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quickstartguide [2019/02/05 07:38]
triptycho [Scenarios]
quickstartguide [2019/02/05 08:32]
triptycho [Injuries]
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 ==== Injuries ==== ==== Injuries ====
-Scenario failure often results in [[injury|Injuries]]. ​ Each Injury reduces a PC's maximum HP, EP, and WP by 2.  A PC that reaches a maximum of 0 in any of those values dies from the injuries. ​ Injuries last until healed, which usually requires healing services from a city (not included in the sample adventures) A PC at 0EP in exploration ​receives 1 injury at the start of their next turn and recovers to their new max value.+Scenario failure often results in [[injury|Injuries]]. Each Injury reduces a PC's maximum HP, EP, and WP by 5.  A PC that reaches a maximum of 0 in any of those values dies from the injuries. Injuries last until healed, which usually requires healing services from a city and cost 1 [[valuable|Valuable]] each to heal. A PC that starts their turn in exploration scenarios ​at 0EP receives 1 Injury ​and recovers to their new max value.
  
 ==== Karma ==== ==== Karma ====
 Each PC has an additional [[karma|Karma]] value used across all scenarios. ​ Some special cards require spending Karma in order to play.  Life-or-death scenarios (where defeat ends the game) also permit defeated PCs to spend Karma to regain HP, EP, or WP.  Karma is usually gained from selfless acts.  In addition to the spending options above, Karma can be lost by engaging in selfish or brutal behavior that unnecessarily harms others. ​ Karma can go into the negative from such acts, but a PC can never spend Karma to play cards or regain HP, EP, or WP if the expenditure would result in a negative Karma value. Each PC has an additional [[karma|Karma]] value used across all scenarios. ​ Some special cards require spending Karma in order to play.  Life-or-death scenarios (where defeat ends the game) also permit defeated PCs to spend Karma to regain HP, EP, or WP.  Karma is usually gained from selfless acts.  In addition to the spending options above, Karma can be lost by engaging in selfish or brutal behavior that unnecessarily harms others. ​ Karma can go into the negative from such acts, but a PC can never spend Karma to play cards or regain HP, EP, or WP if the expenditure would result in a negative Karma value.
quickstartguide.txt ยท Last modified: 2019/05/08 11:16 by triptycho