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analects_book_4_part_2_chapter_3 [2019/05/17 09:29]
triptycho [Burning Pitch]
analects_book_4_part_2_chapter_3 [2019/05/17 09:30]
triptycho [Rigged Nets]
Line 134: Line 134:
 ==== Poisoned Surface ==== ==== Poisoned Surface ====
  
-Variant: //Contact Poison// loses its Special entry, but the Damage entry becomes 1d8 Poison. +^ Poisoned Surface ​ ^ Level 3 Challenge ​ ^ Trap  ^ Hidden: 1d6  ^ 
- +| //This area is covered in a clear, difficult-to-detect poisonous substance that only needs to be touched to work. It could have been done purposefully,​ or it could be a result of natural plantlife or other aspects of the area.// ​ |||| 
-^ Poisoned Surface ​ ^ Level 3 Challenge ​ ^ Mook  ^ Trap  ^  ​^ ​ ^ +^ (Interrupt) Poisoned Area  |||| 
-| //This area is covered in a clear, difficult-to-detect poisonous substance that only needs to be touched to work. It could have been done purposefully,​ or it could be a result of natural plantlife or other aspects of the area.//  ​|||||| +^  Trigger | An enemy in the region attempts a Search or plays an Action against an Obstacle. ​ ||| 
-^ (Interrupt) Poisoned Area  ​|||||| +^  Effect | Play the //Contact Poison// Action against the triggering enemy. ​ ||| 
-^  Trigger | An enemy in the region attempts a Search or plays an Action against an Obstacle.  ​||||| +^ (Action) Contact Poison ​ |||| 
-^  Effect | Play the //Contact Poison// Action against the triggering enemy.  ​||||| +^  Inflict | 1d10  ||| 
-^ (Action) Contact Poison  ​|||||| +^  Damage | 2d4 Poison ​ ||| 
-^  Inflict | 1d10  ​||||| +^  Special | The target gains +1 Poison Weakness until the end of the scenario. ​ |||
-^  Damage | 2d2 Poison  ​||||| +
-^  Special | The target gains +1 Poison Weakness until the end of the scenario.  ​|||||+
  
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 ==== Rigged Nets ==== ==== Rigged Nets ====
  
-^ Rigged Nets  ^ Level 3 Challenge ​ ^ Mook  ^ Trap  ^  ​^ ​ ^ +^ Rigged Nets  ^ Level 3 Challenge ​ ^ Trap  ^ Hidden: 1d4  ^ 
-| //This trap is configured such that stepping on the trigger results in the netting springing upward from the ground, enveloping and then hoisting the victim into the air. Breaking out isn't too difficult, but it takes some time, and there'​s no way to avoid dangers from inside the net.//  ​|||||| +| //This trap is configured such that stepping on the trigger results in the netting springing upward from the ground, enveloping and then hoisting the victim into the air. Breaking out isn't too difficult, but it takes some time, and there'​s no way to avoid dangers from inside the net.// ​ |||| 
-^ (Interrupt) Step Trigger  ​|||||| +^ (Interrupt) Step Trigger ​ |||| 
-^  Trigger | An enemy enters the region.  ​||||| +^  Trigger | An enemy enters the region. ​ ||| 
-^  Effect | Play the //Net Trap// Action against the triggering enemy. Then, remove the Rigged Nets from play.  ​||||| +^  Effect | Play the //Net Trap// Action against the triggering enemy. Then, remove the Rigged Nets from play.  ||| 
-^ (Action) Net Trap  ​|||||| +^ (Action) Net Trap  |||| 
-^  Inflict | 1d10  ||||| +^  Inflict | 1d10  ||
-^  Special | The target is Defenseless until the end of their next turn.  ​|||||+^  Damage | 1d6  ​||| 
 +^  Special | The target is Grabbed and suffers -5 Resilience. The target or an ally may spend an Action to end the Grab and restore the target'​s Resilience.  |||
  
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analects_book_4_part_2_chapter_3.txt · Last modified: 2019/05/17 09:30 by triptycho