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dm_s_guide_chapter_3 [2019/01/07 07:47]
triptycho [Improvised Actions]
dm_s_guide_chapter_3 [2019/01/07 07:48]
triptycho [Improvised Actions]
Line 161: Line 161:
  
 __Card Play__\\ __Card Play__\\
-Sometimes players might try to improvise a particular card they want to play, using it in some manner other than the standard or expected method. Take care in allowing this, but when it makes sense, go for it. If the PC improvises with a card played from their hand that lacks the Returning property, increase the Hit and Damage dice levels by 1 (but don't use the effects on the card). If the improvisation is done with equipped Gear or a card with the Returning property, increase either the Hit or Damage dice level by 1. Don't apply this modifier for something mundane like a PC trying to aim for a weak spot with their weapon; it's assumed that their highly-capable PC hero is generally doing such things every time they attack. Save this for specific unique ideas (and even then, avoid also applying the Clever modifier). This modifier is not available to deckless characters (though they may still spend Skill Points to boost improvised Actions).+Sometimes players might try to improvise a particular card they want to play, using it in some manner other than the standard or expected method. Take care in allowing this, but when it makes sense, go for it. If the PC improvises with a card played from their hand that lacks the Returning property, increase the Hit and Damage dice levels by 1 (but don't use the effects on the card). If the improvisation is done with equipped Gear or a card with the Returning property, increase either the Hit or Damage dice level by 1. Don't apply this modifier for something mundane like a PC trying to aim for a weak spot with their weapon; it's assumed that their highly-capable PC hero is generally doing such things every time they attack. Save this for specific unique ideas (and even then, avoid also applying the Clever modifier). This modifier is not available to deckless characters (though they may still spend [[skill points|Skill Points]] to boost improvised Actions).
  
 __Accurate__\\ __Accurate__\\
Line 240: Line 240:
  
 __Card Play__\\ __Card Play__\\
-Sometimes players might try to improvise a particular card they want to play, using it in some manner other than the standard or expected method. Take care in allowing this, but when it makes sense, go for it. If the PC improvises with a card played from their hand that lacks the Returning property, increase the chosen entry'​s dice level by 2 (but don't use the effects on the card). If the improvisation is done with equipped Gear or a card with the Returning property, increase the chosen entry'​s dice level by 1. Don't apply this modifier for something mundane like a player trying to fight from just out of the enemy'​s reach; it's assumed that their highly-capable PC hero is generally doing such things every time they fight. Save this for specific unique ideas (and even then, avoid also applying the Clever modifier). +Sometimes players might try to improvise a particular card they want to play, using it in some manner other than the standard or expected method. Take care in allowing this, but when it makes sense, go for it. If the PC improvises with a card played from their hand that lacks the Returning property, increase the chosen entry'​s dice level by 2 (but don't use the effects on the card). If the improvisation is done with equipped Gear or a card with the Returning property, increase the chosen entry'​s dice level by 1. Don't apply this modifier for something mundane like a player trying to fight from just out of the enemy'​s reach; it's assumed that their highly-capable PC hero is generally doing such things every time they fight. Save this for specific unique ideas (and even then, avoid also applying the Clever modifier). ​This modifier ​is not available to deckless ​characters (though they may still spend Skill Points to boost improvised Reactions).
- +
-__Deckless__\\ +
-If the PC is decklessimprovised Reactions ​should be more effective. Increase the chosen entry'​s dice level by 1.+
  
 __Defensive Options__\\ __Defensive Options__\\
dm_s_guide_chapter_3.txt · Last modified: 2019/05/01 12:58 by triptycho