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interrupt [2018/06/20 11:30]
triptycho created
interrupt [2019/05/08 10:22] (current)
triptycho
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 ===== Interrupt ===== ===== Interrupt =====
  
-An Interrupt is a play performed out-of-turn in response to a particular Trigger. Each Interrupt has its own Trigger text that defines the circumstances that permit the Assist ​to be played; these are usually worded in response to enemy activities. In addition to the requirements in the Trigger text, an [[entity|entity]] can only play an Interrupt if it is not their turn and they have not already played an Interrupt this turn. Some Interrupts and effects may explicitly override these rules.+An Interrupt is a play performed out-of-turn in response to a particular Trigger. Each Interrupt has its own Trigger text that defines the circumstances that permit the Interrupt ​to be played; these are usually worded in response to enemy activities. In addition to the requirements in the Trigger text, an [[entity|entity]] can only play an Interrupt if it is not their turn and they have not already played an Interrupt this turn. Some Interrupts and effects may explicitly override these rules.
  
-Note that while there is a limit of one Interrupt play per turn, there is no particular limit to the number of Interrupts played per round. ​An entity may play an Interrupt during ​every other entity'​s turn if it has the ability to do so and the Trigger is met.+Interrupts may also trigger outside ​of any entity'​s ​turn, such as during ​the round's [[draw phase|Draw Phase]] or [[discard phase|Discard Phase]]Only one Interrupt ​may be played per phase in this manner, including only one during ​the [[turn phase|Turn Phase]] outside of any entity'​s turn.
  
-Some Interrupts may have Trigger text that occurs outside of any entity'​s turn, such as the beginning or end of round. An entity ​can only play one such Interrupt ​before the start of the next entity'​s turn.+There is no limit to the number ​of Interrupts played per round. An entity ​may play an Interrupt ​during every other entity'​s turn if it has the ability to do so and the Trigger is met.
  
-[[Adversary|Adversary]],​ [[Challenge|Challenge]],​ and [[Opponent|Opponent]] cards may include the Automatic keyword ​in an Interrupt. Such Interrupts always fire when the Trigger condition is met, even if the entity would otherwise be unable to play the Interrupt, and even if the entity would prefer not to play the Interrupt.+Some Interrupt entries ​may include the Automatic keyword. Such Interrupts always fire when the Trigger condition is met, even if the entity would otherwise be unable to play the Interrupt, and even if the entity would prefer not to play the Interrupt.
  
-The [[Player'​s Guide Appendix A|Dazed]] condition prevents ​an entity from playing Interrupts.+[[Player'​s Guide Appendix A|Stat Tracks]] may prevent ​an entity from playing Interrupts ​or permit additional plays within a turn or phase. 
 + 
 +The [[dm s guide chapter 5#​timing|DM'​s Guide]] has details on resolving the timing of Interrupt plays.
  
  
 See also: [[Assist|Assist]] See also: [[Assist|Assist]]
interrupt.1529519449.txt.gz · Last modified: 2018/06/20 11:30 by triptycho