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move [2018/06/21 07:15]
triptycho created
move [2018/06/21 07:16]
triptycho
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 ===== Move ===== ===== Move =====
  
-A Move allows an [[entity|entity]] to change positions within [[scenario|scenarios]]. In [[combat|combat]] or [[interaction|interaction]],​ an entity may Move once at any time after the [[Draw Phase|Draw Phase]] and before the [[Discard Phase|Discard Phase]] (or, in other words, at any time during the [[Strategy Phase|Strategy Phase]] or [[Action Phase|Action Phase]]). [[Exploration|Exploration]] scenarios work differently. In [[travel|travel]] scenarios, all PCs move together at the end of the round, followed by all [[Creature|Creatures]]. In other exploration scenarios, PCs may Move at any time during their turns or any of their allies'​ turns, but still only once per round, while Creatures Move at any time during their turns.+A Move allows an [[entity|entity]] to change positions within [[scenario|scenarios]]. In [[combat|combat]] or [[interaction|interaction]],​ an entity may Move once at any time after the [[Draw Phase|Draw Phase]] and before the [[Discard Phase|Discard Phase]] (or, in other words, at any time during the [[Strategy Phase|Strategy Phase]] or [[Action Phase|Action Phase]]). [[Exploration|Exploration]] scenarios work differently. In [[travel|travel]] scenarios, all PCs move together at the end of the round, followed by all [[Challenges|Challenges]]. In other exploration scenarios, PCs may Move at any time during their turns or any of their allies'​ turns, but still only once per round, while Creatures Move at any time during their turns.
  
 Normal movement generally consists of land-based traversal such as walking or running, as well as swimming. Hard [[section|section]] borders can prevent movement in combat, while [[Obstacle|Obstacles]] block normal traversal in exploration. Special movement types, such as [[Fly|Fly]],​ [[Phase|Phase]],​ and [[Teleport|Teleport]] may bypass some of these restrictions depending on the terrain or type of Obstacle. Normal movement generally consists of land-based traversal such as walking or running, as well as swimming. Hard [[section|section]] borders can prevent movement in combat, while [[Obstacle|Obstacles]] block normal traversal in exploration. Special movement types, such as [[Fly|Fly]],​ [[Phase|Phase]],​ and [[Teleport|Teleport]] may bypass some of these restrictions depending on the terrain or type of Obstacle.
move.txt ยท Last modified: 2019/05/08 10:46 by triptycho