a smaller size thanks to the curved limbs that grant its name.// ||||| | ||
^ (Action) Bodkin Arrow ||||| | ^ (Action) Bodkin Arrow ||||| | ||
- | ^ **Range** | 2 |||| | + | ^ Range | 2 |||| |
- | ^ **Hit** | 1d8 |||| | + | ^ Hit | 1d8 |||| |
- | ^ **Damage** | 1d8 |||| | + | ^ Damage | 1d8 |||| |
^ (Action) Flight Arrow ||||| | ^ (Action) Flight Arrow ||||| | ||
- | ^ **Range** | 4 |||| | + | | You must spend your Move when playing this Action (and do not actually Move). ||||| |
- | ^ **Hit** | 1d8 |||| | + | ^ Range | 4 |||| |
- | ^ **Damage** | 1d6 |||| | + | ^ Hit | 1d8 |||| |
+ | ^ Damage | 1d8 |||| | ||
\\ | \\ | ||
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| //The limbs of this bow curve outward all the way around, closing into a C-shape when unstrung. The result is a small size suitable for horseback archery.// ||||| | | //The limbs of this bow curve outward all the way around, closing into a C-shape when unstrung. The result is a small size suitable for horseback archery.// ||||| | ||
^ (Action) Aimed Shot ||||| | ^ (Action) Aimed Shot ||||| | ||
- | ^ **Range** | 3 |||| | + | | This Action cannot be played while mounted. ||||| |
- | ^ **Hit** | 1d8 |||| | + | ^ Range | 3 |||| |
- | ^ **Damage** | 1d8 |||| | + | ^ Hit | 1d8 |||| |
+ | ^ Damage | 1d8 |||| | ||
+ | ^ (Action) Strafing Shot ||||| | ||
+ | | This Action can only be played while mounted. ||||| | ||
+ | ^ Range | 2 |||| | ||
+ | ^ Hit | 1d6 |||| | ||
+ | ^ Damage | 1d8 |||| | ||
\\ | \\ | ||
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^ Repeating Crossbow ^ Heavy Ranged Weapon ^ Crossbow ^ Two-handed ^ Wealth: 5 ^ | ^ Repeating Crossbow ^ Heavy Ranged Weapon ^ Crossbow ^ Two-handed ^ Wealth: 5 ^ | ||
| //This advanced crossbow features an auto-loading mechanism and bolt magazine, suitable for rapid firing of the weapon's smaller-size quarrels.// ||||| | | //This advanced crossbow features an auto-loading mechanism and bolt magazine, suitable for rapid firing of the weapon's smaller-size quarrels.// ||||| | ||
- | ^ (Action) Multi-shot ||||| | + | ^ (Action) Aimed Shot ||||| |
- | | You may perform this attack twice. If you attack different targets, they must be within the same section. ||||| | + | |
^ Range | 3 |||| | ^ Range | 3 |||| | ||
- | ^ Hit | 1d4 |||| | ||
- | ^ Damage | 1d6 (Piercing 1) |||| | ||
- | ^ (Action) Aimed Shot ||||| | ||
- | ^ Range | 4 |||| | ||
^ Hit | 1d8 |||| | ^ Hit | 1d8 |||| | ||
+ | ^ Damage | 1d6 (Piercing 1) |||| | ||
+ | ^ (Action) Multi-shot ||||| | ||
+ | | You must discard a card to play this Action. You may perform this attack twice. ||||| | ||
+ | ^ Range | 3 |||| | ||
+ | ^ Hit | 1d6 |||| | ||
^ Damage | 1d6 (Piercing 1) |||| | ^ Damage | 1d6 (Piercing 1) |||| | ||
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^ War Sling ^ Heavy Ranged Weapon ^ Sling ^ One-handed ^ Wealth: 2 ^ | ^ War Sling ^ Heavy Ranged Weapon ^ Sling ^ One-handed ^ Wealth: 2 ^ | ||
| //This massive sling is longer than a person's height and holds heavy ammunition. It requires great strength and skill to wield.// ||||| | | //This massive sling is longer than a person's height and holds heavy ammunition. It requires great strength and skill to wield.// ||||| | ||
- | ^ (Action) Aimed Hurl ||||| | + | ^ (Action) Hurl ||||| |
+ | | You may immediately suffer -1 Power to double the Range value. ||||| | ||
^ Range | 3 |||| | ^ Range | 3 |||| | ||
^ Hit | 1d6 |||| | ^ Hit | 1d6 |||| | ||
^ Damage | 1d8 |||| | ^ Damage | 1d8 |||| | ||
- | ^ (Action) Arching Hurl ||||| | + | ^ (Action) Assisted Throw ||||| |
- | ^ Range | 6 |||| | + | | You must discard a card to play this Action. Do not unequip and drop this Weapon. ||||| |
- | ^ Hit | 1d4 |||| | + | ^ Thrown | 1 |||| |
- | ^ Damage | 1d6 |||| | + | ^ Hit | 1d10 |||| |
+ | ^ Damage | 1d8 |||| | ||