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scenario_e_traversing_the_ruins [2019/06/28 09:19]
triptycho [Regions]
scenario_e_traversing_the_ruins [2019/06/28 09:20]
triptycho [Tweaks]
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 ==== Tweaks ==== ==== Tweaks ====
 +Pursuing Creatures can likely see the PCs in A (at least once the door is defeated). However, they shouldn'​t start pursuit until the PCs enter their starting regions (or if they are targeted with a ranged Action, such as from a Hunter).
 +
 To make the area fully underground,​ make everything dark, remove the special attributes of the Fungal Thicket and Overgrown Halls, and reword the descriptions. You can also make everything dark if it's nighttime or heavily inclement weather. This change slightly increases the difficulty, so consider making the exit visible rather than Hidden and include another Fortune there instead (at Hidden: 1d6). To make the area fully underground,​ make everything dark, remove the special attributes of the Fungal Thicket and Overgrown Halls, and reword the descriptions. You can also make everything dark if it's nighttime or heavily inclement weather. This change slightly increases the difficulty, so consider making the exit visible rather than Hidden and include another Fortune there instead (at Hidden: 1d6).
  
scenario_e_traversing_the_ruins.txt ยท Last modified: 2019/06/28 09:21 by triptycho