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karma [2018/06/25 14:05] triptycho |
karma [2019/05/08 12:35] triptycho |
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Karma is a [[PC|PC]] resource frequently gained by performing good deeds or as some other form of reward. It can be lost by performing wicked deeds, particularly in the pursuit of treasure or shortcuts. | Karma is a [[PC|PC]] resource frequently gained by performing good deeds or as some other form of reward. It can be lost by performing wicked deeds, particularly in the pursuit of treasure or shortcuts. | ||
- | Some special cards and [[Gear|Gear]] require spending Karma to play. Additionally, in life-or-death [[scenario|scenarios]], PCs can spend Karma to recover upon being defeated, extend round limits, and various other scenario-dependent effects. These plays reflect the heroic spirit, hidden power, or divine blessings possessed by the PC protagonists. | + | Some special cards and [[Gear|Gear]] require spending Karma to play. Additionally, in life-or-death [[combat|combat]] [[scenario|scenarios]], defeated PCs can spend Karma at the start of their turns to recover 1/3 of their max HP (rounded up). In other life-or-death scenarios, Karma is most often used to extend Round Limits but may also allow for EP or WP recovery or other effects; the scenario will detail any particular uses for Karma. These plays reflect the heroic spirit, hidden power, or divine blessings possessed by the PC protagonists. |
Karma cannot be spent if it is at 0 or less, but other effects that would cause loss of Karma can push it into negative values. Until Karma is positive again, it cannot be used. | Karma cannot be spent if it is at 0 or less, but other effects that would cause loss of Karma can push it into negative values. Until Karma is positive again, it cannot be used. |