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analects_book_1_chapter_7 [2019/02/18 13:29] triptycho |
analects_book_1_chapter_7 [2019/05/10 13:03] triptycho [Master's Robes] |
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[[analects|Back to Analects Table of Contents]] | [[analects|Back to Analects Table of Contents]] | ||
- | The following tables provide a collection of [[clothing|clothing]] you may purchase or equip. For more information on their use in the game, see [[Player's Guide Chapter 7|Player's Guide Chapter 7: Gear and Wealth]]. | + | The following tables provide a collection of [[clothing|Clothing]] you may purchase or equip. For more information on their use in the game, see [[Player's Guide Chapter 7|Player's Guide Chapter 7: Gear and Wealth]]. |
===== Clothing Table ====== | ===== Clothing Table ====== | ||
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^ [[analects_book_1_chapter_7#black_garb|Black Garb]] | 3 | - | | ^ [[analects_book_1_chapter_7#black_garb|Black Garb]] | 3 | - | | ||
^ [[analects_book_1_chapter_7#blue_cape|Blue Cape]] | 2 | - | | ^ [[analects_book_1_chapter_7#blue_cape|Blue Cape]] | 2 | - | | ||
+ | ^ [[analects_book_1_chapter_7#chausses|Chausses]] | 1 | - | | ||
^ [[analects_book_1_chapter_7#dancer_s_garb|Dancer's Garb]] | 3 | - | | ^ [[analects_book_1_chapter_7#dancer_s_garb|Dancer's Garb]] | 3 | - | | ||
- | ^ [[analects_book_1_chapter_7#detective_s_vestments|Detective's Vestments]] | 1 | - | | ||
^ [[analects_book_1_chapter_7#dress_uniform|Dress Uniform]] | 4 | - | | ^ [[analects_book_1_chapter_7#dress_uniform|Dress Uniform]] | 4 | - | | ||
^ [[analects_book_1_chapter_7#engineer_s_overalls|Engineer's Overalls]] | 2 | - | | ^ [[analects_book_1_chapter_7#engineer_s_overalls|Engineer's Overalls]] | 2 | - | | ||
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^ [[analects_book_1_chapter_7#greaves|Greaves]] | 1 | - | | ^ [[analects_book_1_chapter_7#greaves|Greaves]] | 1 | - | | ||
^ [[analects_book_1_chapter_7#green_tunic|Green Tunic]] | 2 | - | | ^ [[analects_book_1_chapter_7#green_tunic|Green Tunic]] | 2 | - | | ||
+ | ^ [[analects_book_1_chapter_7#heraldric_coat|Heraldric Coat]] | 1 | - | | ||
^ [[analects_book_1_chapter_7#high_fashion|High Fashion]] | 3 | - | | ^ [[analects_book_1_chapter_7#high_fashion|High Fashion]] | 3 | - | | ||
^ [[analects_book_1_chapter_7#initiate_robes|Initiate Robes]] | 1 | - | | ^ [[analects_book_1_chapter_7#initiate_robes|Initiate Robes]] | 1 | - | | ||
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^ [[analects_book_1_chapter_7#professional_wear|Professional Wear]] | 1 | - | | ^ [[analects_book_1_chapter_7#professional_wear|Professional Wear]] | 1 | - | | ||
^ [[analects_book_1_chapter_7#red_cloak|Red Cloak]] | 2 | - | | ^ [[analects_book_1_chapter_7#red_cloak|Red Cloak]] | 2 | - | | ||
- | ^ [[analects_book_1_chapter_7#silk_bliaut|Silk Bliaut]] | 1 | - | | ||
^ [[analects_book_1_chapter_7#silver_mantle|Silver Mantle]] | 2 | - | | ^ [[analects_book_1_chapter_7#silver_mantle|Silver Mantle]] | 2 | - | | ||
^ [[analects_book_1_chapter_7#traveler_s_cloak|Traveler's Cloak]] | 1 | - | | ^ [[analects_book_1_chapter_7#traveler_s_cloak|Traveler's Cloak]] | 1 | - | | ||
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^ [[analects_book_1_chapter_7#tumbler_s_costume|Tumbler's Costume]] | 3 | - | | ^ [[analects_book_1_chapter_7#tumbler_s_costume|Tumbler's Costume]] | 3 | - | | ||
^ [[analects_book_1_chapter_7#violet_mantle|Violet Mantle]] | 2 | - | | ^ [[analects_book_1_chapter_7#violet_mantle|Violet Mantle]] | 2 | - | | ||
+ | ^ [[analects_book_1_chapter_7#war_cloak|War Cloak]] | 1 | - | | ||
^ [[analects_book_1_chapter_7#wayfarer_s_garb|Wayfarer's Garb]] | 2 | - | | ^ [[analects_book_1_chapter_7#wayfarer_s_garb|Wayfarer's Garb]] | 2 | - | | ||
^ [[analects_book_1_chapter_7#whimsical_finery|Whimsical Finery]] | 1 | - | | ^ [[analects_book_1_chapter_7#whimsical_finery|Whimsical Finery]] | 1 | - | | ||
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^ Adept Robes ^ Clothing ^ Wealth: 4 ^ | ^ Adept Robes ^ Clothing ^ Wealth: 4 ^ | ||
| //The most interesting feature of these robes is the cowl. The wearer can see straight through it as if it wasn't there at all.// ||| | | //The most interesting feature of these robes is the cowl. The wearer can see straight through it as if it wasn't there at all.// ||| | ||
- | ^ **(Interrupt) Concentration** ||| | + | ^ (Interrupt) Concentration ||| |
- | ^ **Trigger** | You take damage while you are incanting. || | + | ^ Trigger | You suffer damage while you are incanting. || |
- | ^ **Effect** | Roll 2d6. If this result is greater than the damage suffered, you do not lose your Incantation. || | + | ^ Effect | Roll 2d6. If this result is greater than the damage suffered, you do not lose your Incantation. || |
\\ | \\ | ||
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==== Athlete's Tights ==== | ==== Athlete's Tights ==== | ||
- | Increase your Acrobatics dice level by 1. Once per scenario you can reroll an Acrobatics attempt. | + | Base Skill +1 in combat scenarios. |
^ Athlete's Tights ^ Clothing ^ Wealth: 1 ^ | ^ Athlete's Tights ^ Clothing ^ Wealth: 1 ^ | ||
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==== Dancer's Garb ==== | ==== Dancer's Garb ==== | ||
- | Increase the dice level by 1 for all entries on Actions you play that can impose any of the Confused, Controlled, Dazed, Debilitated, Muddled, or Stunned conditions on a target. You must not be wearing armor to gain this benefit. | + | Increase your hostile Mind and Skill reductions by 1. |
^ Dancer's Garb ^ Clothing ^ Wealth: 3 ^ | ^ Dancer's Garb ^ Clothing ^ Wealth: 3 ^ | ||
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\\ | \\ | ||
- | ==== Detective's Vestments ==== | ||
- | Increase your Search dice level by 1. Once per scenario you can reroll a Search attempt. | ||
- | |||
- | ^ Detective's Vestments ^ Clothing ^ Wealth: 1 ^ | ||
- | | //Professional sleuths are rare outside of the largest cities. Their distinctive apparel makes them recognizable even in smaller villages.// ||| | ||
- | |||
- | \\ | ||
==== Dress Uniform ==== | ==== Dress Uniform ==== | ||
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\\ | \\ | ||
==== Explorer's Outfit ==== | ==== Explorer's Outfit ==== | ||
- | |||
- | This card can only be used in dungeon settings. | ||
^ Explorer's Outfit ^ Clothing ^ Wealth: 1 ^ | ^ Explorer's Outfit ^ Clothing ^ Wealth: 1 ^ | ||
| //These clothes are designed to withstand sharp rocky surfaces, permit mobility, and readily store a variety of tools needed for exploring caves and ruins.// ||| | | //These clothes are designed to withstand sharp rocky surfaces, permit mobility, and readily store a variety of tools needed for exploring caves and ruins.// ||| | ||
- | ^ **(Action) Study** ||| | + | ^ (Action) Study ||| |
- | | Draw a card. You may perform a Search or change equipped Gear. ||| | + | | Draw a card. If this is a dungeon setting, you may perform a Search or swap equipped Gear. ||| |
\\ | \\ | ||
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==== Gothic Garb ==== | ==== Gothic Garb ==== | ||
- | Increase the dice level by 1 for all entries on Actions you play that can impose any of the Disoriented, Hindered, Immobilized, Impotent, Vulnerable, or Weakened conditions on a target. You must not be wearing armor to gain this benefit. | + | Increase your hostile Power and Resilience reductions by 1. |
^ Gothic Garb ^ Clothing ^ Wealth: 3 ^ | ^ Gothic Garb ^ Clothing ^ Wealth: 3 ^ | ||
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^ Initiate Robes ^ Clothing ^ Wealth: 1 ^ | ^ Initiate Robes ^ Clothing ^ Wealth: 1 ^ | ||
| //These robes are more than just uniform. They serve to boost the concentration of neophyte spellcasters, an important trait in such a demanding discipline.// ||| | | //These robes are more than just uniform. They serve to boost the concentration of neophyte spellcasters, an important trait in such a demanding discipline.// ||| | ||
- | ^ **(Interrupt) Concentration** ||| | + | ^ (Interrupt) Concentration ||| |
- | ^ **Trigger** | You take damage while you are incanting. || | + | ^ Trigger | You suffer damage while you are incanting. || |
- | ^ **Effect** | Roll 1d8. If this result is greater than the damage suffered, you do not lose your Incantation. || | + | ^ Effect | Roll 1d8. If this result is greater than the damage suffered, you do not lose your Incantation. || |
\\ | \\ | ||
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^ Master's Robes ^ Clothing ^ Wealth: 7 ^ | ^ Master's Robes ^ Clothing ^ Wealth: 7 ^ | ||
| //These robes bear powerful enchantments to steady the spellcasting of the wearer. Typically restricted to arcane guildmasters due to status and rarity, copies and stolen sets are occasionally found elsewhere.// ||| | | //These robes bear powerful enchantments to steady the spellcasting of the wearer. Typically restricted to arcane guildmasters due to status and rarity, copies and stolen sets are occasionally found elsewhere.// ||| | ||
- | ^ **(Interrupt) Concentration** ||| | + | ^ (Interrupt) Concentration ||| |
- | ^ **Trigger** | You take damage while you are incanting. || | + | ^ Trigger | You suffer damage while you are incanting. || |
- | ^ **Effect** | Roll 3d6. If this result is greater than the damage suffered, you do not lose your Incantation. || | + | ^ Effect | Roll 3d6. If this result is greater than the damage suffered, you do not lose your Incantation. || |
\\ | \\ | ||
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^ Robe of the Factotum ^ Clothing ^ Wealth: 1 ^ Treasure ^ | ^ Robe of the Factotum ^ Clothing ^ Wealth: 1 ^ Treasure ^ | ||
- | | //Past lives of others who have worn these magic robes seep into whoever wears it, serving as both a blessing and a curse.// |||| | + | | //Past lives of others who have worn these magic robes seep into whoever wears the enchanted garment, serving as both a blessing and a curse.// |||| |
\\ | \\ | ||
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\\ | \\ | ||
- | ==== Silk Bliaut ==== | ||
- | Increase your Charisma dice level by 1. Once per scenario you can reroll a Charisma attempt. | ||
- | |||
- | ^ Silk Bliaut ^ Clothing ^ Wealth: 1 ^ | ||
- | | //This fine garment is largely affiliated with the aristocracy or similar groups of power.// ||| | ||
- | |||
- | \\ | ||
==== Silver Mantle ==== | ==== Silver Mantle ==== | ||