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scenario_e_espionage_and_sabotage

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===== Espionage and Sabotage ===== === Level 3 Exploration Scenario === The advancing enemy army notably outnumbers defending forces. The mission is dangerous but necessary if there's any hope of victory - infiltrate the enemy encampment, uncover any information that can aid in the war effort, and sow as much chaos and damage as possible on the way out. This scenario has a number of objectives available to the players. Of course their main goal is to get out without being seen; however, for a complete victory, they'll need to perform various tasks while sneaking about the camp. You can give them the details of these objectives beforehand or have them discover the possibilities as they mill about. Because of the optional objectives, this scenario has degrees of success. You can allow your story to vary slighty or wildly depending on how the players perform if you so choose. ==== Map ==== ^ Setting | Wilderness | ^ Type | Stealth | ^ Lighting | Dark (except F); see Torch Bearers | <file> E F ~ G | \ | | B - C - D \ / A (start & goal) </file> ==== Regions ==== ^ (Region A) Before the Enemy Camp ^^^ | //// ||| ^ Exit ^ To ^ Obstacle | | Northwest | B | | | Northeast | D | | | South | Goal | - | ^ Hazards ||| | ||| ^ (Region B) Camp West ^^^ | //// ||| ^ Exit ^ To ^ Obstacle | | North | E | | | East | C | - | | Southeast | A | | ^ Hazards ||| | ||| ^ (Region C) Camp Center ^^^ | //// ||| ^ Exit ^ To ^ Obstacle | | North | F | - | | Northwest | E | | | West | B | - | | East | D | - | ^ Hazards ||| | ||| ^ Secrets ||| | [[Analects Book 5 Chapter 1|Fortune]] | Hidden: 1d8 || ^ (Region D) Camp East ^^^ | //// ||| ^ Exit ^ To ^ Obstacle | | North | G | - | | West | C | - | | Southwest | A | | ^ Hazards ||| | ||| ^ (Region E) Cliff Face ^^^ | //// ||| ^ Note ||| | ||| ^ Exit ^ To ^ Obstacle | | South | B | | | Southeast | C | | ^ Hazards ||| | ||| ^ (Region F) Command Tent ^^^ | //// ||| ^ Note ||| | ||| ^ Exit ^ To ^ Obstacle | | East | G | Hidden: 1d8 | | South | C | - | ^ Hazards ||| | ||| | ||| ^ (Region G) Depot ^^^ | //// ||| ^ Notes ||| | ||| | ||| ^ Exit ^ To ^ Obstacle | | West | F | Hidden: 1d8 | | South | D | - | ==== Victory ==== The PCs make it out of the camp undetected, but what's next? If they completed every objective, this should be enough to ensure a good chance of victory in the coming battle, or the invading army might even delay or pull back as a result of events. Determine the outcome if the PCs only complete some of the objectives. Which are the most crucial to ensure victory? What happens if the battle is a stalemate instead? At the very least, the PCs should get differing rewards as payment based on how much they accomplished. ==== Defeat ==== If the PCs run out of Stealth Tokens, they are seen. If you don't want them to be captured, the scenario ends immediately, and they only manage whatever objectives they've completed up until that point (varying your story in whatever way you choose). You also might have each PC receive an Injury during their escape, or you could run a combat scenario as the PCs fight their way out. Alternatively, the PCs are captured. This could lead to a prisoner exchange, or maybe the PCs are recruited as mercenaries by the invaders. You could also run a military prison escape sequence. ==== Tweaks ==== Text here [[dm_s_toolbox_book_2_chapter_3|More level 3 exploration scenarios]]

scenario_e_espionage_and_sabotage.1546887370.txt.gz · Last modified: 2019/01/07 10:56 by triptycho