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player_s_guide_chapter_4 [2018/06/26 15:00] triptycho [Swimming] |
player_s_guide_chapter_4 [2019/04/30 09:53] triptycho [The Battle Map] |
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===== The Battle Map ===== | ===== The Battle Map ===== | ||
- | Combat scenarios are distinguished by the use of a battle map illustrating the terrain layout and position of [[entity|entities]]. Maps are divided into [[section|sections]], which are most easily described as delimited regions enclosed by borders. These borders can be "hard," such as a solid wall, or "soft" conceptual borders that divide a larger area into discrete parts. | + | Combat scenarios are distinguished by the use of a battle map illustrating the terrain layout and position of [[entity|entities]]. Maps are divided into [[section|sections]], which are most easily described as delimited areas enclosed by borders. These borders can be "hard," such as a solid wall, or "soft" conceptual borders that divide a larger area into discrete parts. |
Sections denote positioning. Each entity is located in one section on the map, often referred to as the "occupied section" for that entity. Particularly large entities may, at the DM's discretion, occupy multiple sections at a time. | Sections denote positioning. Each entity is located in one section on the map, often referred to as the "occupied section" for that entity. Particularly large entities may, at the DM's discretion, occupy multiple sections at a time. | ||
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Some sections may be filled with sufficient water that entities must swim if they occupy that section. An entity that is swimming has dice levels reduced by 1 on all Hit, Miss, and Damage dice when using weapons, armor, and shields (this stacks with similar conditions such as [[Player's Guide Appendix A|Debilitated]]). Any Move that grants more than one section of movement is reduced by 1 for each section entered that requires swimming. The following exceptions apply to these rules: | Some sections may be filled with sufficient water that entities must swim if they occupy that section. An entity that is swimming has dice levels reduced by 1 on all Hit, Miss, and Damage dice when using weapons, armor, and shields (this stacks with similar conditions such as [[Player's Guide Appendix A|Debilitated]]). Any Move that grants more than one section of movement is reduced by 1 for each section entered that requires swimming. The following exceptions apply to these rules: | ||
- | * An entity with the Aquatic keyword ignores these penalties. | + | * An entity with the [[Aquatic|Aquatic]] keyword ignores these penalties. |
- | * An Action taken with a weapon having the Dagger or Spear type ignores the Hit and Damage penalties. | + | * An Action played from a weapon having the Dagger or Spear type ignores the Hit and Damage penalties. |
Unless otherwise specified, ranged attacks cannot reach targets that are underwater. | Unless otherwise specified, ranged attacks cannot reach targets that are underwater. |