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analects_book_1_chapter_1 [2021/04/06 13:21]
triptycho [Rondel Dagger]
analects_book_1_chapter_1 [2021/04/06 14:09]
triptycho
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 ^ [[analects_book_1_chapter_1#​francisca|Francisca]] ​             | Axe      |    1    |     ​1 ​   | ^ [[analects_book_1_chapter_1#​francisca|Francisca]] ​             | Axe      |    1    |     ​1 ​   |
 ^ [[analects_book_1_chapter_1#​knobbed_mace|Knobbed Mace]] ​       | Club     ​| ​   1    |     ​2 ​   | ^ [[analects_book_1_chapter_1#​knobbed_mace|Knobbed Mace]] ​       | Club     ​| ​   1    |     ​2 ​   |
 +^ [[analects_book_1_chapter_1#​lance|Lance]] ​                     | Spear    |    1    |     ​5 ​   |
 ^ [[analects_book_1_chapter_1#​pernach|Pernach]] ​                 | Club     ​| ​   1    |     ​2 ​   | ^ [[analects_book_1_chapter_1#​pernach|Pernach]] ​                 | Club     ​| ​   1    |     ​2 ​   |
 ^ [[analects_book_1_chapter_1#​war_hammer|War Hammer]] ​           | Hammer ​  ​| ​   1    |     ​3 ​   | ^ [[analects_book_1_chapter_1#​war_hammer|War Hammer]] ​           | Hammer ​  ​| ​   1    |     ​3 ​   |
Line 51: Line 52:
 ^ [[analects_book_1_chapter_1#​glaive|Glaive]] ​                   | Polearm ​ |    2    |     ​4 ​   | ^ [[analects_book_1_chapter_1#​glaive|Glaive]] ​                   | Polearm ​ |    2    |     ​4 ​   |
 ^ [[analects_book_1_chapter_1#​halberd|Halberd]] ​                 | Polearm ​ |    2    |     ​4 ​   | ^ [[analects_book_1_chapter_1#​halberd|Halberd]] ​                 | Polearm ​ |    2    |     ​4 ​   |
-^ [[analects_book_1_chapter_1#​lance|Lance]] ​                     | Spear    |    2    |     ​5 ​   | 
 ^ [[analects_book_1_chapter_1#​long_staff|Long Staff]] ​           | Staff    |    2    |     ​2 ​   | ^ [[analects_book_1_chapter_1#​long_staff|Long Staff]] ​           | Staff    |    2    |     ​2 ​   |
 ^ [[analects_book_1_chapter_1#​maul|Maul]] ​                       | Hammer ​  ​| ​   2    |     ​4 ​   | ^ [[analects_book_1_chapter_1#​maul|Maul]] ​                       | Hammer ​  ​| ​   2    |     ​4 ​   |
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 ^ Arming Sword  ^ Heavy Melee Weapon ​ ^ Sword  ^ One-handed ​ ^ Wealth: 3  ^ ^ Arming Sword  ^ Heavy Melee Weapon ​ ^ Sword  ^ One-handed ​ ^ Wealth: 3  ^
 | //This straight-edged,​ double-bladed weapon is the most popular of the one-handed sword variants. It's most commonly used together with a shield.// ​ ||||| | //This straight-edged,​ double-bladed weapon is the most popular of the one-handed sword variants. It's most commonly used together with a shield.// ​ |||||
-^ (Action) Slash  ||||| +^ (Action) ​Side Slash  ||||| 
-^  ​**Hit** 1d10  ​|||| +^  Hit | 1d8  ​|||| 
-^  ​**Damage** | 1d8  |||| +^  Damage | 1d8  ​|||| 
-^ (Action) ​Stab  ​||||| +^  Special | Gain +1 Power. ​ ​|||| 
-^  ​**Hit** 1d8  ​|||| +^ (Action) ​Down Slash  ||||| 
-^  ​**Damage** 1d8 (Piercing 1)  ||||+| Suffer -1 Resilience. ​ ​||||| 
 +^  Hit | 1d10  ​|||| 
 +^  Damage | 1d10  ||||
  
 \\ \\
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 ^ Bearded Axe  ^ Heavy Melee Weapon ​ ^ Axe  ^ One-handed ​ ^ Wealth: 3  ^ ^ Bearded Axe  ^ Heavy Melee Weapon ​ ^ Axe  ^ One-handed ​ ^ Wealth: 3  ^
 | //This battle axe features an elongated lower blade edge. It can be used to pull shields out of the way, or simply to cut into more flesh.// ​ ||||| | //This battle axe features an elongated lower blade edge. It can be used to pull shields out of the way, or simply to cut into more flesh.// ​ |||||
-^ (Action) ​Downward ​Slice  |||||+^ (Action) ​Hook and Slice  ​||||| 
 +| Discard a card: The target'​s Miss dice level is reduced by 1.  |||||
 ^  Hit | 1d8  |||| ^  Hit | 1d8  ||||
 ^  Damage | 1d8 (Piercing 2)  |||| ^  Damage | 1d8 (Piercing 2)  ||||
-^ (Action) ​Hooked Slice  ​||||| +^ (Action) ​Hack and Slash  ||||| 
-^  Hit | 1d10  ​|||| +| You must discard a card to play this Action. Perform the attack against the target twice. ​ ​||||| 
-^  Damage | 1d6 (Piercing 1)  ||||+^  Hit | 1d8  ​|||| 
 +^  Damage | 1d6  ||||
  
 \\ \\
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 ^ Bec de Corbin ​ ^ Heavy Melee Weapon ​ ^ Polearm ​ ^ Two-handed ​ ^ Wealth: 4  ^ ^ Bec de Corbin ​ ^ Heavy Melee Weapon ​ ^ Polearm ​ ^ Two-handed ​ ^ Wealth: 4  ^
 | //Named for the beak of a bird, this polearm sports a wicked armor-tearing fluke balanced by a hammer head and topped with a short, thick spike.// ​ ||||| | //Named for the beak of a bird, this polearm sports a wicked armor-tearing fluke balanced by a hammer head and topped with a short, thick spike.// ​ |||||
-^ (Action) Raven'​s Beak  ||||| 
-^  **Reach** | 1  |||| 
-^  **Hit** | 1d6  |||| 
-^  **Damage** | 1d10 (Piercing 2)  |||| 
 ^ (Action) Spike Thrust ​ ||||| ^ (Action) Spike Thrust ​ |||||
-^  ​**Reach** | 1  |||| +^  Reach | 1  |||| 
-^  ​**Hit** | 1d8  |||| +^  Hit | 1d8  |||| 
-^  ​**Damage** | 1d8  ||||+^  Damage | 1d8  ​|||| 
 +^  Special | Gain +1 Resilience. ​ |||| 
 +^ (Action) Raven'​s Beak  ||||| 
 +| Discard a card: The Damage entry gains Piercing 3.  ||||| 
 +^  Reach | 1  |||| 
 +^  Hit | 1d6  |||| 
 +^  Damage | 1d10  ||||
  
 \\ \\
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 ^  Reach | 1  |||| ^  Reach | 1  ||||
 ^  Hit | 1d8  |||| ^  Hit | 1d8  ||||
-^  Damage | 1d6  ||||+^  Damage | 1d8  ||||
 ^  Special | Force the target to Move into your occupied section. The target unequips any equipped Mount and cannot equip a new Mount on its next turn.  |||| ^  Special | Force the target to Move into your occupied section. The target unequips any equipped Mount and cannot equip a new Mount on its next turn.  ||||
  
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 | //This variant of the battle axe is a bit larger and longer, requiring two hands to wield. This grants greater destructive power without any cost to speed.// ​ ||||| | //This variant of the battle axe is a bit larger and longer, requiring two hands to wield. This grants greater destructive power without any cost to speed.// ​ |||||
 ^ (Action) Downward Slice  ||||| ^ (Action) Downward Slice  |||||
-^  ​**Hit** | 1d8  |||| +^  Hit | 1d8  |||| 
-^  ​**Damage** | 1d10 (Piercing 2)  |||| +^  Damage | 1d10 (Piercing 2)  |||| 
-^ (Action) ​Wide Slash  ||||| +^ (Action) ​Hack and Slash  ​||||| 
-^  ​**Hit** 1d6  ​|||| +| You must discard a card to play this Action. Perform the attack against the target twice. ​ ​||||| 
-^  ​**Damage** 1d12  ||||+^  Hit | 1d8  ​|||| 
 +^  Damage | 1d8  ||||
  
 \\ \\
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 ^ Broadsword ​ ^ Heavy Melee Weapon ​ ^ Sword  ^ One-handed ​ ^ Wealth: 3  ^ ^ Broadsword ​ ^ Heavy Melee Weapon ​ ^ Sword  ^ One-handed ​ ^ Wealth: 3  ^
 | //This class of basket-hilted swords is characterized by a double-edged blade. It's more of a military weapon than its slimmer duelist counterparts.// ​ ||||| | //This class of basket-hilted swords is characterized by a double-edged blade. It's more of a military weapon than its slimmer duelist counterparts.// ​ |||||
-^ (Action) Thrust ​ ||||| 
-^  Hit | 1d8  |||| 
-^  Damage | 1d8 (Piercing 1)  |||| 
-^  Defense | 1d4  |||| 
 ^ (Action) Slash  ||||| ^ (Action) Slash  |||||
 ^  Hit | 1d10  |||| ^  Hit | 1d10  ||||
-^  Damage | 1d6  ​|||| +^  Damage | 1d8  ​|||| 
-^  ​Defense ​| 1d4  ||||+(Action) Thrust ​ ||||| 
 +| Discard a card: This Action gains **Defense:​** ​1d4, or +1d4 if another effect grants it a Defense entry. ​ ||||| 
 +^  Hit | 1d8  |||| 
 +^  Damage | 2d4  ||||
  
 \\ \\
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 ^ Cinquedea ​ ^ Heavy Melee Weapon ​ ^ Dagger ​ ^ One-handed ​ ^ Wealth: 2  ^ ^ Cinquedea ​ ^ Heavy Melee Weapon ​ ^ Dagger ​ ^ One-handed ​ ^ Wealth: 2  ^
 | //This heavy dagger features a wide blade that gives it strong cutting power, but the tip is rounded, making it useless for stabbing.// ​ ||||| | //This heavy dagger features a wide blade that gives it strong cutting power, but the tip is rounded, making it useless for stabbing.// ​ |||||
-^ (Action) ​Slash  ||||| +^ (Action) ​Cut  |||||
-| You may reroll the Hit dice. If you do, decrease the Hit dice level by 1. Use the second result even if it is worse. ​ |||||+
 ^  Hit | 1d10  |||| ^  Hit | 1d10  ||||
 ^  Damage | 1d6  |||| ^  Damage | 1d6  ||||
-^ (Action) ​Heavy Swing  |||||+^  Special | Gain +1 Mind.  |||| 
 +^ (Action) ​Cross Slash  ||||| 
 +| You must discard a card to play this Action. You may reroll the Hit or Damage dice once, keeping the second result. ​ |||||
 ^  Hit | 1d8  |||| ^  Hit | 1d8  ||||
 ^  Damage | 1d8  |||| ^  Damage | 1d8  ||||
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 | //This borderline-unwieldy large sword is itself a token of strength and power thanks to its long, broad blade and straightforward guards.// ​ ||||| | //This borderline-unwieldy large sword is itself a token of strength and power thanks to its long, broad blade and straightforward guards.// ​ |||||
 ^ (Action) Slash  ||||| ^ (Action) Slash  |||||
-^  ​**Hit** 1d10  ​|||| +^  Hit | 1d8  ​|||| 
-^  ​**Damage** | 1d10  |||| +^  Damage | 1d10  ​|||| 
-^ (Action) ​Thrust ​ ​||||| +^  Special | Gain +1 Power. ​ ​|||| 
-^  ​**Hit** | 1d8  |||| +^ (Action) ​Cross Slash  ||||| 
-^  ​**Damage** | 1d10 (Piercing 1)  ||||+| You must discard a card to play this Action. You may reroll the Hit or Damage dice once, keeping the second result. ​ ​||||| 
 +^  Hit | 1d8  |||| 
 +^  Damage | 1d10  ||||
  
 \\ \\
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 ^ Falarica ​ ^ Heavy Melee Weapon ​ ^ Spear  ^ One-handed ​ ^ Wealth: 2  ^ ^ Falarica ​ ^ Heavy Melee Weapon ​ ^ Spear  ^ One-handed ​ ^ Wealth: 2  ^
 | //This heavy javelin has a long, narrow point excellent for piercing armor. Combustables attached to the metal shaft add a new dimension to its use.// ​ ||||| | //This heavy javelin has a long, narrow point excellent for piercing armor. Combustables attached to the metal shaft add a new dimension to its use.// ​ |||||
 +^ (Action) Thrust ​ |||||
 +^  Hit | 1d12  ||||
 +^  Damage | 1d4 (Piercing 2)  ||||
 ^ (Action) Hurl  ||||| ^ (Action) Hurl  |||||
-^  **Thrown** ​2  |||| +You must throw the Falarica. Discard a card: The Damage ​entry gains +1d2 Fire.  ​||||| 
-^  **Hit** | 1d8  |||| +^  Thrown | 2  |||| 
-^  **Damage** | 1d6 (Piercing 2)  |||| +^  Hit | 1d8  ​|||| 
-^ (Action) Incendiary ​ ​||||| +^  Damage | 1d6 (Piercing ​2)  ||||
-^  ​**Thrown** | 2  |||| +
-^  ​**Hit** 1d6  ​|||| +
-^  ​**Damage** 1d4 (Piercing ​1+ 1d4 Fire  ||||+
  
 \\ \\
Line 462: Line 471:
 ^  Damage | 1d6 (Piercing 2)  |||| ^  Damage | 1d6 (Piercing 2)  ||||
 ^ (Action) Heavy Throw  ||||| ^ (Action) Heavy Throw  |||||
-^  Thrown |  ||||+| You must discard a card to play this Action. ​ ||||| 
 +^  Thrown |  ||||
 ^  Hit | 1d8  |||| ^  Hit | 1d8  ||||
-^  Damage | 1d6 (Piercing ​2)  |||| +^  Damage | 1d8 (Piercing 1 ||||
-^  Special | If you threw this Weapon, increase the Damage dice level by 1 ||||+
  
 \\ \\
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 | This Action can only be played against mounted targets. ​ ||||| | This Action can only be played against mounted targets. ​ |||||
 ^  Hit | 1d10  |||| ^  Hit | 1d10  ||||
-^  Damage | 1d8  ||||+^  Damage | 1d10  ||||
 ^  Special | The target unequips any equipped Mount and cannot equip a new Mount on its next turn.  |||| ^  Special | The target unequips any equipped Mount and cannot equip a new Mount on its next turn.  ||||
  
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 | This Action cannot be played against targets in your occupied section. ​ ||||| | This Action cannot be played against targets in your occupied section. ​ |||||
 ^  Reach | 1  |||| ^  Reach | 1  ||||
-^  Hit | 1d10  ​|||| +^  Hit | 1d6  ​|||| 
-^  Damage | 1d8  ||||+^  Damage | 1d10  |||| 
 +^  Special | Gain +1 Resilience. ​ ||||
 ^ (Action) Hook  ||||| ^ (Action) Hook  |||||
 | This Action can only be played against mounted targets. ​ ||||| | This Action can only be played against mounted targets. ​ |||||
-^  Hit | 1d8  ||||+^  Hit | 1d10  ||||
 ^  Damage | 1d8  |||| ^  Damage | 1d8  ||||
 ^  Special | The target unequips any equipped Mount and cannot equip a new Mount on its next turn.  |||| ^  Special | The target unequips any equipped Mount and cannot equip a new Mount on its next turn.  ||||
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 ^ Knobbed Mace  ^ Heavy Melee Weapon ​ ^ Club  ^ One-handed ​ ^ Wealth: 2  ^ ^ Knobbed Mace  ^ Heavy Melee Weapon ​ ^ Club  ^ One-handed ​ ^ Wealth: 2  ^
 | //This leather-wrapped wooden stick has a heavy metal head, knobbed to grant additional crushing power.// ​ ||||| | //This leather-wrapped wooden stick has a heavy metal head, knobbed to grant additional crushing power.// ​ |||||
 +^ (Action) Swing  |||||
 +^  Hit | 2d4  ||||
 +^  Damage | 1d8 (Piercing 1)  ||||
 ^ (Action) Smash  ||||| ^ (Action) Smash  |||||
-| The target is treated as if their Resilience is 1 level lower for this attack (minimum -4).  |||| +Discard a card: The Damage ​entry gains Piercing 2.  |||||
-^  Hit | 1d6  |||| +
-^  ​Damage ​| 1d10  |||| +
-^ (Action) Aimed Swing  |||||+
 ^  Hit | 1d8  |||| ^  Hit | 1d8  ||||
-^  Damage | 1d8  ||||+^  Damage | 2d4  ||||
  
 \\ \\
 ==== Lance ==== ==== Lance ====
  
-This Weapon ​may be used while mounted. When not mounted, decrease all dice levels by 1.+This Weapon ​is two-handed when not mounted.
  
-^ Lance  ^ Heavy Melee Weapon ​ ^ Spear  ^ Two-handed ​ ^ Wealth: 5  ^ +^ Lance  ^ Heavy Melee Weapon ​ ^ Spear  ^ One-handed ​ ^ Wealth: 5  ^ 
-| //This weapon is popular both on the battlefield and in the sport arena. Knights ​must carry an additional sidearm to use while dismounted.// ​ |||||+| //This weapon is popular both on the battlefield and in the sport arena. Knights ​often carry an additional sidearm to use while dismounted.// ​ |||||
 ^ (Action) Thrust ​ ||||| ^ (Action) Thrust ​ |||||
-^  Hit | 1d12  |||| 
-^  Damage | 1d10  |||| 
-^ (Action) Skewer ​ ||||| 
 ^  Hit | 1d10  |||| ^  Hit | 1d10  ||||
 +^  Damage | 1d8  ||||
 +^ (Action) Skewer ​ |||||
 +| This Action may only be played while mounted. ​ |||||
 +^  Hit | 1d12  ||||
 ^  Damage | 1d10 (Piercing 1)  |||| ^  Damage | 1d10 (Piercing 1)  ||||
  
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 | //This is a heavy, elongated, two-handed version of the war hammer. It's shorter than a pole weapon to allow for heavy impact in close quarters.// ​ ||||| | //This is a heavy, elongated, two-handed version of the war hammer. It's shorter than a pole weapon to allow for heavy impact in close quarters.// ​ |||||
 ^ (Action) Spike  ||||| ^ (Action) Spike  |||||
-^  ​**Hit** | 1d6  |||| +^  Hit | 1d6  |||| 
-^  ​**Damage** | 1d12 (Piercing 2)  ||||+^  Damage | 1d12 (Piercing 2)  ||||
 ^ (Action) Crush  ||||| ^ (Action) Crush  |||||
-^  ​**Hit** 1d6  ​|||| +| You must discard a card to play this Action. Reduce the target'​s Defense dice number by 2. This can reduce the Defense dice number to 0.  ||||| 
-^  ​**Damage** | 1d10 (Piercing 3)  ||||+^  Hit | 1d8  ​|||| 
 +^  Damage | 1d10  ||||
  
 \\ \\
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 ^ Oslop  ^ Heavy Melee Weapon ​ ^ Club  ^ Two-handed ​ ^ Wealth: 3  ^ ^ Oslop  ^ Heavy Melee Weapon ​ ^ Club  ^ Two-handed ​ ^ Wealth: 3  ^
 | //This heavy two-handed club is often reinforced with iron or other metals. It makes for a relatively cheap infantry weapon or tool for monster hunting.// ​ ||||| | //This heavy two-handed club is often reinforced with iron or other metals. It makes for a relatively cheap infantry weapon or tool for monster hunting.// ​ |||||
 +^ (Action) Swing  |||||
 +^  Hit | 2d4  ||||
 +^  Damage | 1d10 (Piercing 1)  ||||
 ^ (Action) Smash  ||||| ^ (Action) Smash  |||||
-| The target is treated as if their Resilience is 1 level lower for this attack (minimum -4).  ||||| +Discard a card: The Damage entry gains Piercing 2.  ||||| 
-^  Hit | 1d6  ​|||| +^  Hit | 1d10  ​|||| 
-^  Damage | 1d12  |||| +^  Damage | 2d4  ||||
-^ (Action) Aimed Swing  ||||| +
-^  Hit | 1d8  |||| +
-^  Damage | 1d10  ||||+
  
 \\ \\
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 ^ Pernach ​ ^ Heavy Melee Weapon ​ ^ Club  ^ One-handed ​ ^ Wealth: 2  ^ ^ Pernach ​ ^ Heavy Melee Weapon ​ ^ Club  ^ One-handed ​ ^ Wealth: 2  ^
 | //Designed for maximum effectiveness against armor, this flanged mace can do some damage even to sturdy plate and powerful scales.// ​ ||||| | //Designed for maximum effectiveness against armor, this flanged mace can do some damage even to sturdy plate and powerful scales.// ​ |||||
 +^ (Action) Swing  |||||
 +^  Hit | 1d10  ||||
 +^  Damage | 1d6 (Piercing 2)  ||||
 ^ (Action) Smash  ||||| ^ (Action) Smash  |||||
-| The target is treated as if their Resilience is 1 level lower for this attack (minimum -4).  ||||| 
 ^  Hit | 1d6  |||| ^  Hit | 1d6  ||||
-^  Damage | 1d8 (Piercing ​2)  |||| +^  Damage | 1d8 (Piercing ​3)  |||| 
-(Action) Aimed Swing  ||||| +^  ​Special ​Discard a card: The target must repeat its Defense roll, keeping the lower result. ​ ||||
-^  Hit | 1d8  |||| +
-^  Damage | 1d6 (Piercing 2)  ||||+
  
 \\ \\
Line 586: Line 598:
 | //The pollaxe is similar to the halberd, but the axe head is smaller, giving it greater ability to puncture armor and scales with a powerful swing.// ​ ||||| | //The pollaxe is similar to the halberd, but the axe head is smaller, giving it greater ability to puncture armor and scales with a powerful swing.// ​ |||||
 ^ (Action) Axe Head  ||||| ^ (Action) Axe Head  |||||
-^  ​**Reach** | 1  |||| +^  Reach | 1  |||| 
-^  ​**Hit** | 1d8  |||| +^  Hit | 1d8  |||| 
-^  ​**Damage** | 1d8 (Piercing 2)  |||| +^  Damage | 1d8 (Piercing 2)  |||| 
-^ (Action) Spike Thrust ​ ​||||| +^ (Action) Spike Charge ​ ​||||| 
-^  **Reach** ​| 1  |||| +You must discard a card to play this Action. You may Move before performing the attack. ​ ||||| 
-^  ​**Hit** | 1d10  |||| +^  Hit | 1d10  |||| 
-^  ​**Damage** 1d6  ||||+^  Damage | 1d8 (Piercing 1)  ||||
  
 \\ \\
Line 599: Line 611:
 ^ Tuck (Estoc) ​ ^ Heavy Melee Weapon ​ ^ Sword  ^ Two-handed ​ ^ Wealth: 4  ^ ^ Tuck (Estoc) ​ ^ Heavy Melee Weapon ​ ^ Sword  ^ Two-handed ​ ^ Wealth: 4  ^
 | //This large thrusting sword lacks any edges on the blade, relying instead on its sharp point to pierce armor. It's commonly known by two different names.// ​ ||||| | //This large thrusting sword lacks any edges on the blade, relying instead on its sharp point to pierce armor. It's commonly known by two different names.// ​ |||||
-^ (Action) ​Heavy Thrust ​ ||||| +^ (Action) Thrust ​ ||||| 
-^  ​**Hit** | 1d10  |||| +^  Hit | 1d10  |||| 
-^  ​**Damage** | 1d8 (Piercing 2)  |||| +^  Damage | 1d8 (Piercing 2)  |||| 
-^ (Action) ​Quick Thrust ​ ​||||| +^ (Action) ​Fencer Style  ||||| 
-^  ​**Hit** | 1d12  |||| +| You must discard a card to play this Action. ​ ​||||| 
-^  ​**Damage** | 1d6 (Piercing ​1)  ||||+^  Hit | 1d12  |||| 
 +^  Damage | 1d6 (Piercing ​2 ​|||| 
 +^  Special | Gain +1 Mind.  ||||
  
 \\ \\
Line 612: Line 626:
 | //The small, powerful head of this weapon delivers crushing blows even to curved plate armor. The spike end is more useful against thinner defenses.// ​ ||||| | //The small, powerful head of this weapon delivers crushing blows even to curved plate armor. The spike end is more useful against thinner defenses.// ​ |||||
 ^ (Action) Spike  ||||| ^ (Action) Spike  |||||
-^  ​**Hit** | 1d6  |||| +^  Hit | 1d6  |||| 
-^  ​**Damage** | 1d10 (Piercing 2)  ||||+^  Damage | 1d10 (Piercing 2)  ||||
 ^ (Action) Crush  ||||| ^ (Action) Crush  |||||
-^  ​**Hit** 1d4  ​|||| +| You must discard a card to play this Action. Reduce the target'​s Defense dice number by 2. This can reduce the Defense dice number to 0.  ||||| 
-^  ​**Damage** | 1d10 (Piercing 3)  ||||+^  Hit | 1d6  ​|||| 
 +^  Damage | 1d10  ||||
  
 \\ \\
Line 623: Line 638:
 ^ Winged Spear  ^ Heavy Melee Weapon ​ ^ Spear  ^ One-handed ​ ^ Wealth: 3  ^ ^ Winged Spear  ^ Heavy Melee Weapon ​ ^ Spear  ^ One-handed ​ ^ Wealth: 3  ^
 | //This heavy war spear features a lugged head, reinforcing the tip and making it easier to pull the weapon back out from enemy flesh.// ​ ||||| | //This heavy war spear features a lugged head, reinforcing the tip and making it easier to pull the weapon back out from enemy flesh.// ​ |||||
-^ (Action) Skewer ​ ||||| 
-^  **Hit** | 1d8  |||| 
-^  **Damage** | 1d10  |||| 
-^  **Special** | If your other hand is empty, this Action gains Piercing 2.  |||| 
 ^ (Action) Spear Fencing ​ ||||| ^ (Action) Spear Fencing ​ |||||
-^  ​**Hit** | 1d10  |||| +^  Hit | 1d10  |||| 
-^  ​**Damage** | 1d6  ||||+^  Damage | 1d6  ​|||| 
 +^  Special | Gain +1 Resilience. ​ |||| 
 +^ (Action) Skewer ​ ||||| 
 +| Your other hand must be empty to play this Action. ​ ||||| 
 +^  Hit | 1d8  |||| 
 +^  Damage | 1d10 Piercing 2)  ||||
  
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 | //This version of the crank-loaded crossbow is faster to arm than common military models but sacrifices some reliability. It still packs quite a heavy punch.// ​ ||||| | //This version of the crank-loaded crossbow is faster to arm than common military models but sacrifices some reliability. It still packs quite a heavy punch.// ​ |||||
 ^ (Action) Fire  ||||| ^ (Action) Fire  |||||
-^  ​**Range** | 4  |||| +| This Action is not normally available. ​ ||||| 
-^  ​**Hit** 1d6  ​|||| +^  Range | 4  |||| 
-^  ​**Damage** | 1d8 (Piercing ​2)  |||| +^  Hit | 1d10  ​|||| 
-^ (Strategy) Crank Load  ||||| +^  Damage | 1d8 (Piercing ​3)  |||| 
-Until the end of your turn, increase the Hit dice of the Arbalest'​s ​//Fire// Action ​by 1 level.  |||||+^ (Action) Crank Load  ||||| 
 +The //Fire// Action is available until you next play it.  ||||| 
 +^ (Strategy) Quick Load  ||||| 
 +| The //Fire// Action ​is available until you next play it.  |||||
  
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 ^ Lever Crossbow ​ ^ Heavy Ranged Weapon ​ ^ Crossbow ​ ^ Two-handed ​ ^ Wealth: 4  ^ ^ Lever Crossbow ​ ^ Heavy Ranged Weapon ​ ^ Crossbow ​ ^ Two-handed ​ ^ Wealth: 4  ^
 | //This typical crossbow uses a lever mechanism for loading. This allows for faster use and a lower strength requirement compared to older models.// ​ ||||| | //This typical crossbow uses a lever mechanism for loading. This allows for faster use and a lower strength requirement compared to older models.// ​ |||||
-^ (Action) ​Standard Bolt  ​||||| +^ (Action) ​Fire  ​||||| 
-^  ​**Range** | 3  |||| +^  Range | 3  |||| 
-^  ​**Hit** | 1d8  |||| +^  Hit | 1d8  |||| 
-^  ​**Damage** | 1d6 (Piercing 2)  |||| +^  Damage | 1d6 (Piercing 2)  |||| 
-^ (Action) ​Puncture Bolt  ​||||| +^ (Action) ​Crouching Shot  ||||| 
-^  ​**Range** | 2  |||| +| You must spend your Move when playing this Action (and do not actually Move). ​ ​||||| 
-^  ​**Hit** 1d6  ​|||| +^  Range | 2  |||| 
-^  ​**Damage** | 1d6 (Piercing ​3)  ||||+^  Hit | 1d10  ​|||| 
 +^  Damage | 1d6 (Piercing ​2)  ||||
  
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 ^ Longbow ​ ^ Heavy Ranged Weapon ​ ^ Bow  ^ Two-handed ​ ^ Wealth: 4  ^ ^ Longbow ​ ^ Heavy Ranged Weapon ​ ^ Bow  ^ Two-handed ​ ^ Wealth: 4  ^
 | //This heavy bow, usually made of yew, is capable of firing great distances if one has the requisite strength to properly draw it.//  ||||| | //This heavy bow, usually made of yew, is capable of firing great distances if one has the requisite strength to properly draw it.//  |||||
-^ (Action) ​Bodkin Arrow  ​||||| +^ (Action) ​Straight Shot  ​||||| 
-^  ​**Range**  ​|||| +^  Range |  ​|||| 
-^  ​**Hit** | 1d8  |||| +^  Hit | 1d8  |||| 
-^  ​**Damage** | 1d8  |||| +^  Damage | 1d8  |||| 
-^ (Action) ​Flight Arrow  ​||||| +^ (Action) ​Arching Shot  ||||| 
-^  ​**Range** | 6  |||| +| You must discard a card to play this Action. Ignore Blocks. ​ ​||||| 
-^  ​**Hit** 1d6  ​|||| +^  Range | 6  |||| 
-^  ​**Damage** 1d6  ||||+^  Hit | 1d8  ​|||| 
 +^  Damage | 1d8  ||||
  
 \\ \\
Line 679: Line 700:
 | //This heavy clockwork weapon was originally created to be mounted on constructs of war. This carryable alternate fires similar dart-like ammo.// ​ ||||| | //This heavy clockwork weapon was originally created to be mounted on constructs of war. This carryable alternate fires similar dart-like ammo.// ​ |||||
 ^ (Action) Quill Shot  ||||| ^ (Action) Quill Shot  |||||
-^  ​**Range**  ​|||| +^  Range |  ​|||| 
-^  ​**Hit** | 1d10  |||| +^  Hit | 1d10  |||| 
-^  ​**Damage** | 1d6  ||||+^  Damage | 1d6  ||||
 ^ (Action) Thorn Shot  ||||| ^ (Action) Thorn Shot  |||||
-^  ​**Range**  ​|||| +| You may only play this Action once per scenario. ​ ||||| 
-^  ​**Hit** 1d12  ​|||| +^  Range |  ​|||| 
-^  ​**Damage** 1d4  ||||+^  Hit | 1d10  ​|||| 
 +^  Damage | 2d4  ||||
  
 \\ \\
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 | //The classic archery weapon, this bow achieves greater force with a smaller size thanks to the curved limbs that grant its name.// ​ ||||| | //The classic archery weapon, this bow achieves greater force with a smaller size thanks to the curved limbs that grant its name.// ​ |||||
 ^ (Action) Bodkin Arrow  ||||| ^ (Action) Bodkin Arrow  |||||
-^  ​**Range** | 2  |||| +^  Range | 2  |||| 
-^  ​**Hit** | 1d8  |||| +^  Hit | 1d8  |||| 
-^  ​**Damage** | 1d8  ||||+^  Damage | 1d8  ||||
 ^ (Action) Flight Arrow  ||||| ^ (Action) Flight Arrow  |||||
-^  ​**Range** | 4  |||| +| You must spend your Move when playing this Action (and do not actually Move). ​ ||||| 
-^  ​**Hit** | 1d8  |||| +^  Range | 4  |||| 
-^  ​**Damage** 1d6  ||||+^  Hit | 1d8  |||| 
 +^  Damage | 1d8  ||||
  
 \\ \\
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 | //The limbs of this bow curve outward all the way around, closing into a C-shape when unstrung. The result is a small size suitable for horseback archery.// ​ ||||| | //The limbs of this bow curve outward all the way around, closing into a C-shape when unstrung. The result is a small size suitable for horseback archery.// ​ |||||
 ^ (Action) Aimed Shot  ||||| ^ (Action) Aimed Shot  |||||
-^  ​**Range** | 3  |||| +| This Action cannot be played while mounted. ​ ||||| 
-^  ​**Hit** | 1d8  |||| +^  Range | 3  |||| 
-^  ​**Damage** | 1d8  ||||+^  Hit | 1d8  |||| 
 +^  Damage ​| 1d8  |||| 
 +^ (Action) Strafing Shot  ||||| 
 +| This Action can only be played while mounted. ​ ||||| 
 +^  Range | 2  |||| 
 +^  Hit | 1d6  |||| 
 +^  Damage ​| 1d8  ||||
  
 \\ \\
Line 718: Line 747:
 ^ Repeating Crossbow ​ ^ Heavy Ranged Weapon ​ ^ Crossbow ​ ^ Two-handed ​ ^ Wealth: 5  ^ ^ Repeating Crossbow ​ ^ Heavy Ranged Weapon ​ ^ Crossbow ​ ^ Two-handed ​ ^ Wealth: 5  ^
 | //This advanced crossbow features an auto-loading mechanism and bolt magazine, suitable for rapid firing of the weapon'​s smaller-size quarrels.// ​ ||||| | //This advanced crossbow features an auto-loading mechanism and bolt magazine, suitable for rapid firing of the weapon'​s smaller-size quarrels.// ​ |||||
-^ (Action) ​Multi-shot ​ ||||| +^ (Action) ​Aimed Shot  |||||
-| You may perform this attack twice. If you attack different targets, they must be within the same section. ​ |||||+
 ^  Range | 3  |||| ^  Range | 3  ||||
-^  Hit | 1d4  |||| 
-^  Damage | 1d6 (Piercing 1)  |||| 
-^ (Action) Aimed Shot  ||||| 
-^  Range | 4  |||| 
 ^  Hit | 1d8  |||| ^  Hit | 1d8  ||||
 +^  Damage | 1d6 (Piercing 1)  ||||
 +^ (Action) Multi-shot ​ |||||
 +| You must discard a card to play this Action. You may perform this attack twice. ​ |||||
 +^  Range | 3  ||||
 +^  Hit | 1d6  ||||
 ^  Damage | 1d6 (Piercing 1)  |||| ^  Damage | 1d6 (Piercing 1)  ||||
  
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 ^ War Sling  ^ Heavy Ranged Weapon ​ ^ Sling  ^ One-handed ​ ^ Wealth: 2  ^ ^ War Sling  ^ Heavy Ranged Weapon ​ ^ Sling  ^ One-handed ​ ^ Wealth: 2  ^
 | //This massive sling is longer than a person'​s height and holds heavy ammunition. It requires great strength and skill to wield.// ​ ||||| | //This massive sling is longer than a person'​s height and holds heavy ammunition. It requires great strength and skill to wield.// ​ |||||
-^ (Action) ​Aimed Hurl  |||||+^ (Action) Hurl  ​||||| 
 +| You may immediately suffer -1 Power to double the Range value. ​ |||||
 ^  Range | 3  |||| ^  Range | 3  ||||
 ^  Hit | 1d6  |||| ^  Hit | 1d6  ||||
 ^  Damage | 1d8  |||| ^  Damage | 1d8  ||||
-^ (Action) ​Arching Hurl  ​||||| +^ (Action) ​Assisted Throw  ||||| 
-^  ​Range  ​|||| +| You must discard a card to play this Action. Do not unequip and drop this Weapon. ​ ​||||| 
-^  Hit | 1d4  ​|||| +^  ​Thrown ​ ​|||| 
-^  Damage | 1d6  ||||+^  Hit | 1d10  ​|||| 
 +^  Damage | 1d8  ||||
  
analects_book_1_chapter_1.txt · Last modified: 2021/04/08 09:12 by triptycho